Map renderer viewport and scissor to OpenGL
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@@ -224,11 +224,12 @@ Known local toolchain state:
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names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
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mapping used by `Shader` active-uniform discovery and the uniform uniqueness
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check. App OpenGL initialization debug severity, debug output, GL info string,
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default depth/program-point/line-smooth state, blend factor/equation, and UI
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render-target RGBA8 format tokens are cataloged and tested here too, including
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the legacy convert command and resize path. App clear color-buffer masks,
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default framebuffer binding, scissor state, and sampler filter/wrap tokens
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also consume the backend mapping. OpenGL extension enumeration query tokens
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renderer API viewport/scissor rect conversion, default depth/program-point/
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line-smooth state, blend factor/equation, and UI render-target RGBA8 format
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tokens are cataloged and tested here too, including the legacy convert command
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and resize path. App clear color-buffer masks, default framebuffer binding,
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scissor state, and sampler filter/wrap tokens also consume the backend mapping.
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OpenGL extension enumeration query tokens
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used before runtime capability detection are cataloged here. Legacy font
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atlas texture formats, text mesh buffer targets, attribute component and
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normalization tokens, draw primitive/index type, upload usage, and active
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