stencil in brush preview
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@@ -242,7 +242,7 @@ void ui::Canvas::stroke_draw()
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ShaderManager::u_int(kShaderUniform::TexStencil, 3); // stencil
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ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
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ShaderManager::u_vec2(kShaderUniform::Resolution, { m_width, m_height });
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ShaderManager::u_vec2(kShaderUniform::StencilOffset, glm::vec2((rand()%1000)*0.001f, (rand()%1000)*0.001f));
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//ShaderManager::u_vec2(kShaderUniform::StencilOffset, glm::vec2((rand()%1000)*0.001f, (rand()%1000)*0.001f));
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ShaderManager::u_float(kShaderUniform::StencilAlpha, m_brush.m_tip_stencil);
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for (const auto& s : samples)
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{
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