adding color picking on iOS
This commit is contained in:
@@ -157,6 +157,7 @@ int t_count = 0;
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- (void)viewDidAppear:(BOOL)animated
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{
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App::I.redraw = true;
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[self resignFirstResponder];
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[self registerForKeyboardNotifications];
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}
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@@ -235,6 +236,8 @@ int t_count = 0;
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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if (!App::I.redraw)
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return;
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App::I.clear();
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App::I.update(0);
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}
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@@ -2,6 +2,8 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>NSPhotoLibraryAddUsageDescription</key>
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<string>Save the pano image in the user gallery</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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@@ -353,6 +353,7 @@
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</button-custom>
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<button id="btn-undo" width="50" height="100%" margin="0 5 0 0" text="Undo"/>
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<button id="btn-pen" width="50" height="100%" margin="0 0 0 0" text="Pen"/>
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<button id="btn-pick" width="50" height="100%" margin="0 0 0 0" text="Pick"/>
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<button id="btn-erase" width="60" height="100%" margin="0 0 0 0" text="Erase"/>
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<button id="btn-line" width="50" height="100%" margin="0 0 0 0" text="Line"/>
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<button id="btn-cam" width="70" height="100%" margin="0 0 0 0" text="Camera"/>
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@@ -278,7 +278,7 @@
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AD4C08D21E89BD0F0051D85F /* bezier.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = bezier.h; sourceTree = "<group>"; };
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AD4C08D31E89BD0F0051D85F /* brush.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = brush.cpp; sourceTree = "<group>"; };
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AD4C08D41E89BD0F0051D85F /* brush.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = brush.h; sourceTree = "<group>"; };
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AD4C08D51E89BD0F0051D85F /* canvas.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = canvas.cpp; sourceTree = "<group>"; };
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AD4C08D51E89BD0F0051D85F /* canvas.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.objcpp; fileEncoding = 4; path = canvas.cpp; sourceTree = "<group>"; };
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AD4C08D61E89BD0F0051D85F /* canvas.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = canvas.h; sourceTree = "<group>"; };
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AD4C08D71E89BD0F0051D85F /* rtt.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = rtt.cpp; sourceTree = "<group>"; };
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AD4C08D81E89BD0F0051D85F /* rtt.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = rtt.h; sourceTree = "<group>"; };
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@@ -88,7 +88,8 @@ void App::init()
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LOG("Screen Resolution: %dx%d", (int)width, (int)height);
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zoom = ceilf(width / 2000.f);
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//zoom = ceilf(width / 2000.f);
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//zoom = 2;
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#ifdef __IOS__
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NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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@@ -119,6 +120,9 @@ void App::update(float dt)
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// update offscreen stuff
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if (canvas && canvas->m_canvas)
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canvas->m_canvas->stroke_draw();
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if (!redraw)
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return;
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//glClearColor(.1f, .1f, .1f, 1.f);
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//glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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@@ -129,6 +133,13 @@ void App::update(float dt)
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#endif
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if (auto* main = layout[main_id])
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main->update(width, height, zoom);
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static glm::vec4 color_button_normal{.1, .1, .1, 1};
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static glm::vec4 color_button_hlight{ 1, .0, .0, 1};
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CanvasModePen* mode = (CanvasModePen*)canvas->m_canvas->modes[(int)Canvas::kCanvasMode::Draw][0];
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layout[main_id]->find<NodeButton>("btn-pick")->set_color(
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mode->m_picking ? color_button_hlight : color_button_normal);
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auto observer = [this](Node* n)
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{
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@@ -145,7 +156,9 @@ void App::update(float dt)
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if (auto* main = layout[main_id])
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main->watch(observer);
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//msgbox->watch(observer);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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redraw = false;
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}
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@@ -49,10 +49,13 @@ public:
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float width;
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float height;
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bool keys[256];
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bool redraw = true;
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glm::vec2 gesture_p0;
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glm::vec2 gesture_p1;
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#ifdef __ANDROID__
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float zoom = 3.0;
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#elif __IOS__
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float zoom = 2.0;
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#else
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float zoom = 1.0;
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#endif // __ANDROID__
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@@ -5,6 +5,7 @@ using namespace ui;
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void App::resize(float w, float h)
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{
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redraw = true;
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width = w;
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height = h;
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if (auto* main = layout[main_id])
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@@ -13,6 +14,7 @@ void App::resize(float w, float h)
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void App::showKeyboard()
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{
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redraw = true;
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#ifdef __IOS__
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[ios_view becomeFirstResponder];
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#endif
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@@ -20,6 +22,7 @@ void App::showKeyboard()
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void App::hideKeyboard()
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{
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redraw = true;
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#ifdef __IOS__
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[ios_view resignFirstResponder];
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#endif
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@@ -27,6 +30,7 @@ void App::hideKeyboard()
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bool App::mouse_down(int button, float x, float y, float pressure)
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{
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redraw = true;
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MouseEvent e;
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e.m_type = button ? kEventType::MouseDownR : kEventType::MouseDownL;
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e.m_pos = { x / zoom, y / zoom };
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@@ -37,6 +41,7 @@ bool App::mouse_down(int button, float x, float y, float pressure)
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}
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bool App::mouse_move(float x, float y, float pressure)
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{
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redraw = true;
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MouseEvent e;
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e.m_type = kEventType::MouseMove;
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e.m_pos = { x / zoom, y / zoom };
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@@ -48,6 +53,7 @@ bool App::mouse_move(float x, float y, float pressure)
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}
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bool App::mouse_up(int button, float x, float y)
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{
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redraw = true;
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MouseEvent e;
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e.m_type = button ? kEventType::MouseUpR : kEventType::MouseUpL;
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e.m_pos = { x / zoom, y / zoom };
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@@ -57,6 +63,7 @@ bool App::mouse_up(int button, float x, float y)
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}
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bool App::mouse_scroll(float x, float y, float delta)
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{
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redraw = true;
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MouseEvent e;
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e.m_type = kEventType::MouseScroll;
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e.m_pos = { x / zoom, y / zoom };
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@@ -67,6 +74,7 @@ bool App::mouse_scroll(float x, float y, float delta)
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}
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bool App::mouse_cancel(int button)
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{
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redraw = true;
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MouseEvent e;
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e.m_type = kEventType::MouseCancel;
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auto ret = layout[main_id]->on_event(&e);
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@@ -75,6 +83,7 @@ bool App::mouse_cancel(int button)
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}
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bool App::gesture_start(const glm::vec2& p0, const glm::vec2& p1)
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{
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redraw = true;
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GestureEvent e;
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glm::vec2 p = glm::lerp(p0, p1, 0.5f);
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e.m_type = kEventType::GestureStart;
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@@ -88,6 +97,7 @@ bool App::gesture_start(const glm::vec2& p0, const glm::vec2& p1)
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}
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bool App::gesture_move(const glm::vec2& p0, const glm::vec2& p1)
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{
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redraw = true;
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GestureEvent e;
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glm::vec2 p = glm::lerp(p0, p1, 0.5f);
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e.m_type = kEventType::GestureMove;
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@@ -101,6 +111,7 @@ bool App::gesture_move(const glm::vec2& p0, const glm::vec2& p1)
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}
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bool App::gesture_end()
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{
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redraw = true;
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GestureEvent e;
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e.m_type = kEventType::GestureEnd;
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auto ret = layout[main_id]->on_event(&e);
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@@ -109,6 +120,7 @@ bool App::gesture_end()
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}
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bool App::key_down(kKey key)
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{
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redraw = true;
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keys[(int)key] = true;
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KeyEvent e;
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e.m_type = kEventType::KeyDown;
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@@ -119,6 +131,7 @@ bool App::key_down(kKey key)
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}
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bool App::key_up(kKey key)
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{
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redraw = true;
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keys[(int)key] = false;
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KeyEvent e;
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e.m_type = kEventType::KeyUp;
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@@ -129,6 +142,7 @@ bool App::key_up(kKey key)
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}
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bool App::key_char(char key)
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{
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redraw = true;
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KeyEvent e;
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e.m_type = kEventType::KeyChar;
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e.m_char = key;
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@@ -127,6 +127,16 @@ void App::initLayout()
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layout[main_id]->find<NodeButton>("btn-pen")->set_color(color_button_hlight);
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Canvas::set_mode(Canvas::kCanvasMode::Draw);
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-pick"))
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{
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button->on_click = [this](Node*) {
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CanvasModePen* mode = (CanvasModePen*)canvas->m_canvas->modes[(int)Canvas::kCanvasMode::Draw][0];
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if (mode)
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{
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mode->m_picking = true;
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}
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};
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-erase"))
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{
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button->on_click = [this](Node*) {
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@@ -2,6 +2,11 @@
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#include "log.h"
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#include "canvas.h"
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#ifdef __APPLE__
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#include <Foundation/Foundation.h>
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#endif
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ui::Canvas* ui::Canvas::I;
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std::vector<CanvasMode*> ui::Canvas::modes[] = {
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{ new CanvasModePen, new CanvasModeBasicCamera },
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@@ -44,6 +49,91 @@ glm::mat4 ui::Canvas::m_plane_transform[6] = {
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glm::lookAt(glm::vec3(), { 0,-1, 0}, {0, 0, 1}), // bottom
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};
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void ui::Canvas::pick_start()
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{
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for (int i = 0; i < 6; i++)
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m_pick_ready[i] = false;
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}
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void ui::Canvas::pick_update(int plane)
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{
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// check if already updated
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if (m_pick_ready[plane])
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return;
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// save viewport and clear color states
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GLint vp[4];
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GLfloat cc[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
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GLboolean blend = glIsEnabled(GL_BLEND);
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// prepare common states
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glViewport(0, 0, m_width, m_height);
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glDisable(GL_BLEND);
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//for (int i = 0; i < 6; i++)
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{
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int i = plane;
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m_tmp[i].bindFramebuffer();
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m_tmp[i].clear({ 1, 1, 1, 1 });
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for (auto layer_index : m_order)
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{
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// copy to tmp2 for layer blending
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glActiveTexture(GL_TEXTURE0); // TODO: maybe remove this line
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m_tex2[i].bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height);
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m_tex2[i].unbind();
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m_layers[layer_index].m_rtt[i].bindTexture();
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glActiveTexture(GL_TEXTURE1);
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m_tex2[i].bind();
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m_sampler.bind(0);
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m_sampler_bg.bind(1);
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ShaderManager::use(ui::kShader::StrokeLayer);
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ShaderManager::u_int(kShaderUniform::TexBG, 1);
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ShaderManager::u_float(kShaderUniform::Alpha, m_layers[layer_index].m_opacity);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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m_plane.draw_fill();
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m_sampler.unbind();
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m_sampler_bg.unbind();
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m_tex2[i].unbind();
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m_layers[layer_index].m_rtt[i].unbindTexture();
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}
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if (!m_pick_data[plane])
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m_pick_data[plane] = std::make_unique<glm::u8vec4[]>(m_width*m_height);
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glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_pick_data[plane].get());
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LOG("read plane %d", plane);
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m_tmp[i].unbindFramebuffer();
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}
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// restore viewport and clear color states
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blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
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glViewport(vp[0], vp[1], vp[2], vp[3]);
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glClearColor(cc[0], cc[1], cc[2], cc[3]);
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glActiveTexture(GL_TEXTURE0);
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m_pick_ready[plane] = true;
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}
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glm::vec4 ui::Canvas::pick_get(glm::vec2 canvas_loc)
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{
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glm::vec3 ray_origin;
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glm::vec3 ray_dir;
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glm::vec3 hit_pos;
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glm::vec3 hit_normal;
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int plane_id;
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if (point_trace(canvas_loc, ray_origin, ray_dir, hit_pos, hit_normal, plane_id))
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{
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pick_update(plane_id);
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glm::vec2 fbpos = (hit_pos.xy() * 0.5f + 0.5f) * glm::vec2(m_width, m_height);
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LOG("pick plane %d x %d y %d", plane_id, (int)fbpos.x, (int)fbpos.y);
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int i = fbpos.x + fbpos.y * m_width;
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return glm::vec4(m_pick_data[plane_id][i]) / 255.f;
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}
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return {0,0,0,1};
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}
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void ui::Canvas::clear(const glm::vec4& c/*={0,0,0,1}*/)
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{
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snap_history({ 0, 1, 2, 3, 4, 5 });
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@@ -558,6 +648,9 @@ void ui::Canvas::clear_context()
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}
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};
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#ifdef __IOS__
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UIImage *image;
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#endif
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void ui::Canvas::export_equirectangular(std::string data_path)
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{
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// save viewport and clear color states
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@@ -657,6 +750,10 @@ void ui::Canvas::export_equirectangular(std::string data_path)
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params.m_quality = 100;
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bool saved = jpge::compress_image_to_jpeg_file(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), params);
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//int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
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#ifdef __IOS__
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image = [UIImage imageWithContentsOfFile:[NSString stringWithUTF8String:name]];
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UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
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#endif
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}
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glDeleteTextures(1, &cube_id);
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@@ -65,6 +65,8 @@ public:
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RTT m_tmp[6];
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Texture2D m_tex[6];
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Texture2D m_tex2[6];
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bool m_pick_ready[6];
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std::unique_ptr<glm::u8vec4[]> m_pick_data[6];
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static glm::vec3 m_plane_origin[6];
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static glm::vec3 m_plane_normal[6];
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static glm::vec3 m_plane_tangent[6];
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@@ -104,6 +106,9 @@ public:
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void stroke_cancel();
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void stroke_commit();
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void clear(const glm::vec4& color = { 1, 1, 1, 0 });
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void pick_start();
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void pick_update(int plane);
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glm::vec4 pick_get(glm::vec2 canvas_loc);
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void snapshot_save(std::string data_path);
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void snapshot_restore();
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void snap_history(const std::vector<int>& planes);
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@@ -72,9 +72,10 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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switch (me->m_type)
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{
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case kEventType::MouseDownL:
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if (App::I.keys[(int)kKey::KeyAlt])
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if (App::I.keys[(int)kKey::KeyAlt] || m_picking)
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{
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m_picking = true;
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canvas->pick_start();
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}
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else
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{
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@@ -94,14 +95,46 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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{
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m_picking = false;
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node->mouse_release();
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int x = me->m_pos.x;
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int y = App::I.height - me->m_pos.y - 1;
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float pix[3];
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glReadPixels(x, y, 1, 1, GL_RGB, GL_FLOAT, pix);
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glm::vec4 pix = canvas->pick_get(loc);
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auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
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App::I.color->m_hue->set_value(hsv.x);
|
||||
App::I.color->m_quad->set_value(1.f - hsv.y, 1.f - hsv.z);
|
||||
|
||||
/*
|
||||
glm::vec3 ray_origin;
|
||||
glm::vec3 ray_dir;
|
||||
glm::vec3 hit_pos;
|
||||
glm::vec3 hit_normal;
|
||||
int plane_id;
|
||||
if (canvas->point_trace(loc, ray_origin, ray_dir, hit_pos, hit_normal, plane_id))
|
||||
{
|
||||
canvas->m_layers[canvas->m_current_layer_idx].m_rtt[plane_id].bindFramebuffer();
|
||||
glm::vec2 fbpos = (hit_pos.xy() * 0.5f + 0.5f) * glm::vec2(canvas->m_width, canvas->m_height);
|
||||
int x = fbpos.x;
|
||||
int y = fbpos.y;
|
||||
glm::u8vec4 sample;
|
||||
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &sample);
|
||||
glm::vec3 pix = glm::vec3(sample) / 255.f;
|
||||
auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
|
||||
App::I.color->m_hue->set_value(hsv.x);
|
||||
App::I.color->m_quad->set_value(1.f - hsv.y, 1.f - hsv.z);
|
||||
canvas->m_layers[canvas->m_current_layer_idx].m_rtt[plane_id].unbindFramebuffer();
|
||||
}
|
||||
*/
|
||||
/*
|
||||
glm::vec2 fbpos = me->m_pos * node->root()->m_zoom;
|
||||
int x = fbpos.x;
|
||||
int y = App::I.height - fbpos.y - 1;
|
||||
glm::i8vec4 sample;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glReadBuffer(GL_FRONT);
|
||||
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &sample);
|
||||
glm::vec3 pix = glm::vec3(sample) / 255.f;
|
||||
auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
|
||||
App::I.color->m_hue->set_value(hsv.x);
|
||||
App::I.color->m_quad->set_value(1.f - hsv.y, 1.f - hsv.z);
|
||||
*/
|
||||
}
|
||||
break;
|
||||
case kEventType::MouseMove:
|
||||
@@ -109,11 +142,7 @@ void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
|
||||
canvas->stroke_update(loc, me->m_pressure);
|
||||
if (m_picking)
|
||||
{
|
||||
int x = me->m_pos.x;
|
||||
int y = App::I.height - me->m_pos.y - 1;
|
||||
float pix[3];
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glReadPixels(x, y, 1, 1, GL_RGB, GL_FLOAT, pix);
|
||||
glm::vec4 pix = canvas->pick_get(loc);
|
||||
auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
|
||||
App::I.color->m_hue->set_value(hsv.x);
|
||||
App::I.color->m_quad->set_value(1.f - hsv.y, 1.f - hsv.z);
|
||||
|
||||
@@ -35,13 +35,13 @@ public:
|
||||
class CanvasModePen : public CanvasMode
|
||||
{
|
||||
bool m_dragging = false;
|
||||
bool m_picking = false;
|
||||
glm::vec2 m_pan_start;
|
||||
float m_camera_fov;
|
||||
float m_zoom_canvas = 1.f;
|
||||
float m_zoom_start;
|
||||
public:
|
||||
virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
|
||||
bool m_picking = false;
|
||||
};
|
||||
|
||||
class CanvasModeLine : public CanvasMode
|
||||
|
||||
10
engine/pch.h
10
engine/pch.h
@@ -10,6 +10,11 @@
|
||||
#define TARGET_OS_IOS 1
|
||||
#define __IOS__ 1
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#ifdef __OBJC__
|
||||
#include <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <GLKit/GLKit.h>
|
||||
#endif
|
||||
#include <OpenGLES/ES3/gl.h>
|
||||
#include <OpenGLES/ES3/glext.h>
|
||||
#define SHADER_VERSION "#version 300 es\n"
|
||||
@@ -17,6 +22,11 @@
|
||||
#define TARGET_OS_IOS 1
|
||||
#define __IOS__ 1
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#ifdef __OBJC__
|
||||
#include <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <GLKit/GLKit.h>
|
||||
#endif
|
||||
#include <OpenGLES/ES3/gl.h>
|
||||
#include <OpenGLES/ES3/glext.h>
|
||||
#define SHADER_VERSION "#version 300 es\n"
|
||||
|
||||
Reference in New Issue
Block a user