Document VR ownership and GLFW platform hooks
This commit is contained in:
@@ -18,6 +18,20 @@ agent or engineer to remove them without reconstructing context from chat.
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## Reductions
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` merged-path
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per-plane merged-texture draw execution now routes through
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`execute_legacy_canvas_draw_merge_layer_texture(...)` instead of spelling out
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the sampler bind, `TextureAlpha` setup, texture bind, draw, and unbind
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inline in `NodeCanvas::draw()`; broader canvas draw orchestration remains.
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- 2026-06-16: `DEBT-0003` was narrowed again. Windows VR device ownership in
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`src/main.cpp` now uses `std::unique_ptr<Vive>` instead of a raw global
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`Vive*`; retained global VR state, Win32 message-loop ownership, and broader
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app/runtime coupling remain.
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- 2026-06-16: `DEBT-0017` was narrowed again. Linux/Web GLFW render-context
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acquire/present hooks and Linux app-close now route through retained local
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GLFW callback hooks in `src/platform_legacy/legacy_platform_services.cpp`
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instead of direct method-body `App::I` access; retained fallback platform
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ownership and broader singleton reach remain.
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` cache-to-screen
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checkerboard-plane callback setup now routes through
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`make_legacy_canvas_draw_merge_cache_to_screen_checkerboard_plane(...)` in
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@@ -100,7 +100,9 @@ Current architecture mismatches that must be treated as real blockers:
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remain, even though iOS keyboard visibility and prepared-file save handoff
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now also route through explicit Apple bridge callbacks and Apple render-
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context hooks plus iOS main-render-target binding now route through the same
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bridge style, as do Apple crash-test, app-close, and iOS SonarPen hooks.
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bridge style, as do Apple crash-test, app-close, and iOS SonarPen hooks,
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while Linux/Web GLFW render-context acquire/present and Linux app-close now
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route through retained local GLFW callback hooks.
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- `src/platform_legacy/legacy_platform_services.*` is still part of the live
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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@@ -109,7 +111,9 @@ Current architecture mismatches that must be treated as real blockers:
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display resolve, cache-to-screen composite, post-draw mask/grid/current-mode
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sequencing, per-layer/per-plane retained draw execution, and shared
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checkerboard background setup now route through retained draw-merge helpers,
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with the cache-to-screen checkerboard-plane callback setup also reduced.
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with the cache-to-screen checkerboard-plane callback setup also reduced and
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the merged-path per-plane merged-texture draw now routed through the same
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retained helper family.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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@@ -119,8 +123,9 @@ Current architecture mismatches that must be treated as real blockers:
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launches now use owned `std::jthread` or service-owned worker queues and
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`AppRuntime` now owns render/UI workers with explicit `std::jthread`
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shutdown semantics while the Windows splash-dialog and HMD renderer workers
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also use owned `std::jthread` lifecycle and `LogRemote` now uses the same
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ownership model.
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also use owned `std::jthread` lifecycle, `LogRemote` now uses the same
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ownership model, and the Windows VR device now has explicit `std::unique_ptr`
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ownership instead of raw global lifetime.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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@@ -131,6 +131,8 @@ Current slice:
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- `NodeStrokePreview` final composite plus preview-texture copy now route
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through `legacy_node_stroke_preview_execution_services.h`, but the preview
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node still owns most live-pass and retained GL resource execution.
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- `NodeCanvas` merged-path per-plane merged-texture draw execution now also
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routes through `execute_legacy_canvas_draw_merge_layer_texture(...)`.
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- `NodeCanvas` merged-path and non-blend checkerboard background setup now also
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route through `execute_legacy_canvas_draw_merge_background_setup(...)`.
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- `NodeCanvas` cache-to-screen checkerboard-plane callback setup now also routes
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@@ -377,6 +379,8 @@ Current slice:
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- Windows splash-dialog and HMD renderer worker ownership in `main.cpp` now
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also use `std::jthread` with explicit stop requests instead of raw
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`std::thread`
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- Windows VR device ownership in `main.cpp` now also uses `std::unique_ptr`
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instead of a raw `Vive*`
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- `LogRemote` worker ownership in `src/log.*` now also uses `std::jthread`
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with explicit stop requests instead of raw `std::thread`
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- brush package import/export now use service-owned `std::jthread` workers and
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@@ -600,6 +604,9 @@ Current slice:
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- Apple crash-test, app-close, and iOS SonarPen hooks now also route through
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explicit Apple bridge callbacks instead of direct `App::I` calls in
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`LegacyPlatformServices`
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- Linux/Web GLFW render-context acquire/present hooks and Linux app-close now
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also route through retained local GLFW callback hooks instead of direct
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method-body `App::I` access in `LegacyPlatformServices`
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- retained Apple callback injection and broader `platform_legacy` singleton
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reach are still open
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11
src/main.cpp
11
src/main.cpp
@@ -30,6 +30,7 @@
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#include <iomanip>
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#include <ctime>
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#include <sstream>
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#include <memory>
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#include <stop_token>
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#define WM_USER_CLOSE (WM_USER + 1)
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@@ -519,18 +520,17 @@ void init_vk_map()
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std::mutex hmd_render_mutex;
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std::condition_variable hmd_render_cv;
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Vive* vive = nullptr;
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std::unique_ptr<Vive> vive;
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bool win32_vr_start()
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{
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if (sandboxed)
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return false;
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vive = new Vive;
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vive = std::make_unique<Vive>();
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vive->on_draw = [](const glm::mat4& proj, const glm::mat4& view, const glm::mat4& pose) { App::I->vr_draw(proj, view, pose); };
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if (!vive->Initialize())
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{
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delete vive;
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vive = nullptr;
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vive.reset();
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LOG("VR: failed to initialize vive");
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return false;
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}
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@@ -615,8 +615,7 @@ void win32_vr_stop()
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hmd_renderer.join();
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}
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vive->Terminate();
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delete vive;
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vive = nullptr;
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vive.reset();
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}
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}
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@@ -94,6 +94,33 @@ public:
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#endif
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}
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#if defined(__LINUX__) || defined(__WEB__)
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struct RetainedLegacyGlfwWindowHooks final {
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std::function<void()> acquire_render_context;
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std::function<void()> present_render_context;
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std::function<void()> request_app_close;
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};
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[[nodiscard]] RetainedLegacyGlfwWindowHooks& active_legacy_glfw_window_hooks()
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{
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static RetainedLegacyGlfwWindowHooks hooks = [] {
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RetainedLegacyGlfwWindowHooks retained;
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GLFWwindow* const window = App::I->glfw_window;
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retained.acquire_render_context = [window] {
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glfwMakeContextCurrent(window);
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};
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retained.present_render_context = [window] {
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glfwSwapBuffers(window);
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};
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retained.request_app_close = [window] {
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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};
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return retained;
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}();
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return hooks;
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}
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#endif
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#if defined(__IOS__) || defined(__OSX__)
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[[nodiscard]] NSMutableArray<NSString*>* apple_file_types_array(const std::vector<std::string>& file_types)
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{
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@@ -412,7 +439,7 @@ public:
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#elif __ANDROID__
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android_async_lock();
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#elif __LINUX__ || __WEB__
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glfwMakeContextCurrent(App::I->glfw_window);
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active_legacy_glfw_window_hooks().acquire_render_context();
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#endif
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}
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@@ -432,7 +459,7 @@ public:
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#elif __ANDROID__
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android_async_swap();
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#elif __LINUX__ || __WEB__
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glfwSwapBuffers(App::I->glfw_window);
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active_legacy_glfw_window_hooks().present_render_context();
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#endif
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}
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@@ -743,7 +770,7 @@ public:
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#ifdef __OSX__
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active_apple_document_platform_services().request_app_close();
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#elif __LINUX__
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glfwSetWindowShouldClose(App::I->glfw_window, GLFW_TRUE);
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active_legacy_glfw_window_hooks().request_app_close();
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#endif
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}
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