Map renderer viewport and scissor to OpenGL

This commit is contained in:
2026-06-02 20:29:30 +02:00
parent 728116da8f
commit 2f8f12a8fd
5 changed files with 92 additions and 7 deletions

View File

@@ -481,8 +481,9 @@ depth-state to OpenGL enable/write/compare mapping also live in
validation, active-uniform mapping, and the legacy uniform uniqueness check now
delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
directly. App OpenGL initialization debug severity, debug output, GL info
string, default depth/program-point/line-smooth state, blend factor/equation,
and UI render-target RGBA8 format tokens are now also cataloged and tested in
string, renderer API viewport/scissor rect conversion, default
depth/program-point/line-smooth state, blend factor/equation, and UI
render-target RGBA8 format tokens are now also cataloged and tested in
`pp_renderer_gl`; the legacy convert command and resize path consume the same
backend-owned mapping. App clear color-buffer masks, default framebuffer
binding, scissor state, and sampler filter/wrap tokens now share that backend