Document VR ownership and GLFW platform hooks

This commit is contained in:
2026-06-16 07:53:27 +02:00
parent 73c13f8cde
commit 34e2747867
5 changed files with 65 additions and 13 deletions

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@@ -18,6 +18,20 @@ agent or engineer to remove them without reconstructing context from chat.
## Reductions
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` merged-path
per-plane merged-texture draw execution now routes through
`execute_legacy_canvas_draw_merge_layer_texture(...)` instead of spelling out
the sampler bind, `TextureAlpha` setup, texture bind, draw, and unbind
inline in `NodeCanvas::draw()`; broader canvas draw orchestration remains.
- 2026-06-16: `DEBT-0003` was narrowed again. Windows VR device ownership in
`src/main.cpp` now uses `std::unique_ptr<Vive>` instead of a raw global
`Vive*`; retained global VR state, Win32 message-loop ownership, and broader
app/runtime coupling remain.
- 2026-06-16: `DEBT-0017` was narrowed again. Linux/Web GLFW render-context
acquire/present hooks and Linux app-close now route through retained local
GLFW callback hooks in `src/platform_legacy/legacy_platform_services.cpp`
instead of direct method-body `App::I` access; retained fallback platform
ownership and broader singleton reach remain.
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` cache-to-screen
checkerboard-plane callback setup now routes through
`make_legacy_canvas_draw_merge_cache_to_screen_checkerboard_plane(...)` in

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@@ -100,7 +100,9 @@ Current architecture mismatches that must be treated as real blockers:
remain, even though iOS keyboard visibility and prepared-file save handoff
now also route through explicit Apple bridge callbacks and Apple render-
context hooks plus iOS main-render-target binding now route through the same
bridge style, as do Apple crash-test, app-close, and iOS SonarPen hooks.
bridge style, as do Apple crash-test, app-close, and iOS SonarPen hooks,
while Linux/Web GLFW render-context acquire/present and Linux app-close now
route through retained local GLFW callback hooks.
- `src/platform_legacy/legacy_platform_services.*` is still part of the live
app shell.
- `pp_panopainter_ui` still depends on `pp_legacy_app`.
@@ -109,7 +111,9 @@ Current architecture mismatches that must be treated as real blockers:
display resolve, cache-to-screen composite, post-draw mask/grid/current-mode
sequencing, per-layer/per-plane retained draw execution, and shared
checkerboard background setup now route through retained draw-merge helpers,
with the cache-to-screen checkerboard-plane callback setup also reduced.
with the cache-to-screen checkerboard-plane callback setup also reduced and
the merged-path per-plane merged-texture draw now routed through the same
retained helper family.
- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
rather than thin composition/binding surfaces.
- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
@@ -119,8 +123,9 @@ Current architecture mismatches that must be treated as real blockers:
launches now use owned `std::jthread` or service-owned worker queues and
`AppRuntime` now owns render/UI workers with explicit `std::jthread`
shutdown semantics while the Windows splash-dialog and HMD renderer workers
also use owned `std::jthread` lifecycle and `LogRemote` now uses the same
ownership model.
also use owned `std::jthread` lifecycle, `LogRemote` now uses the same
ownership model, and the Windows VR device now has explicit `std::unique_ptr`
ownership instead of raw global lifetime.
- Modern C++23 usage exists in extracted components, especially `std::span`,
explicit result/status objects, and a few concepts, but the live app still
does not consistently express ownership, thread affinity, or renderer

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@@ -131,6 +131,8 @@ Current slice:
- `NodeStrokePreview` final composite plus preview-texture copy now route
through `legacy_node_stroke_preview_execution_services.h`, but the preview
node still owns most live-pass and retained GL resource execution.
- `NodeCanvas` merged-path per-plane merged-texture draw execution now also
routes through `execute_legacy_canvas_draw_merge_layer_texture(...)`.
- `NodeCanvas` merged-path and non-blend checkerboard background setup now also
route through `execute_legacy_canvas_draw_merge_background_setup(...)`.
- `NodeCanvas` cache-to-screen checkerboard-plane callback setup now also routes
@@ -377,6 +379,8 @@ Current slice:
- Windows splash-dialog and HMD renderer worker ownership in `main.cpp` now
also use `std::jthread` with explicit stop requests instead of raw
`std::thread`
- Windows VR device ownership in `main.cpp` now also uses `std::unique_ptr`
instead of a raw `Vive*`
- `LogRemote` worker ownership in `src/log.*` now also uses `std::jthread`
with explicit stop requests instead of raw `std::thread`
- brush package import/export now use service-owned `std::jthread` workers and
@@ -600,6 +604,9 @@ Current slice:
- Apple crash-test, app-close, and iOS SonarPen hooks now also route through
explicit Apple bridge callbacks instead of direct `App::I` calls in
`LegacyPlatformServices`
- Linux/Web GLFW render-context acquire/present hooks and Linux app-close now
also route through retained local GLFW callback hooks instead of direct
method-body `App::I` access in `LegacyPlatformServices`
- retained Apple callback injection and broader `platform_legacy` singleton
reach are still open

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@@ -30,6 +30,7 @@
#include <iomanip>
#include <ctime>
#include <sstream>
#include <memory>
#include <stop_token>
#define WM_USER_CLOSE (WM_USER + 1)
@@ -519,18 +520,17 @@ void init_vk_map()
std::mutex hmd_render_mutex;
std::condition_variable hmd_render_cv;
Vive* vive = nullptr;
std::unique_ptr<Vive> vive;
bool win32_vr_start()
{
if (sandboxed)
return false;
vive = new Vive;
vive = std::make_unique<Vive>();
vive->on_draw = [](const glm::mat4& proj, const glm::mat4& view, const glm::mat4& pose) { App::I->vr_draw(proj, view, pose); };
if (!vive->Initialize())
{
delete vive;
vive = nullptr;
vive.reset();
LOG("VR: failed to initialize vive");
return false;
}
@@ -615,8 +615,7 @@ void win32_vr_stop()
hmd_renderer.join();
}
vive->Terminate();
delete vive;
vive = nullptr;
vive.reset();
}
}

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@@ -94,6 +94,33 @@ public:
#endif
}
#if defined(__LINUX__) || defined(__WEB__)
struct RetainedLegacyGlfwWindowHooks final {
std::function<void()> acquire_render_context;
std::function<void()> present_render_context;
std::function<void()> request_app_close;
};
[[nodiscard]] RetainedLegacyGlfwWindowHooks& active_legacy_glfw_window_hooks()
{
static RetainedLegacyGlfwWindowHooks hooks = [] {
RetainedLegacyGlfwWindowHooks retained;
GLFWwindow* const window = App::I->glfw_window;
retained.acquire_render_context = [window] {
glfwMakeContextCurrent(window);
};
retained.present_render_context = [window] {
glfwSwapBuffers(window);
};
retained.request_app_close = [window] {
glfwSetWindowShouldClose(window, GLFW_TRUE);
};
return retained;
}();
return hooks;
}
#endif
#if defined(__IOS__) || defined(__OSX__)
[[nodiscard]] NSMutableArray<NSString*>* apple_file_types_array(const std::vector<std::string>& file_types)
{
@@ -412,7 +439,7 @@ public:
#elif __ANDROID__
android_async_lock();
#elif __LINUX__ || __WEB__
glfwMakeContextCurrent(App::I->glfw_window);
active_legacy_glfw_window_hooks().acquire_render_context();
#endif
}
@@ -432,7 +459,7 @@ public:
#elif __ANDROID__
android_async_swap();
#elif __LINUX__ || __WEB__
glfwSwapBuffers(App::I->glfw_window);
active_legacy_glfw_window_hooks().present_render_context();
#endif
}
@@ -743,7 +770,7 @@ public:
#ifdef __OSX__
active_apple_document_platform_services().request_app_close();
#elif __LINUX__
glfwSetWindowShouldClose(App::I->glfw_window, GLFW_TRUE);
active_legacy_glfw_window_hooks().request_app_close();
#endif
}