Harden runtime flags and thin Apple/canvas seams
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@@ -102,7 +102,9 @@ Current architecture mismatches that must be treated as real blockers:
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context hooks plus iOS main-render-target binding now route through the same
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bridge style, as do Apple crash-test, app-close, and iOS SonarPen hooks,
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while Linux/Web GLFW render-context acquire/present and Linux app-close now
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route through retained local GLFW callback hooks.
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route through retained local GLFW callback hooks, and retained Apple ObjC
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handles plus storage paths now sit behind one local `platform_legacy`
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helper instead of being re-read through `App::I` in each touched path.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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@@ -112,8 +114,8 @@ Current architecture mismatches that must be treated as real blockers:
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sequencing, per-layer/per-plane retained draw execution, and shared
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checkerboard background setup now route through retained draw-merge helpers,
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with the cache-to-screen checkerboard-plane callback setup also reduced and
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the merged-path per-plane merged-texture draw now routed through the same
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retained helper family.
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the merged-path per-plane merged-texture draw plus the smoothing-mask face
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shader/draw pass now routed through the same retained helper family.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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@@ -124,8 +126,9 @@ Current architecture mismatches that must be treated as real blockers:
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`AppRuntime` now owns render/UI workers with explicit `std::jthread`
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shutdown semantics while the Windows splash-dialog and HMD renderer workers
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also use owned `std::jthread` lifecycle, `LogRemote` now uses the same
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ownership model, and the Windows VR device now has explicit `std::unique_ptr`
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ownership instead of raw global lifetime.
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ownership model, the Windows VR device now has explicit `std::unique_ptr`
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ownership instead of raw global lifetime, and the Windows main-loop/VR
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coordination flags now use `std::atomic` instead of unsynchronized globals.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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