Route RTT blit readback through renderer GL
This commit is contained in:
@@ -544,6 +544,9 @@ Legacy `Texture2D` allocation, binding, deletion, mipmap generation, region
|
||||
update, and framebuffer readback now execute through tested `pp_renderer_gl`
|
||||
texture dispatch contracts. This keeps the app API stable while moving another
|
||||
resource lifecycle path behind the renderer backend boundary.
|
||||
Legacy `RTT` resize/copy blits and byte/float framebuffer readbacks now execute
|
||||
through tested `pp_renderer_gl` framebuffer dispatch contracts with draw/read
|
||||
framebuffer binding restore handled by the backend helper.
|
||||
Windows RenderDoc frame capture hooks now also dispatch through
|
||||
`PlatformServices`, keeping capture integration in the platform service while
|
||||
leaving non-Windows adapters as no-ops.
|
||||
|
||||
Reference in New Issue
Block a user