Move app command state mapping to renderer gl
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@@ -1,16 +1,46 @@
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#include "pch.h"
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#include "app.h"
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#include "canvas.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace {
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[[nodiscard]] GLenum depth_test_state() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::depth_test_state());
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}
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[[nodiscard]] GLenum program_point_size_state() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::program_point_size_state());
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}
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[[nodiscard]] GLenum source_alpha_blend_factor() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::source_alpha_blend_factor());
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}
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[[nodiscard]] GLenum one_minus_source_alpha_blend_factor() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::one_minus_source_alpha_blend_factor());
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}
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[[nodiscard]] GLenum add_blend_equation() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::add_blend_equation());
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}
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}
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void App::cmd_convert(std::string pano_path, std::string out_path)
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{
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_PROGRAM_POINT_SIZE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_ADD);
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glDisable(depth_test_state());
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glEnable(program_point_size_state());
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glBlendFunc(source_alpha_blend_factor(), one_minus_source_alpha_blend_factor());
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glBlendEquation(add_blend_equation());
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Canvas* canvas = new Canvas;
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canvas->create(CANVAS_RES, CANVAS_RES);
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canvas->project_open_thread(pano_path);
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canvas->export_equirectangular_thread(out_path);
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Canvas* command_canvas = new Canvas;
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command_canvas->create(CANVAS_RES, CANVAS_RES);
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command_canvas->project_open_thread(pano_path);
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command_canvas->export_equirectangular_thread(out_path);
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}
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