Promote stroke draw dual pass shader task
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@@ -755,6 +755,34 @@ Validation:
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ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-onfailure
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```
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### STR-026 - Extract Stroke Draw Dual Pass Shader Setup Wrapper
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Status: Ready
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Score: +1 renderer boundary and OpenGL parity
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Debt: `DEBT-0036`
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Scope: `src/canvas.cpp`, `src/legacy_canvas_stroke_execution_services.h`, `tests/paint_renderer/compositor_tests.cpp`
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Goal:
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Move the inline dual-pass shader setup lambda in `Canvas::stroke_draw()` into
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a retained helper so the dual-pass branch owns only concrete shader selection
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and framebuffer wiring.
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Done Checks:
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- `Canvas::stroke_draw()` no longer contains the inline dual-pass shader
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setup lambda.
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- Regression coverage proves the extracted helper preserves shader setup
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behavior.
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- `docs/modernization/debt.md` records the reduced dual-pass shader-setup
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surface.
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Validation:
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```powershell
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ctest --preset desktop-fast --build-config Debug -R "pp_paint_renderer_compositor|pp_paint_renderer_stroke_execution" --output-onfailure
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```
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Progress Notes:
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- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` now routes final
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