Document VR ownership and GLFW platform hooks

This commit is contained in:
2026-06-16 07:53:27 +02:00
parent 73c13f8cde
commit 34e2747867
5 changed files with 65 additions and 13 deletions

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@@ -18,6 +18,20 @@ agent or engineer to remove them without reconstructing context from chat.
## Reductions
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` merged-path
per-plane merged-texture draw execution now routes through
`execute_legacy_canvas_draw_merge_layer_texture(...)` instead of spelling out
the sampler bind, `TextureAlpha` setup, texture bind, draw, and unbind
inline in `NodeCanvas::draw()`; broader canvas draw orchestration remains.
- 2026-06-16: `DEBT-0003` was narrowed again. Windows VR device ownership in
`src/main.cpp` now uses `std::unique_ptr<Vive>` instead of a raw global
`Vive*`; retained global VR state, Win32 message-loop ownership, and broader
app/runtime coupling remain.
- 2026-06-16: `DEBT-0017` was narrowed again. Linux/Web GLFW render-context
acquire/present hooks and Linux app-close now route through retained local
GLFW callback hooks in `src/platform_legacy/legacy_platform_services.cpp`
instead of direct method-body `App::I` access; retained fallback platform
ownership and broader singleton reach remain.
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` cache-to-screen
checkerboard-plane callback setup now routes through
`make_legacy_canvas_draw_merge_cache_to_screen_checkerboard_plane(...)` in