opacity control

This commit is contained in:
2017-04-07 12:57:21 +01:00
parent d340324c3d
commit 2b4915154e
5 changed files with 17 additions and 5 deletions

View File

@@ -113,13 +113,15 @@
<node width="30%" dir="col"> <node width="30%" dir="col">
<node height="20" justify="center"><text text="Size" font-face="arial" font-size="11"/></node> <node height="20" justify="center"><text text="Size" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Flow" font-face="arial" font-size="11"/></node> <node height="20" justify="center"><text text="Flow" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Opacity" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Spacing" font-face="arial" font-size="11"/></node> <node height="20" justify="center"><text text="Spacing" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Angle" font-face="arial" font-size="11"/></node> <node height="20" justify="center"><text text="Angle" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Mixer" font-face="arial" font-size="11"/></node> <node height="20" justify="center"><text text="Mixer" font-face="arial" font-size="11"/></node>
</node> </node>
<border dir="col" align="center" grow="1" width="1"> <border dir="col" align="center" grow="1" width="1">
<node height="20" pad="1" width="100%"><slider-h id="tip-size" value=".5"/></node> <node height="20" pad="1" width="100%"><slider-h id="tip-size" value=".5"/></node>
<node height="20" pad="1" width="100%"><slider-h id="tip-flow" value=".25"/></node> <node height="20" pad="1" width="100%"><slider-h id="tip-flow" value=".15"/></node>
<node height="20" pad="1" width="100%"><slider-h id="tip-opacity" value="1"/></node>
<node height="20" pad="1" width="100%"><slider-h id="tip-spacing" value=".25"/></node> <node height="20" pad="1" width="100%"><slider-h id="tip-spacing" value=".25"/></node>
<node height="20" pad="1" width="100%"><slider-h id="tip-angle"/></node> <node height="20" pad="1" width="100%"><slider-h id="tip-angle"/></node>
<node height="20" pad="1" width="100%"><slider-h id="tip-mix"/></node> <node height="20" pad="1" width="100%"><slider-h id="tip-mix"/></node>

View File

@@ -14,6 +14,7 @@ public:
float m_tip_size; float m_tip_size;
float m_tip_spacing; float m_tip_spacing;
float m_tip_flow; float m_tip_flow;
float m_tip_opacity;
float m_tip_angle; float m_tip_angle;
float m_jitter_scale; float m_jitter_scale;
float m_jitter_angle; float m_jitter_angle;

View File

@@ -24,8 +24,8 @@ void ui::Canvas::clear()
} }
void ui::Canvas::stroke_end() void ui::Canvas::stroke_end()
{ {
m_current_stroke = nullptr;
stroke_commit(); stroke_commit();
m_current_stroke = nullptr;
m_show_tmp = false; m_show_tmp = false;
} }
void ui::Canvas::stroke_draw() void ui::Canvas::stroke_draw()
@@ -33,6 +33,8 @@ void ui::Canvas::stroke_draw()
if (!(m_current_stroke && m_current_stroke->has_sample())) if (!(m_current_stroke && m_current_stroke->has_sample()))
return; return;
m_dirty = true;
m_tmp.bindFramebuffer(); m_tmp.bindFramebuffer();
GLint vp[4]; GLint vp[4];
@@ -134,6 +136,10 @@ void ui::Canvas::stroke_draw()
} }
void ui::Canvas::stroke_commit() void ui::Canvas::stroke_commit()
{ {
if (!m_dirty)
return;
m_dirty = false;
m_fb.bindFramebuffer(); m_fb.bindFramebuffer();
// copy to tmp2 for layer blending // copy to tmp2 for layer blending
@@ -158,7 +164,7 @@ void ui::Canvas::stroke_commit()
ShaderManager::use(ui::kShader::StrokeLayer); ShaderManager::use(ui::kShader::StrokeLayer);
ShaderManager::u_int(kShaderUniform::Tex, 0); ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_int(kShaderUniform::TexBG, 1); ShaderManager::u_int(kShaderUniform::TexBG, 1);
ShaderManager::u_float(kShaderUniform::Alpha, .5); // TODO: if using opacity in commit, update blending to match the preview when rendering m_tmp in NodeCanvas ShaderManager::u_float(kShaderUniform::Alpha, m_current_stroke->m_brush.m_tip_opacity); // TODO: if using opacity in commit, update blending to match the preview when rendering m_tmp in NodeCanvas
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f)); ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
m_plane.draw_fill(); m_plane.draw_fill();
m_sampler.unbind(); m_sampler.unbind();

View File

@@ -9,14 +9,15 @@ NS_START
class Canvas class Canvas
{ {
Stroke* m_current_stroke = nullptr;
Plane m_plane; Plane m_plane;
BrushMesh m_mesh; BrushMesh m_mesh;
int m_current_layer_idx = 0; int m_current_layer_idx = 0;
bool m_dirty = false;
public: public:
int m_width; int m_width;
int m_height; int m_height;
bool m_use_instanced = false; bool m_use_instanced = false;
Stroke* m_current_stroke = nullptr;
bool m_show_tmp = false; bool m_show_tmp = false;
std::vector<Layer> m_layers; std::vector<Layer> m_layers;
std::vector<Stroke> m_strokes; std::vector<Stroke> m_strokes;

View File

@@ -1798,6 +1798,7 @@ public:
NodeSliderH* m_tip_size; NodeSliderH* m_tip_size;
NodeSliderH* m_tip_spacing; NodeSliderH* m_tip_spacing;
NodeSliderH* m_tip_flow; NodeSliderH* m_tip_flow;
NodeSliderH* m_tip_opacity;
NodeSliderH* m_tip_angle; NodeSliderH* m_tip_angle;
NodeSliderH* m_jitter_scale; NodeSliderH* m_jitter_scale;
NodeSliderH* m_jitter_angle; NodeSliderH* m_jitter_angle;
@@ -1822,6 +1823,7 @@ public:
init_slider(m_tip_size, "tip-size", &ui::Brush::m_tip_size); init_slider(m_tip_size, "tip-size", &ui::Brush::m_tip_size);
init_slider(m_tip_spacing, "tip-spacing", &ui::Brush::m_tip_spacing); init_slider(m_tip_spacing, "tip-spacing", &ui::Brush::m_tip_spacing);
init_slider(m_tip_flow, "tip-flow", &ui::Brush::m_tip_flow); init_slider(m_tip_flow, "tip-flow", &ui::Brush::m_tip_flow);
init_slider(m_tip_opacity, "tip-opacity", &ui::Brush::m_tip_opacity);
init_slider(m_tip_angle, "tip-angle", &ui::Brush::m_tip_angle); init_slider(m_tip_angle, "tip-angle", &ui::Brush::m_tip_angle);
init_slider(m_jitter_scale, "jitter-scale", &ui::Brush::m_jitter_scale); init_slider(m_jitter_scale, "jitter-scale", &ui::Brush::m_jitter_scale);
init_slider(m_jitter_angle, "jitter-angle", &ui::Brush::m_jitter_angle); init_slider(m_jitter_angle, "jitter-angle", &ui::Brush::m_jitter_angle);
@@ -1904,7 +1906,7 @@ public:
ui::ShaderManager::use(kShader::TextureAlpha); ui::ShaderManager::use(kShader::TextureAlpha);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0); ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, mvp); ui::ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ui::ShaderManager::u_float(kShaderUniform::Alpha, .5); ui::ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_current_stroke->m_brush.m_tip_opacity);
m_canvas->m_tmp.bindTexture(); m_canvas->m_tmp.bindTexture();
NodeBorder::m_plane.draw_fill(); NodeBorder::m_plane.draw_fill();
m_canvas->m_tmp.unbindTexture(); m_canvas->m_tmp.unbindTexture();