Map renderer blend state to OpenGL

This commit is contained in:
2026-06-02 20:26:55 +02:00
parent 36f9e73dd4
commit 728116da8f
5 changed files with 114 additions and 8 deletions

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@@ -216,10 +216,11 @@ Known local toolchain state:
queries, active-uniform count query, and matrix-uniform transpose token used
by legacy `Shader` creation also live here. Renderer API blend factor/op to
OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
stays distinguishable from unsupported enum values. Renderer API blend-state
color-write masks, depth compare-op to OpenGL depth-function mapping, and
aggregate renderer API depth-state to OpenGL enable/write/compare mapping are
tested here too. `Shader` no longer spells GL enum
stays distinguishable from unsupported enum values. Aggregate renderer API
blend-state to OpenGL enable/factor/equation/color-mask mapping, depth
compare-op to OpenGL depth-function mapping, and aggregate renderer API
depth-state to OpenGL enable/write/compare mapping are tested here too.
`Shader` no longer spells GL enum
names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check. App OpenGL initialization debug severity, debug output, GL info string,

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@@ -473,10 +473,11 @@ binding catalog, shader stage tokens, compile/link status queries, active-unifor
count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
and are consumed by legacy `Shader` creation. Renderer API blend factor/op to
OpenGL token mapping also lives in `pp_renderer_gl`, with explicit support flags
so `GL_ZERO` remains distinguishable from unsupported enum values. Renderer API
blend-state color-write masks, depth compare-op to OpenGL depth-function
mapping, and aggregate renderer API depth-state to OpenGL enable/write/compare
mapping also live in `pp_renderer_gl`. Shader uniform hashing, catalog
so `GL_ZERO` remains distinguishable from unsupported enum values. Aggregate
renderer API blend-state to OpenGL enable/factor/equation/color-mask mapping,
depth compare-op to OpenGL depth-function mapping, and aggregate renderer API
depth-state to OpenGL enable/write/compare mapping also live in
`pp_renderer_gl`. Shader uniform hashing, catalog
validation, active-uniform mapping, and the legacy uniform uniqueness check now
delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
directly. App OpenGL initialization debug severity, debug output, GL info

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@@ -813,6 +813,33 @@ OpenGlEnumMapping blend_equation_for_renderer_op(pp::renderer::BlendOp op) noexc
}
}
OpenGlBlendState blend_state_for_renderer_blend_state(pp::renderer::BlendState state) noexcept
{
const auto source_color = blend_factor_for_renderer_factor(state.source_color);
const auto destination_color = blend_factor_for_renderer_factor(state.destination_color);
const auto color_op = blend_equation_for_renderer_op(state.color_op);
const auto source_alpha = blend_factor_for_renderer_factor(state.source_alpha);
const auto destination_alpha = blend_factor_for_renderer_factor(state.destination_alpha);
const auto alpha_op = blend_equation_for_renderer_op(state.alpha_op);
return OpenGlBlendState {
.enabled = state.enabled ? gl_boolean_true : gl_boolean_false,
.source_color_factor = source_color.value,
.destination_color_factor = destination_color.value,
.color_equation = color_op.value,
.source_alpha_factor = source_alpha.value,
.destination_alpha_factor = destination_alpha.value,
.alpha_equation = alpha_op.value,
.color_write_mask = color_write_mask_for_renderer_blend_state(state),
.supported = source_color.supported
&& destination_color.supported
&& color_op.supported
&& source_alpha.supported
&& destination_alpha.supported
&& alpha_op.supported,
};
}
std::uint32_t rgba8_internal_format() noexcept
{
return gl_rgba8;

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@@ -46,6 +46,18 @@ struct OpenGlColorWriteMask {
std::uint8_t a = 0;
};
struct OpenGlBlendState {
std::uint8_t enabled = 0;
std::uint32_t source_color_factor = 0;
std::uint32_t destination_color_factor = 0;
std::uint32_t color_equation = 0;
std::uint32_t source_alpha_factor = 0;
std::uint32_t destination_alpha_factor = 0;
std::uint32_t alpha_equation = 0;
OpenGlColorWriteMask color_write_mask;
bool supported = false;
};
struct OpenGlDepthState {
std::uint8_t test_enabled = 0;
std::uint8_t write_enabled = 0;
@@ -169,6 +181,8 @@ struct OpenGlWindowsWglContextConfig {
pp::renderer::BlendFactor factor) noexcept;
[[nodiscard]] OpenGlEnumMapping blend_equation_for_renderer_op(
pp::renderer::BlendOp op) noexcept;
[[nodiscard]] OpenGlBlendState blend_state_for_renderer_blend_state(
pp::renderer::BlendState state) noexcept;
[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
[[nodiscard]] std::uint32_t rgba16f_internal_format() noexcept;
[[nodiscard]] std::uint32_t rgba32f_internal_format() noexcept;

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@@ -599,6 +599,68 @@ void maps_renderer_color_write_masks(pp::tests::Harness& h)
PP_EXPECT(h, disabled_mask.a == 0U);
}
void maps_renderer_blend_states(pp::tests::Harness& h)
{
const auto disabled = pp::renderer::gl::blend_state_for_renderer_blend_state(
pp::renderer::BlendState {});
const auto alpha_blend = pp::renderer::gl::blend_state_for_renderer_blend_state(
pp::renderer::BlendState {
.enabled = true,
.source_color = pp::renderer::BlendFactor::source_alpha,
.destination_color = pp::renderer::BlendFactor::one_minus_source_alpha,
.color_op = pp::renderer::BlendOp::add,
.source_alpha = pp::renderer::BlendFactor::one,
.destination_alpha = pp::renderer::BlendFactor::one_minus_destination_alpha,
.alpha_op = pp::renderer::BlendOp::reverse_subtract,
.write_r = true,
.write_g = false,
.write_b = true,
.write_a = false,
});
const auto invalid_factor = pp::renderer::gl::blend_state_for_renderer_blend_state(
pp::renderer::BlendState {
.enabled = true,
.source_color = static_cast<pp::renderer::BlendFactor>(255U),
});
const auto invalid_op = pp::renderer::gl::blend_state_for_renderer_blend_state(
pp::renderer::BlendState {
.enabled = true,
.color_op = static_cast<pp::renderer::BlendOp>(255U),
});
PP_EXPECT(h, disabled.supported);
PP_EXPECT(h, disabled.enabled == 0U);
PP_EXPECT(h, disabled.source_color_factor == 1U);
PP_EXPECT(h, disabled.destination_color_factor == 0U);
PP_EXPECT(h, disabled.color_equation == 0x8006U);
PP_EXPECT(h, disabled.source_alpha_factor == 1U);
PP_EXPECT(h, disabled.destination_alpha_factor == 0U);
PP_EXPECT(h, disabled.alpha_equation == 0x8006U);
PP_EXPECT(h, disabled.color_write_mask.r == 1U);
PP_EXPECT(h, disabled.color_write_mask.g == 1U);
PP_EXPECT(h, disabled.color_write_mask.b == 1U);
PP_EXPECT(h, disabled.color_write_mask.a == 1U);
PP_EXPECT(h, alpha_blend.supported);
PP_EXPECT(h, alpha_blend.enabled == 1U);
PP_EXPECT(h, alpha_blend.source_color_factor == 0x0302U);
PP_EXPECT(h, alpha_blend.destination_color_factor == 0x0303U);
PP_EXPECT(h, alpha_blend.color_equation == 0x8006U);
PP_EXPECT(h, alpha_blend.source_alpha_factor == 1U);
PP_EXPECT(h, alpha_blend.destination_alpha_factor == 0x0305U);
PP_EXPECT(h, alpha_blend.alpha_equation == 0x800BU);
PP_EXPECT(h, alpha_blend.color_write_mask.r == 1U);
PP_EXPECT(h, alpha_blend.color_write_mask.g == 0U);
PP_EXPECT(h, alpha_blend.color_write_mask.b == 1U);
PP_EXPECT(h, alpha_blend.color_write_mask.a == 0U);
PP_EXPECT(h, !invalid_factor.supported);
PP_EXPECT(h, invalid_factor.enabled == 1U);
PP_EXPECT(h, invalid_factor.source_color_factor == 0U);
PP_EXPECT(h, !invalid_op.supported);
PP_EXPECT(h, invalid_op.color_equation == 0U);
}
void maps_renderer_depth_compare_tokens(pp::tests::Harness& h)
{
const auto never = pp::renderer::gl::compare_function_for_renderer_compare_op(
@@ -803,6 +865,7 @@ int main()
harness.run("maps_app_initialization_parameters", maps_app_initialization_parameters);
harness.run("maps_renderer_blend_state_tokens", maps_renderer_blend_state_tokens);
harness.run("maps_renderer_color_write_masks", maps_renderer_color_write_masks);
harness.run("maps_renderer_blend_states", maps_renderer_blend_states);
harness.run("maps_renderer_depth_compare_tokens", maps_renderer_depth_compare_tokens);
harness.run("maps_renderer_depth_states", maps_renderer_depth_states);
harness.run("maps_windows_wgl_core_context_parameters", maps_windows_wgl_core_context_parameters);