Map renderer viewport and scissor to OpenGL
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@@ -481,8 +481,9 @@ depth-state to OpenGL enable/write/compare mapping also live in
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validation, active-uniform mapping, and the legacy uniform uniqueness check now
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delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
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directly. App OpenGL initialization debug severity, debug output, GL info
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string, default depth/program-point/line-smooth state, blend factor/equation,
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and UI render-target RGBA8 format tokens are now also cataloged and tested in
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string, renderer API viewport/scissor rect conversion, default
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depth/program-point/line-smooth state, blend factor/equation, and UI
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render-target RGBA8 format tokens are now also cataloged and tested in
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`pp_renderer_gl`; the legacy convert command and resize path consume the same
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backend-owned mapping. App clear color-buffer masks, default framebuffer
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binding, scissor state, and sampler filter/wrap tokens now share that backend
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