Map renderer viewport and scissor to OpenGL

This commit is contained in:
2026-06-02 20:29:30 +02:00
parent 728116da8f
commit 2f8f12a8fd
5 changed files with 92 additions and 7 deletions

View File

@@ -34,6 +34,23 @@ struct OpenGlTextureParameter {
std::uint32_t value = 0;
};
struct OpenGlViewportRect {
std::int32_t x = 0;
std::int32_t y = 0;
std::int32_t width = 0;
std::int32_t height = 0;
float min_depth = 0.0F;
float max_depth = 1.0F;
};
struct OpenGlScissorRect {
std::uint8_t enabled = 0;
std::int32_t x = 0;
std::int32_t y = 0;
std::int32_t width = 0;
std::int32_t height = 0;
};
struct OpenGlEnumMapping {
std::uint32_t value = 0;
bool supported = false;
@@ -158,6 +175,8 @@ struct OpenGlWindowsWglContextConfig {
[[nodiscard]] std::uint32_t renderer_string_name() noexcept;
[[nodiscard]] std::uint32_t shading_language_version_string_name() noexcept;
[[nodiscard]] std::uint32_t viewport_query() noexcept;
[[nodiscard]] OpenGlViewportRect viewport_for_renderer_viewport(
pp::renderer::Viewport viewport) noexcept;
[[nodiscard]] std::uint32_t color_clear_value_query() noexcept;
[[nodiscard]] std::uint32_t current_program_query() noexcept;
[[nodiscard]] std::uint32_t active_texture_query() noexcept;
@@ -171,6 +190,8 @@ struct OpenGlWindowsWglContextConfig {
[[nodiscard]] OpenGlDepthState depth_state_for_renderer_depth_state(
pp::renderer::DepthState state) noexcept;
[[nodiscard]] std::uint32_t scissor_test_state() noexcept;
[[nodiscard]] OpenGlScissorRect scissor_rect_for_renderer_scissor(
pp::renderer::ScissorRect scissor) noexcept;
[[nodiscard]] std::uint32_t program_point_size_state() noexcept;
[[nodiscard]] std::uint32_t line_smooth_state() noexcept;
[[nodiscard]] std::uint32_t source_alpha_blend_factor() noexcept;