Route RTT blit readback through renderer GL

This commit is contained in:
2026-06-03 06:31:41 +02:00
parent ae69f7437f
commit 3128a0d309
6 changed files with 487 additions and 73 deletions

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@@ -544,6 +544,9 @@ Legacy `Texture2D` allocation, binding, deletion, mipmap generation, region
update, and framebuffer readback now execute through tested `pp_renderer_gl`
texture dispatch contracts. This keeps the app API stable while moving another
resource lifecycle path behind the renderer backend boundary.
Legacy `RTT` resize/copy blits and byte/float framebuffer readbacks now execute
through tested `pp_renderer_gl` framebuffer dispatch contracts with draw/read
framebuffer binding restore handled by the backend helper.
Windows RenderDoc frame capture hooks now also dispatch through
`PlatformServices`, keeping capture integration in the platform service while
leaving non-Windows adapters as no-ops.