Trim stroke pad texture dispatch
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@@ -509,6 +509,11 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `Canvas::stroke_draw()` now routes the pad-stroke destination
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texture dispatch through a local helper lambda, so the repeated bind/unbind
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callback construction is centralized while the pad executor still owns the
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face loop and copy timing. Next slice should target another narrow canvas
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stroke execution seam without reopening landed pad or sample helpers.
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- 2026-06-13: `Canvas::stroke_draw_mix()` now routes mix-pass plane planning
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through `plan_legacy_canvas_stroke_mix_pass_planes(...)` and wraps retained
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framebuffer setup/teardown with
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