Extract stroke commit callback helper

This commit is contained in:
2026-06-13 19:51:03 +02:00
parent b9f9ecaa99
commit 341d114d99
3 changed files with 221 additions and 194 deletions

View File

@@ -99,6 +99,12 @@ agent or engineer to remove them without reconstructing context from chat.
leaving the method with only shell assembly and executor dispatch.
- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
now keeps only retained shell assembly and executor dispatch at the callsite.
- 2026-06-13: `DEBT-0036` was narrowed again. `Canvas::stroke_commit()`
now routes the large retained callback bundle through a local helper, leaving
the callsite with sequence planning and helper invocation.
- 2026-06-13: `DEBT-0036` was narrowed again. `Canvas::stroke_commit()`
now keeps the commit callback bundle in a local helper, leaving the callsite
with sequence planning and retained callback invocation only.
- 2026-06-13: `DEBT-0036` was narrowed again. `NodeStrokePreview::draw_stroke_immediate()`
now routes final composite execution and preview copy-back through a retained
local wrapper, leaving the call site with only sequence wiring.

View File

@@ -644,6 +644,12 @@ Progress Notes:
- 2026-06-13: `Canvas::stroke_draw_mix()` now keeps just the retained shell
assembly and executor dispatch at the callsite; the framebuffer setup
callbacks are isolated in the helper.
- 2026-06-13: `Canvas::stroke_commit()` now routes the large retained callback
bundle through a local helper, leaving the callsite with sequence planning
and helper invocation.
- 2026-06-13: `Canvas::stroke_commit()` now keeps the commit callback bundle
in a local helper, leaving the callsite with sequence planning and retained
callback invocation only.
- 2026-06-13: `Canvas::stroke_draw_samples()` now reuses a retained destination
texture dispatch helper for the live sample path; `Canvas` still owns the
concrete face textures and callback execution.

View File

@@ -531,6 +531,206 @@ static auto make_canvas_stroke_mix_pass_shell(
});
}
static auto make_canvas_stroke_commit_callbacks(
Canvas& canvas,
const glm::vec4& vp,
const glm::vec4& cc,
bool blend,
ActionStroke* action,
const Stroke* current_stroke,
const pp::paint_renderer::CanvasStrokeCommitSequencePlan& sequence,
const pp::paint_renderer::CanvasStrokeCommitMaterialPlan& stroke_material)
{
const auto& b = current_stroke->m_brush;
return pp::panopainter::make_legacy_canvas_stroke_commit_callbacks(
[&]() {
canvas.m_dirty = false;
canvas.m_dirty_stroke = true; // new stroke ready for timelapse capture
App::I->redraw = true;
canvas.m_unsaved = true;
App::I->title_update();
},
[]() {},
[&]() {
canvas.apply_canvas_viewport(0, 0, canvas.m_width, canvas.m_height);
canvas.apply_canvas_capability(canvas.blend_state(), false);
},
[&]() {
blend ? canvas.apply_canvas_capability(canvas.blend_state(), true) : canvas.apply_canvas_capability(canvas.blend_state(), false);
canvas.apply_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
canvas.apply_canvas_clear_color(cc);
set_active_texture_unit(0);
},
[&]() {
action->m_layer_idx = canvas.m_current_layer_idx;
action->m_frame_idx = canvas.layer().m_frame_index;
action->m_canvas = &canvas;
ActionManager::add(action);
},
[&]() {
canvas.stroke_commit_timelapse();
},
[&](int i) {
canvas.m_layers[canvas.m_current_layer_idx]->rtt(i).bindFramebuffer();
},
[&](int i) {
glm::vec2 box_sz = zw(canvas.m_dirty_box[i]) - xy(canvas.m_dirty_box[i]);
action->m_image[i] = std::make_unique<uint8_t[]>(
static_cast<std::size_t>(box_sz.x * box_sz.y * 4));
canvas.m_layers[canvas.m_current_layer_idx]->rtt(i).readPixelsRgba8(
static_cast<int>(canvas.m_dirty_box[i].x),
static_cast<int>(canvas.m_dirty_box[i].y),
static_cast<int>(box_sz.x),
static_cast<int>(box_sz.y),
action->m_image[i].get());
action->m_box[i] = canvas.m_dirty_box[i];
action->m_old_box[i] = canvas.m_layers[canvas.m_current_layer_idx]->box(i);
action->m_old_dirty[i] = canvas.m_layers[canvas.m_current_layer_idx]->face(i);
},
[&](int i) {
if (!canvas.m_layers[canvas.m_current_layer_idx]->m_alpha_locked) {
auto& lbox = canvas.m_layers[canvas.m_current_layer_idx]->box(i);
lbox = glm::vec4(
glm::min(xy(canvas.m_dirty_box[i]), xy(lbox)),
glm::max(zw(canvas.m_dirty_box[i]), zw(lbox)));
}
canvas.m_layers[canvas.m_current_layer_idx]->face(i) = true;
},
[&](int i) {
set_active_texture_unit(0);
canvas.m_tex2[i].bind();
copy_framebuffer_to_texture_2d(0, 0, 0, 0, canvas.m_width, canvas.m_height);
canvas.m_tex2[i].unbind();
},
[&](int i) {
pp::panopainter::bind_legacy_canvas_stroke_commit_inputs(
sequence,
[&](int texture_slot) {
set_active_texture_unit(texture_slot);
},
[&](pp::paint_renderer::CanvasStrokeCommitTextureRole role) {
switch (role) {
case pp::paint_renderer::CanvasStrokeCommitTextureRole::layer_scratch:
canvas.m_tex2[i].bind();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::stroke:
canvas.m_tmp[i].bindTexture();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::selection_mask:
canvas.m_smask.rtt(i).bindTexture();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::dual_stroke:
canvas.m_tmp_dual[i].bindTexture();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::pattern:
b->m_pattern_texture ? b->m_pattern_texture->bind() : unbind_texture_2d();
break;
}
},
[&](pp::paint_renderer::CanvasStrokeCommitTextureRole role, int texture_slot) {
switch (role) {
case pp::paint_renderer::CanvasStrokeCommitTextureRole::layer_scratch:
canvas.m_sampler.bind(texture_slot);
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::stroke:
canvas.m_sampler_nearest.bind(texture_slot);
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::selection_mask:
case pp::paint_renderer::CanvasStrokeCommitTextureRole::dual_stroke:
canvas.m_sampler.bind(texture_slot);
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::pattern:
canvas.m_sampler_stencil.bind(texture_slot);
break;
}
});
},
[&](int) {
pp::panopainter::execute_legacy_canvas_stroke_commit_erase(
[&]() {
pp::panopainter::setup_legacy_stroke_erase_shader(
pp::panopainter::LegacyStrokeEraseUniforms {
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.texture_slot = 0,
.stroke_texture_slot = 1,
.mask_texture_slot = 2,
.alpha = 1.0f,
.mask_enabled = canvas.m_smask_active,
});
},
[&]() {
canvas.m_plane.draw_fill();
});
},
[&](int) {
glm::vec2 patt_scale = glm::vec2(b->m_pattern_scale);
if (b->m_pattern_flipx) patt_scale.x *= -1.f;
if (b->m_pattern_flipy) patt_scale.y *= -1.f;
pp::panopainter::execute_legacy_canvas_stroke_commit_paint(
[&]() {
pp::panopainter::setup_legacy_stroke_composite_shader(
pp::panopainter::LegacyStrokeCompositeUniforms {
.resolution = canvas.m_size,
.pattern = {
.scale = patt_scale,
.invert = static_cast<float>(b->m_pattern_invert),
.brightness = b->m_pattern_brightness,
.contrast = b->m_pattern_contrast,
.depth = b->m_pattern_depth,
.blend_mode = b->m_pattern_blend_mode,
.offset = canvas.m_pattern_offset,
},
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.layer_alpha = 1.0f,
.alpha_lock = canvas.m_layers[canvas.m_current_layer_idx]->m_alpha_locked,
.mask_enabled = canvas.m_smask_active,
.use_fragcoord = false,
.blend_mode = b->m_blend_mode,
.use_dual = stroke_material.composite_pass.use_dual,
.dual_blend_mode = stroke_material.composite_pass.dual_blend_mode,
.dual_alpha = stroke_material.composite_pass.dual_alpha,
.use_pattern = stroke_material.composite_pass.use_pattern,
});
},
[&]() {
canvas.m_plane.draw_fill();
});
},
[&](int i) {
pp::panopainter::copy_legacy_canvas_stroke_commit_to_dilate_source(
sequence,
[&]() {
pp::panopainter::setup_legacy_stroke_dilate_shader(
pp::panopainter::LegacyStrokeDilateUniforms {
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
});
},
[&](int texture_slot) {
set_active_texture_unit(texture_slot);
},
[&]() {
canvas.m_tex2[i].bind();
},
[&](int src_x, int src_y, int dst_x, int dst_y, int width, int height) {
copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
},
pp::panopainter::LegacyCanvasStrokeCommitCopyExtent {
.width = canvas.m_width,
.height = canvas.m_height,
});
},
[&](int) {
pp::panopainter::execute_legacy_canvas_stroke_commit_dilate([&]() {
canvas.m_plane.draw_fill();
});
},
[&](int i) {
canvas.m_layers[canvas.m_current_layer_idx]->rtt(i).unbindFramebuffer();
});
}
glm::vec4 Canvas::stroke_draw_samples(
int i,
std::vector<vertex_t>& P,
@@ -1120,200 +1320,15 @@ void Canvas::stroke_commit()
};
}
const auto commit_callbacks = pp::panopainter::make_legacy_canvas_stroke_commit_callbacks(
[&]() {
m_dirty = false;
m_dirty_stroke = true; // new stroke ready for timelapse capture
App::I->redraw = true;
m_unsaved = true;
App::I->title_update();
},
[]() {},
[&]() {
apply_canvas_viewport(0, 0, m_width, m_height);
apply_canvas_capability(blend_state(), false);
},
[&]() {
blend ? apply_canvas_capability(blend_state(), true) : apply_canvas_capability(blend_state(), false);
apply_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
apply_canvas_clear_color(cc);
set_active_texture_unit(0);
},
[&]() {
action->m_layer_idx = m_current_layer_idx;
action->m_frame_idx = layer().m_frame_index;
action->m_canvas = this;
//action->m_stroke = std::move(m_current_stroke);
ActionManager::add(action);
},
[&]() {
stroke_commit_timelapse();
},
[&](int i) {
m_layers[m_current_layer_idx]->rtt(i).bindFramebuffer();
},
[&](int i) {
// save image before commit
glm::vec2 box_sz = zw(m_dirty_box[i]) - xy(m_dirty_box[i]);
action->m_image[i] = std::make_unique<uint8_t[]>(
static_cast<std::size_t>(box_sz.x * box_sz.y * 4));
m_layers[m_current_layer_idx]->rtt(i).readPixelsRgba8(
static_cast<int>(m_dirty_box[i].x),
static_cast<int>(m_dirty_box[i].y),
static_cast<int>(box_sz.x),
static_cast<int>(box_sz.y),
action->m_image[i].get());
action->m_box[i] = m_dirty_box[i];
action->m_old_box[i] = m_layers[m_current_layer_idx]->box(i);
action->m_old_dirty[i] = m_layers[m_current_layer_idx]->face(i);
},
[&](int i) {
if (!m_layers[m_current_layer_idx]->m_alpha_locked)
{
auto& lbox = m_layers[m_current_layer_idx]->box(i);
lbox = glm::vec4(
glm::min(xy(m_dirty_box[i]), xy(lbox)),
glm::max(zw(m_dirty_box[i]), zw(lbox))
);
}
m_layers[m_current_layer_idx]->face(i) = true;
},
[&](int i) {
// copy to tmp2 for layer blending
set_active_texture_unit(0);
m_tex2[i].bind();
copy_framebuffer_to_texture_2d(0, 0, 0, 0, m_width, m_height);
m_tex2[i].unbind();
},
[&](int i) {
pp::panopainter::bind_legacy_canvas_stroke_commit_inputs(
sequence,
[&](int texture_slot) {
set_active_texture_unit(texture_slot);
},
[&](pp::paint_renderer::CanvasStrokeCommitTextureRole role) {
switch (role) {
case pp::paint_renderer::CanvasStrokeCommitTextureRole::layer_scratch:
m_tex2[i].bind();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::stroke:
m_tmp[i].bindTexture();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::selection_mask:
m_smask.rtt(i).bindTexture();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::dual_stroke:
m_tmp_dual[i].bindTexture();
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::pattern:
b->m_pattern_texture ? b->m_pattern_texture->bind() : unbind_texture_2d();
break;
}
},
[&](pp::paint_renderer::CanvasStrokeCommitTextureRole role, int texture_slot) {
switch (role) {
case pp::paint_renderer::CanvasStrokeCommitTextureRole::layer_scratch:
m_sampler.bind(texture_slot);
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::stroke:
m_sampler_nearest.bind(texture_slot);
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::selection_mask:
case pp::paint_renderer::CanvasStrokeCommitTextureRole::dual_stroke:
m_sampler.bind(texture_slot);
break;
case pp::paint_renderer::CanvasStrokeCommitTextureRole::pattern:
m_sampler_stencil.bind(texture_slot);
break;
}
});
},
[&](int) {
pp::panopainter::execute_legacy_canvas_stroke_commit_erase(
[&]() {
pp::panopainter::setup_legacy_stroke_erase_shader(
pp::panopainter::LegacyStrokeEraseUniforms {
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.texture_slot = 0,
.stroke_texture_slot = 1,
.mask_texture_slot = 2,
.alpha = 1.0f,
.mask_enabled = m_smask_active,
});
},
[&]() {
m_plane.draw_fill();
});
},
[&](int) {
glm::vec2 patt_scale = glm::vec2(b->m_pattern_scale);
if (b->m_pattern_flipx) patt_scale.x *= -1.f;
if (b->m_pattern_flipy) patt_scale.y *= -1.f;
pp::panopainter::execute_legacy_canvas_stroke_commit_paint(
[&]() {
pp::panopainter::setup_legacy_stroke_composite_shader(
pp::panopainter::LegacyStrokeCompositeUniforms {
.resolution = m_size,
.pattern = {
.scale = patt_scale,
.invert = static_cast<float>(b->m_pattern_invert),
.brightness = b->m_pattern_brightness,
.contrast = b->m_pattern_contrast,
.depth = b->m_pattern_depth,
.blend_mode = b->m_pattern_blend_mode,
.offset = m_pattern_offset,
},
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.layer_alpha = 1.0f,
.alpha_lock = m_layers[m_current_layer_idx]->m_alpha_locked,
.mask_enabled = m_smask_active,
.use_fragcoord = false,
.blend_mode = b->m_blend_mode,
.use_dual = stroke_material.composite_pass.use_dual,
.dual_blend_mode = stroke_material.composite_pass.dual_blend_mode,
.dual_alpha = stroke_material.composite_pass.dual_alpha,
.use_pattern = stroke_material.composite_pass.use_pattern,
});
},
[&]() {
m_plane.draw_fill();
});
},
[&](int i) {
pp::panopainter::copy_legacy_canvas_stroke_commit_to_dilate_source(
sequence,
[&]() {
// Dilate borders to avoid interpolation bleeding
pp::panopainter::setup_legacy_stroke_dilate_shader(
pp::panopainter::LegacyStrokeDilateUniforms {
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
});
},
[&](int texture_slot) {
set_active_texture_unit(texture_slot);
},
[&]() {
m_tex2[i].bind();
},
[&](int src_x, int src_y, int dst_x, int dst_y, int width, int height) {
copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
},
pp::panopainter::LegacyCanvasStrokeCommitCopyExtent {
.width = m_width,
.height = m_height,
});
},
[&](int) {
pp::panopainter::execute_legacy_canvas_stroke_commit_dilate([&]() {
m_plane.draw_fill();
});
},
[&](int i) {
m_layers[m_current_layer_idx]->rtt(i).unbindFramebuffer();
}
);
const auto commit_callbacks = make_canvas_stroke_commit_callbacks(
*this,
vp,
cc,
blend,
action,
m_current_stroke,
sequence,
stroke_material);
[[maybe_unused]] const auto commit_result = pp::panopainter::execute_legacy_canvas_stroke_commit_sequence(
pp::panopainter::LegacyCanvasStrokeCommitRequest {