Move app command state mapping to renderer gl

This commit is contained in:
2026-06-02 06:58:30 +02:00
parent 19f815e3d2
commit 3930f39b14
4 changed files with 53 additions and 11 deletions

View File

@@ -157,7 +157,8 @@ Known local toolchain state:
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check. App OpenGL initialization debug severity, debug output, GL info string,
default depth/program-point/line-smooth state, blend factor/equation, and UI
render-target RGBA8 format tokens are cataloged and tested here too.
render-target RGBA8 format tokens are cataloged and tested here too, including
the legacy convert command and resize path.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

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@@ -422,7 +422,8 @@ delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
directly. App OpenGL initialization debug severity, debug output, GL info
string, default depth/program-point/line-smooth state, blend factor/equation,
and UI render-target RGBA8 format tokens are now also cataloged and tested in
`pp_renderer_gl`. The existing renderer classes are not yet fully
`pp_renderer_gl`; the legacy convert command and resize path consume the same
backend-owned mapping. The existing renderer classes are not yet fully
behind the renderer interfaces.
Implementation tasks:

View File

@@ -1,16 +1,46 @@
#include "pch.h"
#include "app.h"
#include "canvas.h"
#include "renderer_gl/opengl_capabilities.h"
namespace {
[[nodiscard]] GLenum depth_test_state() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::depth_test_state());
}
[[nodiscard]] GLenum program_point_size_state() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::program_point_size_state());
}
[[nodiscard]] GLenum source_alpha_blend_factor() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::source_alpha_blend_factor());
}
[[nodiscard]] GLenum one_minus_source_alpha_blend_factor() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::one_minus_source_alpha_blend_factor());
}
[[nodiscard]] GLenum add_blend_equation() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::add_blend_equation());
}
}
void App::cmd_convert(std::string pano_path, std::string out_path)
{
glDisable(GL_DEPTH_TEST);
glEnable(GL_PROGRAM_POINT_SIZE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
glDisable(depth_test_state());
glEnable(program_point_size_state());
glBlendFunc(source_alpha_blend_factor(), one_minus_source_alpha_blend_factor());
glBlendEquation(add_blend_equation());
Canvas* canvas = new Canvas;
canvas->create(CANVAS_RES, CANVAS_RES);
canvas->project_open_thread(pano_path);
canvas->export_equirectangular_thread(out_path);
Canvas* command_canvas = new Canvas;
command_canvas->create(CANVAS_RES, CANVAS_RES);
command_canvas->project_open_thread(pano_path);
command_canvas->export_equirectangular_thread(out_path);
}

View File

@@ -1,5 +1,15 @@
#include "pch.h"
#include "app.h"
#include "renderer_gl/opengl_capabilities.h"
namespace {
[[nodiscard]] GLint rgba8_internal_format() noexcept
{
return static_cast<GLint>(pp::renderer::gl::rgba8_internal_format());
}
}
#ifdef __ANDROID__
void displayKeyboard(bool pShow);
@@ -84,7 +94,7 @@ void App::tick(float dt)
void App::resize(float w, float h)
{
LOG("App::resize %d %d", (int)w, (int)h);
uirtt.create(w, h, -1, GL_RGBA8, true);
uirtt.create(static_cast<int>(w), static_cast<int>(h), -1, rgba8_internal_format(), true);
redraw = true;
width = w;
height = h;