Map renderer blend state to OpenGL
This commit is contained in:
@@ -216,10 +216,11 @@ Known local toolchain state:
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queries, active-uniform count query, and matrix-uniform transpose token used
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by legacy `Shader` creation also live here. Renderer API blend factor/op to
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OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
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stays distinguishable from unsupported enum values. Renderer API blend-state
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color-write masks, depth compare-op to OpenGL depth-function mapping, and
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aggregate renderer API depth-state to OpenGL enable/write/compare mapping are
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tested here too. `Shader` no longer spells GL enum
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stays distinguishable from unsupported enum values. Aggregate renderer API
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blend-state to OpenGL enable/factor/equation/color-mask mapping, depth
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compare-op to OpenGL depth-function mapping, and aggregate renderer API
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depth-state to OpenGL enable/write/compare mapping are tested here too.
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`Shader` no longer spells GL enum
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names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
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mapping used by `Shader` active-uniform discovery and the uniform uniqueness
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check. App OpenGL initialization debug severity, debug output, GL info string,
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@@ -473,10 +473,11 @@ binding catalog, shader stage tokens, compile/link status queries, active-unifor
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count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
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and are consumed by legacy `Shader` creation. Renderer API blend factor/op to
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OpenGL token mapping also lives in `pp_renderer_gl`, with explicit support flags
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so `GL_ZERO` remains distinguishable from unsupported enum values. Renderer API
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blend-state color-write masks, depth compare-op to OpenGL depth-function
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mapping, and aggregate renderer API depth-state to OpenGL enable/write/compare
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mapping also live in `pp_renderer_gl`. Shader uniform hashing, catalog
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so `GL_ZERO` remains distinguishable from unsupported enum values. Aggregate
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renderer API blend-state to OpenGL enable/factor/equation/color-mask mapping,
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depth compare-op to OpenGL depth-function mapping, and aggregate renderer API
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depth-state to OpenGL enable/write/compare mapping also live in
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`pp_renderer_gl`. Shader uniform hashing, catalog
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validation, active-uniform mapping, and the legacy uniform uniqueness check now
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delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
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directly. App OpenGL initialization debug severity, debug output, GL info
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@@ -813,6 +813,33 @@ OpenGlEnumMapping blend_equation_for_renderer_op(pp::renderer::BlendOp op) noexc
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}
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}
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OpenGlBlendState blend_state_for_renderer_blend_state(pp::renderer::BlendState state) noexcept
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{
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const auto source_color = blend_factor_for_renderer_factor(state.source_color);
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const auto destination_color = blend_factor_for_renderer_factor(state.destination_color);
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const auto color_op = blend_equation_for_renderer_op(state.color_op);
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const auto source_alpha = blend_factor_for_renderer_factor(state.source_alpha);
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const auto destination_alpha = blend_factor_for_renderer_factor(state.destination_alpha);
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const auto alpha_op = blend_equation_for_renderer_op(state.alpha_op);
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return OpenGlBlendState {
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.enabled = state.enabled ? gl_boolean_true : gl_boolean_false,
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.source_color_factor = source_color.value,
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.destination_color_factor = destination_color.value,
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.color_equation = color_op.value,
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.source_alpha_factor = source_alpha.value,
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.destination_alpha_factor = destination_alpha.value,
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.alpha_equation = alpha_op.value,
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.color_write_mask = color_write_mask_for_renderer_blend_state(state),
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.supported = source_color.supported
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&& destination_color.supported
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&& color_op.supported
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&& source_alpha.supported
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&& destination_alpha.supported
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&& alpha_op.supported,
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};
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}
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std::uint32_t rgba8_internal_format() noexcept
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{
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return gl_rgba8;
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@@ -46,6 +46,18 @@ struct OpenGlColorWriteMask {
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std::uint8_t a = 0;
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};
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struct OpenGlBlendState {
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std::uint8_t enabled = 0;
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std::uint32_t source_color_factor = 0;
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std::uint32_t destination_color_factor = 0;
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std::uint32_t color_equation = 0;
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std::uint32_t source_alpha_factor = 0;
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std::uint32_t destination_alpha_factor = 0;
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std::uint32_t alpha_equation = 0;
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OpenGlColorWriteMask color_write_mask;
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bool supported = false;
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};
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struct OpenGlDepthState {
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std::uint8_t test_enabled = 0;
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std::uint8_t write_enabled = 0;
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@@ -169,6 +181,8 @@ struct OpenGlWindowsWglContextConfig {
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pp::renderer::BlendFactor factor) noexcept;
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[[nodiscard]] OpenGlEnumMapping blend_equation_for_renderer_op(
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pp::renderer::BlendOp op) noexcept;
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[[nodiscard]] OpenGlBlendState blend_state_for_renderer_blend_state(
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pp::renderer::BlendState state) noexcept;
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[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
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[[nodiscard]] std::uint32_t rgba16f_internal_format() noexcept;
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[[nodiscard]] std::uint32_t rgba32f_internal_format() noexcept;
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@@ -599,6 +599,68 @@ void maps_renderer_color_write_masks(pp::tests::Harness& h)
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PP_EXPECT(h, disabled_mask.a == 0U);
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}
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void maps_renderer_blend_states(pp::tests::Harness& h)
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{
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const auto disabled = pp::renderer::gl::blend_state_for_renderer_blend_state(
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pp::renderer::BlendState {});
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const auto alpha_blend = pp::renderer::gl::blend_state_for_renderer_blend_state(
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pp::renderer::BlendState {
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.enabled = true,
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.source_color = pp::renderer::BlendFactor::source_alpha,
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.destination_color = pp::renderer::BlendFactor::one_minus_source_alpha,
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.color_op = pp::renderer::BlendOp::add,
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.source_alpha = pp::renderer::BlendFactor::one,
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.destination_alpha = pp::renderer::BlendFactor::one_minus_destination_alpha,
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.alpha_op = pp::renderer::BlendOp::reverse_subtract,
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.write_r = true,
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.write_g = false,
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.write_b = true,
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.write_a = false,
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});
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const auto invalid_factor = pp::renderer::gl::blend_state_for_renderer_blend_state(
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pp::renderer::BlendState {
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.enabled = true,
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.source_color = static_cast<pp::renderer::BlendFactor>(255U),
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});
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const auto invalid_op = pp::renderer::gl::blend_state_for_renderer_blend_state(
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pp::renderer::BlendState {
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.enabled = true,
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.color_op = static_cast<pp::renderer::BlendOp>(255U),
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});
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PP_EXPECT(h, disabled.supported);
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PP_EXPECT(h, disabled.enabled == 0U);
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PP_EXPECT(h, disabled.source_color_factor == 1U);
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PP_EXPECT(h, disabled.destination_color_factor == 0U);
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PP_EXPECT(h, disabled.color_equation == 0x8006U);
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PP_EXPECT(h, disabled.source_alpha_factor == 1U);
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PP_EXPECT(h, disabled.destination_alpha_factor == 0U);
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PP_EXPECT(h, disabled.alpha_equation == 0x8006U);
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PP_EXPECT(h, disabled.color_write_mask.r == 1U);
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PP_EXPECT(h, disabled.color_write_mask.g == 1U);
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PP_EXPECT(h, disabled.color_write_mask.b == 1U);
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PP_EXPECT(h, disabled.color_write_mask.a == 1U);
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PP_EXPECT(h, alpha_blend.supported);
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PP_EXPECT(h, alpha_blend.enabled == 1U);
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PP_EXPECT(h, alpha_blend.source_color_factor == 0x0302U);
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PP_EXPECT(h, alpha_blend.destination_color_factor == 0x0303U);
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PP_EXPECT(h, alpha_blend.color_equation == 0x8006U);
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PP_EXPECT(h, alpha_blend.source_alpha_factor == 1U);
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PP_EXPECT(h, alpha_blend.destination_alpha_factor == 0x0305U);
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PP_EXPECT(h, alpha_blend.alpha_equation == 0x800BU);
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PP_EXPECT(h, alpha_blend.color_write_mask.r == 1U);
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PP_EXPECT(h, alpha_blend.color_write_mask.g == 0U);
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PP_EXPECT(h, alpha_blend.color_write_mask.b == 1U);
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PP_EXPECT(h, alpha_blend.color_write_mask.a == 0U);
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PP_EXPECT(h, !invalid_factor.supported);
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PP_EXPECT(h, invalid_factor.enabled == 1U);
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PP_EXPECT(h, invalid_factor.source_color_factor == 0U);
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PP_EXPECT(h, !invalid_op.supported);
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PP_EXPECT(h, invalid_op.color_equation == 0U);
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}
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void maps_renderer_depth_compare_tokens(pp::tests::Harness& h)
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{
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const auto never = pp::renderer::gl::compare_function_for_renderer_compare_op(
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@@ -803,6 +865,7 @@ int main()
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harness.run("maps_app_initialization_parameters", maps_app_initialization_parameters);
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harness.run("maps_renderer_blend_state_tokens", maps_renderer_blend_state_tokens);
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harness.run("maps_renderer_color_write_masks", maps_renderer_color_write_masks);
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harness.run("maps_renderer_blend_states", maps_renderer_blend_states);
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harness.run("maps_renderer_depth_compare_tokens", maps_renderer_depth_compare_tokens);
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harness.run("maps_renderer_depth_states", maps_renderer_depth_states);
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harness.run("maps_windows_wgl_core_context_parameters", maps_windows_wgl_core_context_parameters);
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