Add headless recording renderer api

This commit is contained in:
2026-06-02 09:44:04 +02:00
parent 61f86f5aae
commit 1d44036933
6 changed files with 503 additions and 0 deletions

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@@ -150,6 +150,7 @@ target_link_libraries(pp_document
pp_project_warnings)
add_library(pp_renderer_api STATIC
src/renderer_api/recording_renderer.cpp
src/renderer_api/renderer_api.cpp
src/renderer_api/shader_catalog.cpp)
target_include_directories(pp_renderer_api

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@@ -241,6 +241,9 @@ Known local toolchain state:
renderer-boundary guard that reports JSON and fails if active non-backend
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
legacy OpenGL implementation files.
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
command order, records render commands, and records trace markers without a
window or GL context.
- `pp_ui_core` consumes vcpkg tinyxml2 only when `PP_USE_VCPKG_TINYXML2=ON`
through the vcpkg preset; default and Android validation still use the
retained vendored fallback tracked by DEBT-0012.

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@@ -740,6 +740,9 @@ Results:
- Renderer-boundary automation fails if active non-backend source code
reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
implementation files.
- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
command-order validation and command/trace capture, giving automation a
backend-neutral render path that does not require a window or GL context.
- PowerShell package-smoke wrapper validates the Windows CMake app executable
and runtime `data/` copy.
- Android arm64 configured with NDK 29.0.14206865 through the platform-build

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@@ -0,0 +1,263 @@
#include "renderer_api/recording_renderer.h"
namespace pp::renderer {
namespace {
[[nodiscard]] const char* non_null_name(const char* name) noexcept
{
return name == nullptr ? "" : name;
}
void push_command(
std::vector<RecordedRenderCommand>* commands,
RecordedRenderCommand command)
{
if (commands != nullptr) {
commands->push_back(command);
}
}
}
RecordingTexture2D::RecordingTexture2D(TextureDesc desc) noexcept
: desc_(desc)
{
}
TextureDesc RecordingTexture2D::desc() const noexcept
{
return desc_;
}
RecordingRenderTarget::RecordingRenderTarget(TextureDesc color_desc) noexcept
: color_desc_(color_desc)
{
}
TextureDesc RecordingRenderTarget::color_desc() const noexcept
{
return color_desc_;
}
RecordingShaderProgram::RecordingShaderProgram(const char* debug_name) noexcept
: debug_name_(non_null_name(debug_name))
{
}
const char* RecordingShaderProgram::debug_name() const noexcept
{
return debug_name_;
}
RecordingMesh::RecordingMesh(MeshDesc desc) noexcept
: desc_(desc)
{
}
MeshDesc RecordingMesh::desc() const noexcept
{
return desc_;
}
RecordingReadbackBuffer::RecordingReadbackBuffer(std::uint64_t size_bytes) noexcept
: size_bytes_(size_bytes)
{
}
std::uint64_t RecordingReadbackBuffer::size_bytes() const noexcept
{
return size_bytes_;
}
RecordingCommandContext::RecordingCommandContext(std::vector<RecordedRenderCommand>& commands) noexcept
: commands_(&commands)
{
}
pp::foundation::Status RecordingCommandContext::begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept
{
if (in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass is already active");
}
active_target_ = target.color_desc();
if (!active_target_.render_target) {
return pp::foundation::Status::invalid_argument("render target texture must be flagged as render_target");
}
const auto size_status = texture_byte_size(active_target_);
if (!size_status.ok()) {
return size_status.status();
}
in_render_pass_ = true;
shader_bound_ = false;
mesh_bound_ = false;
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::begin_render_pass,
.target_desc = active_target_,
.clear_color = clear_color,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::set_viewport(Viewport viewport) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_viewport(viewport, active_target_.extent);
if (!status.ok()) {
return status;
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::set_viewport,
.viewport = viewport,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_shader(IShaderProgram& shader) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
shader_bound_ = true;
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::bind_shader,
.name = shader.debug_name(),
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_mesh(IMesh& mesh) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto desc = mesh.desc();
const auto status = validate_mesh_desc(desc);
if (!status.ok()) {
return status;
}
mesh_bound_ = true;
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::bind_mesh,
.mesh_desc = desc,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::draw() noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
if (!shader_bound_) {
return pp::foundation::Status::invalid_argument("shader must be bound before draw");
}
if (!mesh_bound_) {
return pp::foundation::Status::invalid_argument("mesh must be bound before draw");
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::draw,
});
return pp::foundation::Status::success();
}
void RecordingCommandContext::end_render_pass() noexcept
{
if (!in_render_pass_) {
return;
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::end_render_pass,
});
in_render_pass_ = false;
shader_bound_ = false;
mesh_bound_ = false;
}
bool RecordingCommandContext::in_render_pass() const noexcept
{
return in_render_pass_;
}
RecordingRenderTrace::RecordingRenderTrace(std::vector<RecordedRenderCommand>& commands) noexcept
: commands_(&commands)
{
}
void RecordingRenderTrace::marker(const char* component, const char* name) noexcept
{
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::trace_marker,
.component = non_null_name(component),
.name = non_null_name(name),
});
}
RecordingRenderDevice::RecordingRenderDevice() noexcept
: context_(commands_)
, trace_(commands_)
{
}
const char* RecordingRenderDevice::backend_name() const noexcept
{
return "recording";
}
ICommandContext& RecordingRenderDevice::immediate_context() noexcept
{
return context_;
}
IRenderTrace* RecordingRenderDevice::trace() noexcept
{
return &trace_;
}
std::span<const RecordedRenderCommand> RecordingRenderDevice::commands() const noexcept
{
return commands_;
}
void RecordingRenderDevice::clear() noexcept
{
commands_.clear();
}
const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) noexcept
{
switch (kind) {
case RecordedRenderCommandKind::begin_render_pass:
return "begin_render_pass";
case RecordedRenderCommandKind::set_viewport:
return "set_viewport";
case RecordedRenderCommandKind::bind_shader:
return "bind_shader";
case RecordedRenderCommandKind::bind_mesh:
return "bind_mesh";
case RecordedRenderCommandKind::draw:
return "draw";
case RecordedRenderCommandKind::end_render_pass:
return "end_render_pass";
case RecordedRenderCommandKind::trace_marker:
return "trace_marker";
}
return "unknown";
}
}

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@@ -0,0 +1,126 @@
#pragma once
#include "renderer_api/renderer_api.h"
#include <span>
#include <vector>
namespace pp::renderer {
enum class RecordedRenderCommandKind : std::uint8_t {
begin_render_pass,
set_viewport,
bind_shader,
bind_mesh,
draw,
end_render_pass,
trace_marker,
};
struct RecordedRenderCommand {
RecordedRenderCommandKind kind = RecordedRenderCommandKind::draw;
TextureDesc target_desc {};
ClearColor clear_color {};
Viewport viewport {};
MeshDesc mesh_desc {};
const char* component = "";
const char* name = "";
};
class RecordingTexture2D final : public ITexture2D {
public:
explicit RecordingTexture2D(TextureDesc desc) noexcept;
[[nodiscard]] TextureDesc desc() const noexcept override;
private:
TextureDesc desc_ {};
};
class RecordingRenderTarget final : public IRenderTarget {
public:
explicit RecordingRenderTarget(TextureDesc color_desc) noexcept;
[[nodiscard]] TextureDesc color_desc() const noexcept override;
private:
TextureDesc color_desc_ {};
};
class RecordingShaderProgram final : public IShaderProgram {
public:
explicit RecordingShaderProgram(const char* debug_name) noexcept;
[[nodiscard]] const char* debug_name() const noexcept override;
private:
const char* debug_name_ = "";
};
class RecordingMesh final : public IMesh {
public:
explicit RecordingMesh(MeshDesc desc) noexcept;
[[nodiscard]] MeshDesc desc() const noexcept override;
private:
MeshDesc desc_ {};
};
class RecordingReadbackBuffer final : public IReadbackBuffer {
public:
explicit RecordingReadbackBuffer(std::uint64_t size_bytes) noexcept;
[[nodiscard]] std::uint64_t size_bytes() const noexcept override;
private:
std::uint64_t size_bytes_ = 0;
};
class RecordingCommandContext final : public ICommandContext {
public:
explicit RecordingCommandContext(std::vector<RecordedRenderCommand>& commands) noexcept;
[[nodiscard]] pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept override;
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override;
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override;
[[nodiscard]] pp::foundation::Status draw() noexcept override;
void end_render_pass() noexcept override;
[[nodiscard]] bool in_render_pass() const noexcept;
private:
std::vector<RecordedRenderCommand>* commands_ = nullptr;
TextureDesc active_target_ {};
bool in_render_pass_ = false;
bool shader_bound_ = false;
bool mesh_bound_ = false;
};
class RecordingRenderTrace final : public IRenderTrace {
public:
explicit RecordingRenderTrace(std::vector<RecordedRenderCommand>& commands) noexcept;
void marker(const char* component, const char* name) noexcept override;
private:
std::vector<RecordedRenderCommand>* commands_ = nullptr;
};
class RecordingRenderDevice final : public IRenderDevice {
public:
RecordingRenderDevice() noexcept;
[[nodiscard]] const char* backend_name() const noexcept override;
[[nodiscard]] ICommandContext& immediate_context() noexcept override;
[[nodiscard]] IRenderTrace* trace() noexcept override;
[[nodiscard]] std::span<const RecordedRenderCommand> commands() const noexcept;
void clear() noexcept;
private:
std::vector<RecordedRenderCommand> commands_;
RecordingCommandContext context_;
RecordingRenderTrace trace_;
};
[[nodiscard]] const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) noexcept;
}

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@@ -1,4 +1,5 @@
#include "renderer_api/renderer_api.h"
#include "renderer_api/recording_renderer.h"
#include "renderer_api/shader_catalog.h"
#include "test_harness.h"
@@ -17,6 +18,11 @@ using pp::renderer::IShaderProgram;
using pp::renderer::MeshDesc;
using pp::renderer::PrimitiveTopology;
using pp::renderer::ReadbackRegion;
using pp::renderer::RecordedRenderCommandKind;
using pp::renderer::RecordingMesh;
using pp::renderer::RecordingRenderDevice;
using pp::renderer::RecordingRenderTarget;
using pp::renderer::RecordingShaderProgram;
using pp::renderer::ShaderProgramDesc;
using pp::renderer::ShaderStageSource;
using pp::renderer::TextureDesc;
@@ -26,6 +32,7 @@ using pp::renderer::max_shader_source_bytes;
using pp::renderer::max_texture_dimension;
using pp::renderer::panopainter_shader_catalog;
using pp::renderer::primitive_topology_name;
using pp::renderer::recorded_render_command_kind_name;
using pp::renderer::ShaderCatalogEntry;
using pp::renderer::texture_byte_size;
using pp::renderer::texture_format_name;
@@ -364,6 +371,104 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
}
void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
{
RecordingRenderDevice device;
RecordingRenderTarget target(TextureDesc {
.extent = Extent2D { .width = 64, .height = 32 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingShaderProgram shader("recorded-shader");
RecordingMesh mesh(MeshDesc { .vertex_count = 3, .index_count = 0, .topology = PrimitiveTopology::triangles });
PP_EXPECT(h, device.backend_name() == std::string_view("recording"));
device.trace()->marker("renderer", "frame");
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw().ok());
context.end_render_pass();
const auto commands = device.commands();
PP_EXPECT(h, commands.size() == 7U);
PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::trace_marker);
PP_EXPECT(h, commands[0].component == std::string_view("renderer"));
PP_EXPECT(h, commands[0].name == std::string_view("frame"));
PP_EXPECT(h, commands[1].kind == RecordedRenderCommandKind::begin_render_pass);
PP_EXPECT(h, commands[1].target_desc.extent.width == 64U);
PP_EXPECT(h, commands[1].clear_color.a == 1.0F);
PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_viewport);
PP_EXPECT(h, commands[2].viewport.height == 32U);
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[3].name == std::string_view("recorded-shader"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[4].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("draw"));
device.clear();
PP_EXPECT(h, device.commands().empty());
}
void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Harness& h)
{
RecordingRenderDevice device;
RecordingRenderTarget target(TextureDesc {
.extent = Extent2D { .width = 32, .height = 16 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingRenderTarget non_render_target(TextureDesc {
.extent = Extent2D { .width = 32, .height = 16 },
.format = TextureFormat::rgba8,
.render_target = false,
});
RecordingShaderProgram shader("strict-shader");
RecordingMesh mesh(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles });
RecordingMesh empty_mesh(MeshDesc {});
auto& context = device.immediate_context();
const auto draw_before_begin = context.draw();
PP_EXPECT(h, !draw_before_begin.ok());
PP_EXPECT(h, draw_before_begin.code == StatusCode::invalid_argument);
const auto invalid_target = context.begin_render_pass(non_render_target, ClearColor {});
PP_EXPECT(h, !invalid_target.ok());
PP_EXPECT(h, invalid_target.code == StatusCode::invalid_argument);
PP_EXPECT(h, device.commands().empty());
PP_EXPECT(h, context.begin_render_pass(target, ClearColor {}).ok());
const auto nested_begin = context.begin_render_pass(target, ClearColor {});
PP_EXPECT(h, !nested_begin.ok());
PP_EXPECT(h, nested_begin.code == StatusCode::invalid_argument);
const auto draw_without_bindings = context.draw();
PP_EXPECT(h, !draw_without_bindings.ok());
PP_EXPECT(h, draw_without_bindings.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_shader(shader).ok());
const auto draw_without_mesh = context.draw();
PP_EXPECT(h, !draw_without_mesh.ok());
PP_EXPECT(h, draw_without_mesh.code == StatusCode::invalid_argument);
const auto invalid_mesh = context.bind_mesh(empty_mesh);
PP_EXPECT(h, !invalid_mesh.ok());
PP_EXPECT(h, invalid_mesh.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw().ok());
context.end_render_pass();
const auto viewport_after_end = context.set_viewport(Viewport { .x = 0, .y = 0, .width = 1, .height = 1 });
PP_EXPECT(h, !viewport_after_end.ok());
PP_EXPECT(h, viewport_after_end.code == StatusCode::invalid_argument);
}
}
int main()
@@ -377,5 +482,7 @@ int main()
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);
harness.run("rejects_invalid_shader_catalogs", rejects_invalid_shader_catalogs);
harness.run("renderer_interfaces_support_backend_neutral_dispatch", renderer_interfaces_support_backend_neutral_dispatch);
harness.run("recording_renderer_records_valid_command_sequences", recording_renderer_records_valid_command_sequences);
harness.run("recording_renderer_rejects_invalid_command_order_and_targets", recording_renderer_rejects_invalid_command_order_and_targets);
return harness.finish();
}