improve animation panel

This commit is contained in:
2019-10-19 22:30:44 +02:00
parent e25de3c454
commit 27576443ca
12 changed files with 120 additions and 25 deletions

View File

@@ -38,11 +38,17 @@ void NodePanelAnimation::init_controls()
btn_prev = find<NodeButtonCustom>("btn-prev");
btn_play = find<NodeButtonCustom>("btn-play");
m_fps = find<NodeComboBox>("fps");
m_onion = find<NodeComboBox>("onion");
m_frame_label = find<NodeText>("frame-index");
btn_add->on_click = [this](Node*) {
Canvas::I->layer().add_frame();
load_layers();
};
btn_remove->on_click = [this](Node*) {
Canvas::I->layer_with_id(m_selected_frame_layer_id)->remove_frame(m_selected_frame_index);
load_layers();
};
btn_up->on_click = [this](Node*) {
if (auto layer = Canvas::I->layer_with_id(m_selected_frame_layer_id))
layer->m_frames[m_selected_frame_index].m_duration =
@@ -56,12 +62,24 @@ void NodePanelAnimation::init_controls()
load_layers();
};
m_onion->on_select = [this] (Node* target, int index) {
m_timeline->m_onion_size = m_onion->get_int();
};
m_timeline->on_frame_changed = [this] (NodeAnimationTimeline* target, int frame) {
LOG("goto frame %d", frame);
Canvas::I->anim_goto_frame(frame);
load_layers();
};
btn_next->on_click = [this] (Node* target) {
Canvas::I->anim_goto_next();
load_layers();
};
btn_prev->on_click = [this](Node* target) {
Canvas::I->anim_goto_prev();
load_layers();
};
btn_play->on_click = [this] (Node* target) {
static auto mode = Canvas::I->m_current_mode;
auto b = static_cast<NodeButtonCustom*>(target);
@@ -90,7 +108,11 @@ void NodePanelAnimation::load_layers()
m_frames_container->remove_all_children();
auto& layers = Canvas::I->m_layers;
m_selected_frame = nullptr;
float max_width = 0;
float max_width = find("hscroll")->GetWidth() - 2;
for (int i = 0; i < layers.size(); i++)
max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
for (int i = 0; i < layers.size(); i++)
{
auto l = m_layers_container->add_child<NodeAnimationLayer>();
@@ -98,8 +120,8 @@ void NodePanelAnimation::load_layers()
l->set_selected(Canvas::I->m_current_layer_idx == i);
l->set_chekcbox(layers[i]->m_visible);
auto film = m_frames_container->add_child_ref<NodeAnimationFilm>();
film->SetWidth(layers[i]->total_duration() * 35.f);
max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
//film->m_color = glm::vec4(glm::vec3(i % 2 ? .8 : .7), 1);
film->SetWidth(max_width - 5);
for (int fi = 0; fi < layers[i]->m_frames.size(); fi++)
{
auto b = film->add_frame(layers[i]->m_frames[fi].m_duration);
@@ -118,11 +140,35 @@ void NodePanelAnimation::load_layers()
m_selected_frame = frame;
m_selected_frame_layer_id = lid;
m_selected_frame_index = fi;
m_timeline->m_frame = fi;
Canvas::I->anim_goto_frame(fi);
App::I->layers->handle_layer_selected(App::I->layers->get_layer_at(i));
};
}
}
m_timeline->SetWidth(max_width);
m_timeline->SetWidth(max_width - 4);
m_timeline->m_frame = Canvas::I->m_anim_frame;
m_timeline->m_onion_size = m_onion->get_int();
update_frames();
}
void NodePanelAnimation::update_frames()
{
int total_frames = Canvas::I->anim_duration();
int digits = (int)floor(glm::log(total_frames));
m_frame_label->set_text_format("%0*d/%d", digits, m_timeline->m_frame + 1, total_frames);
}
void NodePanelAnimation::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
{
parent::handle_resize(old_size, new_size, zoom);
auto& layers = Canvas::I->m_layers;
float max_width = find("hscroll")->GetWidth() - 2;
for (int i = 0; i < layers.size(); i++)
max_width = glm::max(max_width, layers[i]->total_duration() * 35.f);
for (auto& film : m_frames_container->m_children)
film->SetWidth(max_width - 5);
m_timeline->SetWidth(max_width - 4);
}
void NodePanelAnimation::on_tick(float dt)
@@ -136,6 +182,7 @@ void NodePanelAnimation::on_tick(float dt)
m_playback_timer = 0;
Canvas::I->anim_goto_next();
m_timeline->m_frame = Canvas::I->m_anim_frame;
update_frames();
}
}
}
@@ -181,17 +228,12 @@ void NodeAnimationLayer::draw()
parent::draw();
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void NodeAnimationTimeline::draw()
{
parent::draw();
ShaderManager::use(kShader::Color);
ShaderManager::u_vec4(kShaderUniform::Col, m_cursor_color);
glDisable(GL_BLEND);
float step = 35.f;
@@ -199,21 +241,31 @@ void NodeAnimationTimeline::draw()
m_pos.x + step * m_frame + step * 0.5f,
m_pos.y + m_size.y * 0.5f
};
ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(glm::vec3(m_cursor_color) * 0.5f, 1.f));
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
* glm::translate(glm::vec3(cur_pos, 0))
* glm::scale(glm::vec3(step * 0.25f, m_size.y * 0.5f, 1))
* glm::scale(glm::vec3(step * m_onion_size * 2.f, m_size.y * 0.5f, 1))
);
m_plane.draw_fill();
//bool scissor = glIsEnabled(GL_SCISSOR_TEST);
//glDisable(GL_SCISSOR_TEST);
ShaderManager::u_vec4(kShaderUniform::Col, m_cursor_color);
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
* glm::translate(glm::vec3(cur_pos, 0))
* glm::scale(glm::vec3(step * 0.25f, m_size.y * 0.75f, 1))
);
m_plane.draw_fill();
/*
ShaderManager::u_mat4(kShaderUniform::MVP, m_proj
* glm::translate(glm::vec3(cur_pos, 0))
* glm::scale(glm::vec3(step * 0.15f, m_size.y * 0.5f, 1))
* glm::translate(glm::vec3(0, .5, 0))
);
m_plane.draw_fill();
//scissor ? glEnable(GL_SCISSOR_TEST) : glDisable(GL_SCISSOR_TEST);
*/
}
kEventResult NodeAnimationTimeline::handle_event(Event* e)