Add headless recording renderer api
This commit is contained in:
@@ -150,6 +150,7 @@ target_link_libraries(pp_document
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pp_project_warnings)
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add_library(pp_renderer_api STATIC
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src/renderer_api/recording_renderer.cpp
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src/renderer_api/renderer_api.cpp
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src/renderer_api/shader_catalog.cpp)
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target_include_directories(pp_renderer_api
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@@ -241,6 +241,9 @@ Known local toolchain state:
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renderer-boundary guard that reports JSON and fails if active non-backend
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source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
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legacy OpenGL implementation files.
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- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
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command order, records render commands, and records trace markers without a
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window or GL context.
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- `pp_ui_core` consumes vcpkg tinyxml2 only when `PP_USE_VCPKG_TINYXML2=ON`
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through the vcpkg preset; default and Android validation still use the
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retained vendored fallback tracked by DEBT-0012.
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@@ -740,6 +740,9 @@ Results:
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- Renderer-boundary automation fails if active non-backend source code
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reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
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implementation files.
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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command-order validation and command/trace capture, giving automation a
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backend-neutral render path that does not require a window or GL context.
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- PowerShell package-smoke wrapper validates the Windows CMake app executable
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and runtime `data/` copy.
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- Android arm64 configured with NDK 29.0.14206865 through the platform-build
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263
src/renderer_api/recording_renderer.cpp
Normal file
263
src/renderer_api/recording_renderer.cpp
Normal file
@@ -0,0 +1,263 @@
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#include "renderer_api/recording_renderer.h"
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namespace pp::renderer {
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namespace {
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[[nodiscard]] const char* non_null_name(const char* name) noexcept
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{
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return name == nullptr ? "" : name;
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}
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void push_command(
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std::vector<RecordedRenderCommand>* commands,
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RecordedRenderCommand command)
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{
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if (commands != nullptr) {
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commands->push_back(command);
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}
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}
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}
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RecordingTexture2D::RecordingTexture2D(TextureDesc desc) noexcept
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: desc_(desc)
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{
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}
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TextureDesc RecordingTexture2D::desc() const noexcept
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{
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return desc_;
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}
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RecordingRenderTarget::RecordingRenderTarget(TextureDesc color_desc) noexcept
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: color_desc_(color_desc)
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{
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}
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TextureDesc RecordingRenderTarget::color_desc() const noexcept
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{
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return color_desc_;
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}
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RecordingShaderProgram::RecordingShaderProgram(const char* debug_name) noexcept
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: debug_name_(non_null_name(debug_name))
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{
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}
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const char* RecordingShaderProgram::debug_name() const noexcept
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{
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return debug_name_;
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}
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RecordingMesh::RecordingMesh(MeshDesc desc) noexcept
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: desc_(desc)
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{
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}
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MeshDesc RecordingMesh::desc() const noexcept
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{
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return desc_;
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}
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RecordingReadbackBuffer::RecordingReadbackBuffer(std::uint64_t size_bytes) noexcept
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: size_bytes_(size_bytes)
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{
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}
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std::uint64_t RecordingReadbackBuffer::size_bytes() const noexcept
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{
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return size_bytes_;
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}
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RecordingCommandContext::RecordingCommandContext(std::vector<RecordedRenderCommand>& commands) noexcept
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: commands_(&commands)
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{
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}
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pp::foundation::Status RecordingCommandContext::begin_render_pass(
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IRenderTarget& target,
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ClearColor clear_color) noexcept
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{
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if (in_render_pass_) {
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return pp::foundation::Status::invalid_argument("render pass is already active");
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}
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active_target_ = target.color_desc();
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if (!active_target_.render_target) {
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return pp::foundation::Status::invalid_argument("render target texture must be flagged as render_target");
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}
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const auto size_status = texture_byte_size(active_target_);
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if (!size_status.ok()) {
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return size_status.status();
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}
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in_render_pass_ = true;
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shader_bound_ = false;
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mesh_bound_ = false;
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::begin_render_pass,
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.target_desc = active_target_,
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.clear_color = clear_color,
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});
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::set_viewport(Viewport viewport) noexcept
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{
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if (!in_render_pass_) {
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return pp::foundation::Status::invalid_argument("render pass has not begun");
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}
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const auto status = validate_viewport(viewport, active_target_.extent);
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if (!status.ok()) {
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return status;
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}
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::set_viewport,
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.viewport = viewport,
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});
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::bind_shader(IShaderProgram& shader) noexcept
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{
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if (!in_render_pass_) {
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return pp::foundation::Status::invalid_argument("render pass has not begun");
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}
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shader_bound_ = true;
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::bind_shader,
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.name = shader.debug_name(),
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});
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::bind_mesh(IMesh& mesh) noexcept
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{
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if (!in_render_pass_) {
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return pp::foundation::Status::invalid_argument("render pass has not begun");
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}
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const auto desc = mesh.desc();
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const auto status = validate_mesh_desc(desc);
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if (!status.ok()) {
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return status;
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}
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mesh_bound_ = true;
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::bind_mesh,
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.mesh_desc = desc,
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});
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::draw() noexcept
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{
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if (!in_render_pass_) {
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return pp::foundation::Status::invalid_argument("render pass has not begun");
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}
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if (!shader_bound_) {
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return pp::foundation::Status::invalid_argument("shader must be bound before draw");
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}
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if (!mesh_bound_) {
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return pp::foundation::Status::invalid_argument("mesh must be bound before draw");
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}
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::draw,
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});
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return pp::foundation::Status::success();
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}
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void RecordingCommandContext::end_render_pass() noexcept
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{
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if (!in_render_pass_) {
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return;
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}
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::end_render_pass,
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});
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in_render_pass_ = false;
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shader_bound_ = false;
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mesh_bound_ = false;
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}
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bool RecordingCommandContext::in_render_pass() const noexcept
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{
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return in_render_pass_;
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}
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RecordingRenderTrace::RecordingRenderTrace(std::vector<RecordedRenderCommand>& commands) noexcept
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: commands_(&commands)
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{
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}
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void RecordingRenderTrace::marker(const char* component, const char* name) noexcept
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{
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::trace_marker,
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.component = non_null_name(component),
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.name = non_null_name(name),
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});
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}
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RecordingRenderDevice::RecordingRenderDevice() noexcept
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: context_(commands_)
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, trace_(commands_)
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{
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}
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const char* RecordingRenderDevice::backend_name() const noexcept
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{
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return "recording";
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}
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ICommandContext& RecordingRenderDevice::immediate_context() noexcept
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{
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return context_;
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}
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IRenderTrace* RecordingRenderDevice::trace() noexcept
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{
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return &trace_;
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}
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std::span<const RecordedRenderCommand> RecordingRenderDevice::commands() const noexcept
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{
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return commands_;
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}
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void RecordingRenderDevice::clear() noexcept
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{
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commands_.clear();
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}
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const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) noexcept
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{
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switch (kind) {
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case RecordedRenderCommandKind::begin_render_pass:
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return "begin_render_pass";
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case RecordedRenderCommandKind::set_viewport:
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return "set_viewport";
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case RecordedRenderCommandKind::bind_shader:
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return "bind_shader";
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case RecordedRenderCommandKind::bind_mesh:
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return "bind_mesh";
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case RecordedRenderCommandKind::draw:
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return "draw";
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case RecordedRenderCommandKind::end_render_pass:
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return "end_render_pass";
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case RecordedRenderCommandKind::trace_marker:
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return "trace_marker";
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}
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return "unknown";
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}
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}
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126
src/renderer_api/recording_renderer.h
Normal file
126
src/renderer_api/recording_renderer.h
Normal file
@@ -0,0 +1,126 @@
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#pragma once
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#include "renderer_api/renderer_api.h"
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#include <span>
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#include <vector>
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namespace pp::renderer {
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enum class RecordedRenderCommandKind : std::uint8_t {
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begin_render_pass,
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set_viewport,
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bind_shader,
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bind_mesh,
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draw,
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end_render_pass,
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trace_marker,
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};
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struct RecordedRenderCommand {
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RecordedRenderCommandKind kind = RecordedRenderCommandKind::draw;
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TextureDesc target_desc {};
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ClearColor clear_color {};
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Viewport viewport {};
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MeshDesc mesh_desc {};
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const char* component = "";
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const char* name = "";
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};
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class RecordingTexture2D final : public ITexture2D {
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public:
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explicit RecordingTexture2D(TextureDesc desc) noexcept;
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[[nodiscard]] TextureDesc desc() const noexcept override;
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private:
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TextureDesc desc_ {};
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};
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class RecordingRenderTarget final : public IRenderTarget {
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public:
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explicit RecordingRenderTarget(TextureDesc color_desc) noexcept;
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[[nodiscard]] TextureDesc color_desc() const noexcept override;
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private:
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TextureDesc color_desc_ {};
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};
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class RecordingShaderProgram final : public IShaderProgram {
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public:
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explicit RecordingShaderProgram(const char* debug_name) noexcept;
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[[nodiscard]] const char* debug_name() const noexcept override;
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private:
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const char* debug_name_ = "";
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};
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class RecordingMesh final : public IMesh {
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public:
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explicit RecordingMesh(MeshDesc desc) noexcept;
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[[nodiscard]] MeshDesc desc() const noexcept override;
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private:
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MeshDesc desc_ {};
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};
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class RecordingReadbackBuffer final : public IReadbackBuffer {
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public:
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explicit RecordingReadbackBuffer(std::uint64_t size_bytes) noexcept;
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[[nodiscard]] std::uint64_t size_bytes() const noexcept override;
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private:
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std::uint64_t size_bytes_ = 0;
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};
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class RecordingCommandContext final : public ICommandContext {
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public:
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explicit RecordingCommandContext(std::vector<RecordedRenderCommand>& commands) noexcept;
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[[nodiscard]] pp::foundation::Status begin_render_pass(
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IRenderTarget& target,
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ClearColor clear_color) noexcept override;
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[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override;
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[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
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[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override;
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[[nodiscard]] pp::foundation::Status draw() noexcept override;
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void end_render_pass() noexcept override;
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[[nodiscard]] bool in_render_pass() const noexcept;
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private:
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std::vector<RecordedRenderCommand>* commands_ = nullptr;
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TextureDesc active_target_ {};
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bool in_render_pass_ = false;
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bool shader_bound_ = false;
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bool mesh_bound_ = false;
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};
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class RecordingRenderTrace final : public IRenderTrace {
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public:
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explicit RecordingRenderTrace(std::vector<RecordedRenderCommand>& commands) noexcept;
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void marker(const char* component, const char* name) noexcept override;
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private:
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std::vector<RecordedRenderCommand>* commands_ = nullptr;
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};
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class RecordingRenderDevice final : public IRenderDevice {
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public:
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RecordingRenderDevice() noexcept;
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[[nodiscard]] const char* backend_name() const noexcept override;
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[[nodiscard]] ICommandContext& immediate_context() noexcept override;
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[[nodiscard]] IRenderTrace* trace() noexcept override;
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[[nodiscard]] std::span<const RecordedRenderCommand> commands() const noexcept;
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void clear() noexcept;
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private:
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std::vector<RecordedRenderCommand> commands_;
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RecordingCommandContext context_;
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RecordingRenderTrace trace_;
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};
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[[nodiscard]] const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) noexcept;
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}
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@@ -1,4 +1,5 @@
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#include "renderer_api/renderer_api.h"
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#include "renderer_api/recording_renderer.h"
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#include "renderer_api/shader_catalog.h"
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#include "test_harness.h"
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@@ -17,6 +18,11 @@ using pp::renderer::IShaderProgram;
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using pp::renderer::MeshDesc;
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using pp::renderer::PrimitiveTopology;
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using pp::renderer::ReadbackRegion;
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using pp::renderer::RecordedRenderCommandKind;
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using pp::renderer::RecordingMesh;
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using pp::renderer::RecordingRenderDevice;
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using pp::renderer::RecordingRenderTarget;
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using pp::renderer::RecordingShaderProgram;
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using pp::renderer::ShaderProgramDesc;
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using pp::renderer::ShaderStageSource;
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using pp::renderer::TextureDesc;
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@@ -26,6 +32,7 @@ using pp::renderer::max_shader_source_bytes;
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using pp::renderer::max_texture_dimension;
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using pp::renderer::panopainter_shader_catalog;
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using pp::renderer::primitive_topology_name;
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using pp::renderer::recorded_render_command_kind_name;
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using pp::renderer::ShaderCatalogEntry;
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using pp::renderer::texture_byte_size;
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using pp::renderer::texture_format_name;
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@@ -364,6 +371,104 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
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PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
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}
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void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
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{
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RecordingRenderDevice device;
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RecordingRenderTarget target(TextureDesc {
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.extent = Extent2D { .width = 64, .height = 32 },
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.format = TextureFormat::rgba8,
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.render_target = true,
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});
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RecordingShaderProgram shader("recorded-shader");
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RecordingMesh mesh(MeshDesc { .vertex_count = 3, .index_count = 0, .topology = PrimitiveTopology::triangles });
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PP_EXPECT(h, device.backend_name() == std::string_view("recording"));
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device.trace()->marker("renderer", "frame");
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auto& context = device.immediate_context();
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PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F }).ok());
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PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
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PP_EXPECT(h, context.bind_shader(shader).ok());
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PP_EXPECT(h, context.bind_mesh(mesh).ok());
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PP_EXPECT(h, context.draw().ok());
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context.end_render_pass();
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const auto commands = device.commands();
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PP_EXPECT(h, commands.size() == 7U);
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PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::trace_marker);
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PP_EXPECT(h, commands[0].component == std::string_view("renderer"));
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PP_EXPECT(h, commands[0].name == std::string_view("frame"));
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PP_EXPECT(h, commands[1].kind == RecordedRenderCommandKind::begin_render_pass);
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PP_EXPECT(h, commands[1].target_desc.extent.width == 64U);
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PP_EXPECT(h, commands[1].clear_color.a == 1.0F);
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PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_viewport);
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PP_EXPECT(h, commands[2].viewport.height == 32U);
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PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::bind_shader);
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PP_EXPECT(h, commands[3].name == std::string_view("recorded-shader"));
|
||||
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::bind_mesh);
|
||||
PP_EXPECT(h, commands[4].mesh_desc.vertex_count == 3U);
|
||||
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::draw);
|
||||
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::end_render_pass);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("draw"));
|
||||
|
||||
device.clear();
|
||||
PP_EXPECT(h, device.commands().empty());
|
||||
}
|
||||
|
||||
void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Harness& h)
|
||||
{
|
||||
RecordingRenderDevice device;
|
||||
RecordingRenderTarget target(TextureDesc {
|
||||
.extent = Extent2D { .width = 32, .height = 16 },
|
||||
.format = TextureFormat::rgba8,
|
||||
.render_target = true,
|
||||
});
|
||||
RecordingRenderTarget non_render_target(TextureDesc {
|
||||
.extent = Extent2D { .width = 32, .height = 16 },
|
||||
.format = TextureFormat::rgba8,
|
||||
.render_target = false,
|
||||
});
|
||||
RecordingShaderProgram shader("strict-shader");
|
||||
RecordingMesh mesh(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles });
|
||||
RecordingMesh empty_mesh(MeshDesc {});
|
||||
|
||||
auto& context = device.immediate_context();
|
||||
const auto draw_before_begin = context.draw();
|
||||
PP_EXPECT(h, !draw_before_begin.ok());
|
||||
PP_EXPECT(h, draw_before_begin.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto invalid_target = context.begin_render_pass(non_render_target, ClearColor {});
|
||||
PP_EXPECT(h, !invalid_target.ok());
|
||||
PP_EXPECT(h, invalid_target.code == StatusCode::invalid_argument);
|
||||
PP_EXPECT(h, device.commands().empty());
|
||||
|
||||
PP_EXPECT(h, context.begin_render_pass(target, ClearColor {}).ok());
|
||||
const auto nested_begin = context.begin_render_pass(target, ClearColor {});
|
||||
PP_EXPECT(h, !nested_begin.ok());
|
||||
PP_EXPECT(h, nested_begin.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto draw_without_bindings = context.draw();
|
||||
PP_EXPECT(h, !draw_without_bindings.ok());
|
||||
PP_EXPECT(h, draw_without_bindings.code == StatusCode::invalid_argument);
|
||||
|
||||
PP_EXPECT(h, context.bind_shader(shader).ok());
|
||||
const auto draw_without_mesh = context.draw();
|
||||
PP_EXPECT(h, !draw_without_mesh.ok());
|
||||
PP_EXPECT(h, draw_without_mesh.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto invalid_mesh = context.bind_mesh(empty_mesh);
|
||||
PP_EXPECT(h, !invalid_mesh.ok());
|
||||
PP_EXPECT(h, invalid_mesh.code == StatusCode::invalid_argument);
|
||||
|
||||
PP_EXPECT(h, context.bind_mesh(mesh).ok());
|
||||
PP_EXPECT(h, context.draw().ok());
|
||||
context.end_render_pass();
|
||||
|
||||
const auto viewport_after_end = context.set_viewport(Viewport { .x = 0, .y = 0, .width = 1, .height = 1 });
|
||||
PP_EXPECT(h, !viewport_after_end.ok());
|
||||
PP_EXPECT(h, viewport_after_end.code == StatusCode::invalid_argument);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int main()
|
||||
@@ -377,5 +482,7 @@ int main()
|
||||
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);
|
||||
harness.run("rejects_invalid_shader_catalogs", rejects_invalid_shader_catalogs);
|
||||
harness.run("renderer_interfaces_support_backend_neutral_dispatch", renderer_interfaces_support_backend_neutral_dispatch);
|
||||
harness.run("recording_renderer_records_valid_command_sequences", recording_renderer_records_valid_command_sequences);
|
||||
harness.run("recording_renderer_rejects_invalid_command_order_and_targets", recording_renderer_rejects_invalid_command_order_and_targets);
|
||||
return harness.finish();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user