Thin node loader, Win32 wrappers, and canvas mode shells
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@@ -81,9 +81,9 @@ Current hotspot files:
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- `src/canvas.cpp`: 17 lines
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- `src/app_layout.cpp`: 125 lines
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- `src/canvas_modes.cpp`: 191 lines
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- `src/node.cpp`: 257 lines
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- `src/main.cpp`: 156 lines
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- `src/canvas_modes.cpp`: 1 line
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- `src/node.cpp`: 231 lines
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- `src/main.cpp`: 87 lines
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- `src/node_panel_brush.cpp`: 2 lines
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- `src/node_stroke_preview.cpp`: 160 lines
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- `src/node_canvas.cpp`: 85 lines
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@@ -131,6 +131,16 @@ Latest slice:
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`src/legacy_brush_preset_list_services.*`, and
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`src/legacy_brush_preset_services.*`), leaving
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`src/node_panel_brush.cpp` as a thin translation unit.
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- `Node::load_internal(...)` now routes through
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`load_legacy_ui_node(...)` in `src/legacy_ui_node_loader.*`, which moves the
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init/attribute-parse/create/child-load/loaded shell out of `src/node.cpp`.
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- The remaining Win32 shell wrappers for close, async lock/swap, stylus/FPS
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updates, VR start/stop, window-state save, and the window-handle accessor now
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live in `src/platform_windows/windows_platform_services.cpp` instead of
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`src/main.cpp`, leaving `main.cpp` as a thinner entry/runtime dispatcher.
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- The entire `CanvasModeGrid` implementation plus `ActionModeGrid` undo/redo
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glue now live in `src/legacy_canvas_mode_helpers.cpp` instead of
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`src/canvas_modes.cpp`, leaving `src/canvas_modes.cpp` as a minimal shell.
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Current architecture mismatches that must be treated as real blockers:
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@@ -391,6 +391,10 @@ Current slice:
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render-target validation, viewport/clear-color save-restore, and immediate
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runtime request assembly out of the live node file and leaves
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`src/node_stroke_preview.cpp` at 160 lines.
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- `CanvasModeGrid` plus `ActionModeGrid` undo/redo now also live in
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`src/legacy_canvas_mode_helpers.cpp` instead of staying inline in
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`src/canvas_modes.cpp`, which leaves the live canvas-modes file as a
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minimal shell.
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- `NodeCanvas::init()` plus the remaining `NodeCanvas::draw()` outer shell now
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also live in `src/legacy_node_canvas_draw_services.*` instead of staying
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inline in `src/node_canvas.cpp`, which materially reduces the live node to a
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@@ -908,6 +912,10 @@ Current slice:
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base clone plumbing now also lives in `src/legacy_ui_node_lifecycle.*`
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instead of staying inline in `src/node.cpp`, which materially thins another
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coherent generic scene-graph shell without changing the public surface.
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- `Node::load_internal(...)` now also routes through
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`load_legacy_ui_node(...)` in `src/legacy_ui_node_loader.*`, which moves the
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init/attribute-parse/create/child-load/loaded shell out of `src/node.cpp`
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and leaves the remaining live node file thinner.
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Write scope:
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- `src/node.cpp`
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@@ -1090,6 +1098,12 @@ Current slice:
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directly in those method bodies
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- retained Apple callback injection and broader `platform_legacy` singleton
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reach are still open
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- The remaining Win32 shell wrappers for close, async lock/swap,
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stylus/FPS updates, VR start/stop, window-state save, and the
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window-handle accessor now live in
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`src/platform_windows/windows_platform_services.cpp` instead of
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`src/main.cpp`, which leaves the live entry file as a thinner
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startup/runtime dispatcher.
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Write scope:
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- `src/platform_apple/*`
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