Trim stroke mix callsite
This commit is contained in:
@@ -97,6 +97,8 @@ agent or engineer to remove them without reconstructing context from chat.
|
||||
- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
|
||||
now routes the remaining framebuffer setup callbacks through a local helper,
|
||||
leaving the method with only shell assembly and executor dispatch.
|
||||
- 2026-06-13: `LATER-003` was narrowed again. `Canvas::stroke_draw_mix()`
|
||||
now keeps only retained shell assembly and executor dispatch at the callsite.
|
||||
- 2026-06-13: `DEBT-0036` was narrowed again. `NodeStrokePreview::draw_stroke_immediate()`
|
||||
now routes final composite execution and preview copy-back through a retained
|
||||
local wrapper, leaving the call site with only sequence wiring.
|
||||
|
||||
@@ -641,6 +641,9 @@ Progress Notes:
|
||||
- 2026-06-13: `Canvas::stroke_draw_mix()` now routes the remaining framebuffer
|
||||
setup callbacks through a local helper, leaving the method with only shell
|
||||
assembly and executor dispatch.
|
||||
- 2026-06-13: `Canvas::stroke_draw_mix()` now keeps just the retained shell
|
||||
assembly and executor dispatch at the callsite; the framebuffer setup
|
||||
callbacks are isolated in the helper.
|
||||
- 2026-06-13: `Canvas::stroke_draw_samples()` now reuses a retained destination
|
||||
texture dispatch helper for the live sample path; `Canvas` still owns the
|
||||
concrete face textures and callback execution.
|
||||
|
||||
@@ -390,8 +390,6 @@ void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
|
||||
{
|
||||
gl_state gl;
|
||||
gl.save();
|
||||
const auto layer_index = m_current_layer_idx;
|
||||
auto& current_layer = *m_layers[layer_index];
|
||||
const auto mix_shell = make_canvas_stroke_mix_pass_shell(*this, bb_min, bb_sz);
|
||||
[[maybe_unused]] const auto mix_result = pp::panopainter::execute_legacy_canvas_stroke_mix_pass_shell(
|
||||
mix_shell.setup.begin,
|
||||
|
||||
Reference in New Issue
Block a user