improve animation panel
This commit is contained in:
@@ -20,7 +20,7 @@
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</layout>
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<layout id="tpl-film">
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<border height="40" dir="row" color=".6" margin="1" pad="2" grow="1">
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<border height="40" dir="row" color=".7" margin="1" pad="2" grow="1">
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<!--frames list-->
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</border>
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</layout>
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@@ -28,28 +28,38 @@
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<layout id="tpl-panel-animation">
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<node margin="0 0 10 0" rtl="ltr" grow="1" dir="col">
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<border pad="0 5 0 5" dir="row" color=".4" grow="1" shrink="1">
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<scroll pad="0 5 0 5" dir="row" color=".4" grow="1" shrink="1">
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<node color=".3" id="layers" width="100" dir="col-reverse" justify="flex-end" margin="20 5 0 0"></node>
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<scroll scroll-dir="h" color=".5" grow="1" shrink="1" dir="col" margin="0 0 5 0">
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<border color=".4"><timeline id="timeline" height="20"/></border>
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<scroll id="hscroll" scroll-dir="h" color=".6" grow="1" shrink="1" dir="col" margin="0 0 5 0">
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<border color=".4">
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<timeline id="timeline" height="20"/>
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</border>
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<node id="frames" dir="col-reverse" justify="flex-end" flood-events="1"></node>
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</scroll>
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</border>
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</scroll>
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<border height="40" color=".5" dir="row" align="center" flood-events="1">
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<button-custom id="btn-add" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 2 0 5">
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<icon width="30" icon="add"/>
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</button-custom>
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<button-custom id="btn-duplicate" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 2 0 5">
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<icon width="30" icon="page_copy"/>
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</button-custom>
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<button-custom id="btn-remove" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 10 0 0">
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<icon width="30" icon="bin_closed"/>
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</button-custom>
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<button-custom id="btn-up" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 2 0 0">
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<icon width="30" icon="bullet_arrow_up"/>
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</button-custom>
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<button-custom id="btn-down" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 2 0 0">
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<icon width="30" icon="bullet_arrow_down"/>
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</button-custom>
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<node grow="1" dir="row" justify="center">
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<border pad="5" align="center" margin="0 10 0 0" dir="row" color=".3">
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<text id="frame-index" text="15/20" margin="0 3 0 0"/>
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</border>
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<button-custom id="btn-prev" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 2 0 0">
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<icon width="30" icon="control_start"/>
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</button-custom>
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@@ -63,10 +73,16 @@
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<combobox id="fps" text="25" width="35" height="20" combo-list="5,10,15,20,25,30"/>
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<text text="fps" margin="0 2 0 5"/>
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</border>
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<border pad="5" align="center" margin="0 0 0 10" dir="row" color=".3">
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<combobox id="onion" text="1" width="35" height="20" default="1" combo-list="0,1,2,3,4,5"/>
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<text text="onion" margin="0 2 0 5"/>
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</border>
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</node>
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<button-custom id="btn-remove" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 10 0 0">
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<icon width="30" icon="bin_closed"/>
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<button-custom id="btn-more" thickness="1" color="0 0" border-color=".0" shrink="1" margin="0 10 0 0">
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<icon width="30" icon="resultset_next"/>
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</button-custom>
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</border>
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</node>
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</layout>
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@@ -562,7 +562,7 @@ bool App::update_ui_observer(Node *n)
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n->handle_on_screen(false, true);
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n->m_on_screen = true;
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}
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glm::ivec4 c = glm::vec4(box.x - 1, (height / zoom - box.y - box.w - 1), box.z + 2, box.w + 2) * zoom;
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glm::ivec4 c = glm::vec4(box.x /*- 1*/, (height / zoom - box.y - box.w /*- 1*/), box.z /*+ 2*/, box.w /*+ 2*/) * zoom;
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glScissor(floorf(c.x + off_x), floorf(c.y + off_y), ceilf(c.z), ceilf(c.w));
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n->draw();
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return true;
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@@ -1447,6 +1447,7 @@ void App::initLayout()
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//layout_designer[main_id]->add_child(layout_designer.instantiate("tpl-panel-animation"));
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auto p = layout_designer[main_id]->add_child<NodePanelFloating>();
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p->SetPosition(300, 300);
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p->SetSize(600, 400);
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p->m_container->add_child<NodePanelAnimation>();
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};
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//layout_designer.load("data/dialogs/panel-animation.xml");
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@@ -1358,6 +1358,12 @@ void Canvas::anim_goto_next() noexcept
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anim_goto_frame((m_anim_frame + 1) % anim_duration());
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}
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void Canvas::anim_goto_prev() noexcept
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{
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int k = anim_duration();
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anim_goto_frame((m_anim_frame - 1 + k) % k);
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}
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void Canvas::flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, FloodData& plane_data,
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float threshold, glm::vec4 dest_color, std::unique_ptr<glm::vec4>& source_color)
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{
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@@ -112,7 +112,7 @@ public:
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std::unique_ptr<Stroke> m_dual_stroke;
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bool m_show_tmp = false;
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std::vector<std::shared_ptr<Layer>> m_layers;
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int m_anim_frame = 1;
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int m_anim_frame = 0;
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Layer m_layers_merge;
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std::vector<glm::vec2> m_plane_shape[6]; // screen space projection of the plane
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glm::mat4 m_plane_unproject[6] = SIXPLETTE(glm::mat4(1));
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@@ -189,6 +189,7 @@ public:
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int anim_duration() const noexcept;
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void anim_goto_frame(int frame) noexcept;
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void anim_goto_next() noexcept;
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void anim_goto_prev() noexcept;
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void flood_fill(int layer, int plane, std::vector<glm::ivec2> pos, FloodData& plane_data,
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float threshold, glm::vec4 dest_color, std::unique_ptr<glm::vec4>& source_color);
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void stroke_start(glm::vec3 point, float pressure);
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@@ -238,6 +238,12 @@ bool Layer::add_frame()
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return m_frames.back().create(w, h);
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}
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void Layer::remove_frame(int frame)
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{
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m_frames.erase(m_frames.begin() + frame);
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m_frame_index = glm::clamp(m_frame_index, 0, (int)m_frames.size() - 1);
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}
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int Layer::total_duration() const noexcept
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{
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int duration = 0;
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@@ -61,6 +61,7 @@ public:
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void resize(int width, int height);
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bool create(int width, int height, std::string name);
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bool add_frame();
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void remove_frame(int frame);
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int total_duration() const noexcept;
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void goto_frame(int frame) noexcept;
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void clear(const glm::vec4& c, int frame = -1);
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@@ -214,10 +214,10 @@ void NodeCanvas::draw()
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auto layer_index = i;
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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int onion_size = 1;
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int onion_size = App::I->animation->get_onion_size();
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int frame_current = m_canvas->m_layers[layer_index]->m_frame_index;
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int frame_start = glm::max<int>(frame_current - 1, 0);
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int frame_end = glm::min<int>(frame_current + 1, m_canvas->m_layers[layer_index]->m_frames.size() - 1);
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int frame_start = glm::max<int>(frame_current - onion_size, 0);
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int frame_end = glm::min<int>(frame_current + onion_size, m_canvas->m_layers[layer_index]->m_frames.size() - 1);
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bool faces = false;
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for (int frame = frame_start; frame <= frame_end; frame++)
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faces |= m_canvas->m_layers[layer_index]->face(plane_index, frame);
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@@ -119,3 +119,8 @@ float NodeComboBox::get_float() const noexcept
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{
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return std::stof(m_data[m_current_index]);
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}
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int NodeComboBox::get_int() const noexcept
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{
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return std::stoi(m_data[m_current_index]);
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}
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@@ -16,4 +16,5 @@ public:
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void set_index(int index);
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float get_float(int index) const noexcept;
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float get_float() const noexcept;
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int get_int() const noexcept;
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};
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@@ -38,11 +38,17 @@ void NodePanelAnimation::init_controls()
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btn_prev = find<NodeButtonCustom>("btn-prev");
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btn_play = find<NodeButtonCustom>("btn-play");
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m_fps = find<NodeComboBox>("fps");
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m_onion = find<NodeComboBox>("onion");
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m_frame_label = find<NodeText>("frame-index");
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btn_add->on_click = [this](Node*) {
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Canvas::I->layer().add_frame();
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load_layers();
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};
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btn_remove->on_click = [this](Node*) {
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Canvas::I->layer_with_id(m_selected_frame_layer_id)->remove_frame(m_selected_frame_index);
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load_layers();
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};
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btn_up->on_click = [this](Node*) {
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if (auto layer = Canvas::I->layer_with_id(m_selected_frame_layer_id))
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layer->m_frames[m_selected_frame_index].m_duration =
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@@ -56,12 +62,24 @@ void NodePanelAnimation::init_controls()
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load_layers();
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};
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m_onion->on_select = [this] (Node* target, int index) {
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m_timeline->m_onion_size = m_onion->get_int();
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};
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m_timeline->on_frame_changed = [this] (NodeAnimationTimeline* target, int frame) {
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LOG("goto frame %d", frame);
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Canvas::I->anim_goto_frame(frame);
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load_layers();
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};
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btn_next->on_click = [this] (Node* target) {
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Canvas::I->anim_goto_next();
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load_layers();
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};
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btn_prev->on_click = [this](Node* target) {
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Canvas::I->anim_goto_prev();
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load_layers();
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};
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btn_play->on_click = [this] (Node* target) {
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static auto mode = Canvas::I->m_current_mode;
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auto b = static_cast<NodeButtonCustom*>(target);
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@@ -90,7 +108,11 @@ void NodePanelAnimation::load_layers()
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m_frames_container->remove_all_children();
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auto& layers = Canvas::I->m_layers;
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m_selected_frame = nullptr;
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float max_width = 0;
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float max_width = find("hscroll")->GetWidth() - 2;
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for (int i = 0; i < layers.size(); i++)
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max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
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for (int i = 0; i < layers.size(); i++)
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{
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auto l = m_layers_container->add_child<NodeAnimationLayer>();
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@@ -98,8 +120,8 @@ void NodePanelAnimation::load_layers()
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l->set_selected(Canvas::I->m_current_layer_idx == i);
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l->set_chekcbox(layers[i]->m_visible);
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auto film = m_frames_container->add_child_ref<NodeAnimationFilm>();
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film->SetWidth(layers[i]->total_duration() * 35.f);
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max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
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//film->m_color = glm::vec4(glm::vec3(i % 2 ? .8 : .7), 1);
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film->SetWidth(max_width - 5);
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for (int fi = 0; fi < layers[i]->m_frames.size(); fi++)
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{
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auto b = film->add_frame(layers[i]->m_frames[fi].m_duration);
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@@ -118,11 +140,35 @@ void NodePanelAnimation::load_layers()
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m_selected_frame = frame;
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m_selected_frame_layer_id = lid;
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m_selected_frame_index = fi;
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m_timeline->m_frame = fi;
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Canvas::I->anim_goto_frame(fi);
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App::I->layers->handle_layer_selected(App::I->layers->get_layer_at(i));
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};
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}
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}
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m_timeline->SetWidth(max_width);
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m_timeline->SetWidth(max_width - 4);
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m_timeline->m_frame = Canvas::I->m_anim_frame;
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m_timeline->m_onion_size = m_onion->get_int();
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update_frames();
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}
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void NodePanelAnimation::update_frames()
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{
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int total_frames = Canvas::I->anim_duration();
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int digits = (int)floor(glm::log(total_frames));
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m_frame_label->set_text_format("%0*d/%d", digits, m_timeline->m_frame + 1, total_frames);
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}
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void NodePanelAnimation::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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{
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parent::handle_resize(old_size, new_size, zoom);
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auto& layers = Canvas::I->m_layers;
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float max_width = find("hscroll")->GetWidth() - 2;
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for (int i = 0; i < layers.size(); i++)
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max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
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for (auto& film : m_frames_container->m_children)
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film->SetWidth(max_width - 5);
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m_timeline->SetWidth(max_width - 4);
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}
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void NodePanelAnimation::on_tick(float dt)
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@@ -136,6 +182,7 @@ void NodePanelAnimation::on_tick(float dt)
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m_playback_timer = 0;
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Canvas::I->anim_goto_next();
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m_timeline->m_frame = Canvas::I->m_anim_frame;
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update_frames();
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}
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}
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}
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@@ -181,17 +228,12 @@ void NodeAnimationLayer::draw()
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parent::draw();
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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void NodeAnimationTimeline::draw()
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{
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parent::draw();
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ShaderManager::use(kShader::Color);
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ShaderManager::u_vec4(kShaderUniform::Col, m_cursor_color);
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glDisable(GL_BLEND);
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float step = 35.f;
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@@ -199,21 +241,31 @@ void NodeAnimationTimeline::draw()
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m_pos.x + step * m_frame + step * 0.5f,
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m_pos.y + m_size.y * 0.5f
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};
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ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(glm::vec3(m_cursor_color) * 0.5f, 1.f));
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ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
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* glm::translate(glm::vec3(cur_pos, 0))
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* glm::scale(glm::vec3(step * 0.25f, m_size.y * 0.5f, 1))
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* glm::scale(glm::vec3(step * m_onion_size * 2.f, m_size.y * 0.5f, 1))
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);
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m_plane.draw_fill();
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//bool scissor = glIsEnabled(GL_SCISSOR_TEST);
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//glDisable(GL_SCISSOR_TEST);
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ShaderManager::u_vec4(kShaderUniform::Col, m_cursor_color);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
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* glm::translate(glm::vec3(cur_pos, 0))
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* glm::scale(glm::vec3(step * 0.25f, m_size.y * 0.75f, 1))
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);
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m_plane.draw_fill();
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/*
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ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
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* glm::translate(glm::vec3(cur_pos, 0))
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* glm::scale(glm::vec3(step * 0.15f, m_size.y * 0.5f, 1))
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* glm::translate(glm::vec3(0, .5, 0))
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);
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m_plane.draw_fill();
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//scissor ? glEnable(GL_SCISSOR_TEST) : glDisable(GL_SCISSOR_TEST);
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*/
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}
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kEventResult NodeAnimationTimeline::handle_event(Event* e)
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@@ -33,6 +33,7 @@ public:
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int m_frames_count = 1;
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int m_frame = 0;
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int m_onion_size = 1;
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glm::vec4 m_cursor_color = { 1, 0, 0, 1 };
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virtual Node* clone_instantiate() const override { return new this_class; }
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@@ -57,6 +58,8 @@ class NodePanelAnimation : public Node
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NodeAnimationFrame* m_selected_frame = nullptr;
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NodeAnimationTimeline* m_timeline = nullptr;
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NodeComboBox* m_fps = nullptr;
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NodeComboBox* m_onion = nullptr;
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NodeText* m_frame_label = nullptr;
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int m_selected_frame_index = -1;
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uint32_t m_selected_frame_layer_id = 0;
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float m_playback_timer = 0;
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@@ -69,9 +72,12 @@ public:
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virtual void init() override;
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virtual void added(Node* parent) override;
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virtual void on_tick(float dt) override;
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virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) override;
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void init_controls();
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void load_layers();
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void update_frames();
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int get_onion_size() const noexcept { return m_onion->get_int(); }
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};
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//////////////////////////////////////////////////////////////////////////
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