opacity control
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@@ -113,13 +113,15 @@
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<node width="30%" dir="col">
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<node height="20" justify="center"><text text="Size" font-face="arial" font-size="11"/></node>
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<node height="20" justify="center"><text text="Flow" font-face="arial" font-size="11"/></node>
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<node height="20" justify="center"><text text="Opacity" font-face="arial" font-size="11"/></node>
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<node height="20" justify="center"><text text="Spacing" font-face="arial" font-size="11"/></node>
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<node height="20" justify="center"><text text="Angle" font-face="arial" font-size="11"/></node>
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<node height="20" justify="center"><text text="Mixer" font-face="arial" font-size="11"/></node>
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</node>
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<border dir="col" align="center" grow="1" width="1">
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<node height="20" pad="1" width="100%"><slider-h id="tip-size" value=".5"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-flow" value=".25"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-flow" value=".15"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-opacity" value="1"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-spacing" value=".25"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-angle"/></node>
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<node height="20" pad="1" width="100%"><slider-h id="tip-mix"/></node>
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@@ -14,6 +14,7 @@ public:
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float m_tip_size;
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float m_tip_spacing;
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float m_tip_flow;
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float m_tip_opacity;
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float m_tip_angle;
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float m_jitter_scale;
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float m_jitter_angle;
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@@ -24,8 +24,8 @@ void ui::Canvas::clear()
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}
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void ui::Canvas::stroke_end()
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{
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m_current_stroke = nullptr;
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stroke_commit();
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m_current_stroke = nullptr;
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m_show_tmp = false;
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}
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void ui::Canvas::stroke_draw()
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@@ -33,6 +33,8 @@ void ui::Canvas::stroke_draw()
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if (!(m_current_stroke && m_current_stroke->has_sample()))
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return;
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m_dirty = true;
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m_tmp.bindFramebuffer();
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GLint vp[4];
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@@ -134,6 +136,10 @@ void ui::Canvas::stroke_draw()
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}
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void ui::Canvas::stroke_commit()
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{
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if (!m_dirty)
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return;
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m_dirty = false;
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m_fb.bindFramebuffer();
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// copy to tmp2 for layer blending
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@@ -158,7 +164,7 @@ void ui::Canvas::stroke_commit()
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ShaderManager::use(ui::kShader::StrokeLayer);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_int(kShaderUniform::TexBG, 1);
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ShaderManager::u_float(kShaderUniform::Alpha, .5); // TODO: if using opacity in commit, update blending to match the preview when rendering m_tmp in NodeCanvas
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ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity); // TODO: if using opacity in commit, update blending to match the preview when rendering m_tmp in NodeCanvas
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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m_plane.draw_fill();
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m_sampler.unbind();
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@@ -9,14 +9,15 @@ NS_START
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class Canvas
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{
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Stroke* m_current_stroke = nullptr;
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Plane m_plane;
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BrushMesh m_mesh;
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int m_current_layer_idx = 0;
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bool m_dirty = false;
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public:
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int m_width;
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int m_height;
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bool m_use_instanced = false;
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Stroke* m_current_stroke = nullptr;
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bool m_show_tmp = false;
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std::vector<Layer> m_layers;
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std::vector<Stroke> m_strokes;
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@@ -1798,6 +1798,7 @@ public:
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NodeSliderH* m_tip_size;
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NodeSliderH* m_tip_spacing;
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NodeSliderH* m_tip_flow;
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NodeSliderH* m_tip_opacity;
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NodeSliderH* m_tip_angle;
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NodeSliderH* m_jitter_scale;
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NodeSliderH* m_jitter_angle;
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@@ -1822,6 +1823,7 @@ public:
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init_slider(m_tip_size, "tip-size", &ui::Brush::m_tip_size);
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init_slider(m_tip_spacing, "tip-spacing", &ui::Brush::m_tip_spacing);
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init_slider(m_tip_flow, "tip-flow", &ui::Brush::m_tip_flow);
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init_slider(m_tip_opacity, "tip-opacity", &ui::Brush::m_tip_opacity);
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init_slider(m_tip_angle, "tip-angle", &ui::Brush::m_tip_angle);
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init_slider(m_jitter_scale, "jitter-scale", &ui::Brush::m_jitter_scale);
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init_slider(m_jitter_angle, "jitter-angle", &ui::Brush::m_jitter_angle);
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@@ -1904,7 +1906,7 @@ public:
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ui::ShaderManager::use(kShader::TextureAlpha);
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
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ui::ShaderManager::u_float(kShaderUniform::Alpha, .5);
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ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity);
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m_canvas->m_tmp.bindTexture();
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NodeBorder::m_plane.draw_fill();
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m_canvas->m_tmp.unbindTexture();
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