Move app command state mapping to renderer gl

This commit is contained in:
2026-06-02 06:58:30 +02:00
parent 19f815e3d2
commit 3930f39b14
4 changed files with 53 additions and 11 deletions

View File

@@ -157,7 +157,8 @@ Known local toolchain state:
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check. App OpenGL initialization debug severity, debug output, GL info string,
default depth/program-point/line-smooth state, blend factor/equation, and UI
render-target RGBA8 format tokens are cataloged and tested here too.
render-target RGBA8 format tokens are cataloged and tested here too, including
the legacy convert command and resize path.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.