added text widget parsing and rendering

This commit is contained in:
2017-02-06 23:32:01 +00:00
parent fd7f62693e
commit 3cc25e7592
7 changed files with 130 additions and 32 deletions

View File

@@ -57,9 +57,9 @@
</border>
</plane>
<!-- content panel -->
<plane width="1" grow="1" height="100%" pad="10" wrap="1">
<ref id="rounded-inside"/>
</plane>
<border width="1" grow="1" height="100%" pad="10" wrap="1">
<text text="hello widget" font-face="arial" font-size="11" width="100" height="100"/>
</border>
</plane>
<!-- status bar -->
<border height="30" width="100%" color=".15" border-color=".3" />

View File

@@ -93,6 +93,14 @@ void App::init()
glEnable(GL_DEBUG_OUTPUT);
#endif
#if _WIN32
const char* ttf = "C:\\Windows\\Fonts\\arial.ttf";
#else
const char* ttf = "/Library/Fonts/Arial.ttf";
#endif
FontManager::init();
FontManager::load(kFont::Arial_11, ttf);
layout.load("data/layout.xml");
//layout["main"].update(width, height);
@@ -106,13 +114,8 @@ void App::init()
if (!tex.load("data/uvs.jpg"))
printf("error loading image\n");
#if _WIN32
const char* ttf = "C:\\Windows\\Fonts\\arial.ttf";
#else
const char* ttf = "/Library/Fonts/Arial.ttf";
#endif
FontManager::load(kFont::Arial_11, ttf);
text.create();
text.update(kFont::Arial_11, "hello font");
plane.create<1>(400, 400);
glEnable(GL_TEXTURE_2D);
@@ -165,22 +168,10 @@ void App::update(float dt)
glm::mat4 proj = glm::ortho(0.f, width, height, 0.f, -1.f, 1.f);
glm::mat4 tran = glm::translate(glm::vec3(200, 200, 0));
glActiveTexture(GL_TEXTURE0);
font_tex.bind();
sampler.bind(0);
ShaderManager::use(kShader::Font);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, proj*tran);
// plane.draw_fill();
glBindVertexArray(font_array);
glDrawElements(GL_TRIANGLES, font_array_count, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
font_tex.unbind();
sampler.unbind();
ShaderManager::u_mat4(kShaderUniform::MVP, proj * tran);
text.draw();
/*
static int i = 0;
i = (i + 1) % 32;

View File

@@ -1,7 +1,9 @@
#include "pch.h"
#include "font.h"
#include "shader.h"
std::map<kFont, Font> FontManager::m_fonts;
Sampler FontManager::m_sampler;
bool Font::load(const char* ttf)
{
@@ -24,6 +26,11 @@ bool Font::load(const char* ttf)
return false;
}
void FontManager::init()
{
m_sampler.create();
}
bool FontManager::load(kFont id, const char *ttf)
{
return m_fonts[id].load(ttf);
@@ -52,24 +59,23 @@ bool TextMesh::create()
void TextMesh::update(kFont id, const char* text)
{
font_id = id;
auto& f = FontManager::get(id);
if (f.chars.size())
{
static char str[64];
static int counter = 0;
counter++;
sprintf(str, "frame %04d", counter);
const auto len = strlen(str);
const auto len = strlen(text);
float x = 0;
float y = 0;
std::vector<glm::vec4> v;
std::vector<GLushort> idx;
glm::vec2 bbmin;
glm::vec2 bbmax;
for (int i = 0; i < len; i++)
{
int c = str[i] - f.start_char;
int c = text[i] - f.start_char;
stbtt_aligned_quad q;
stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c, &x, &y, &q, true);
auto n = v.size();
auto n = (int)v.size();
v.emplace_back(q.x0, q.y1, q.s0, q.t1);
v.emplace_back(q.x0, q.y0, q.s0, q.t0);
v.emplace_back(q.x1, q.y0, q.s1, q.t0);
@@ -80,7 +86,14 @@ void TextMesh::update(kFont id, const char* text)
idx.push_back(n+0);
idx.push_back(n+2);
idx.push_back(n+3);
bbmin = glm::min(bbmin, { q.x0, q.y0 });
bbmax = glm::max(bbmax, { q.x1, q.y1 });
}
for (int i = 0; i < len*4; i++)
{
v[i] -= glm::vec4(bbmin, 0, 0);
}
bb = bbmax - bbmin;
font_array_count = (int)idx.size();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx.size() * sizeof(GLushort), idx.data(), GL_STATIC_DRAW);
@@ -90,3 +103,21 @@ void TextMesh::update(kFont id, const char* text)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
}
void TextMesh::draw()
{
auto& f = FontManager::get(font_id);
if (f.font_tex.ready())
{
glActiveTexture(GL_TEXTURE0);
f.font_tex.bind();
FontManager::m_sampler.bind(0);
glBindVertexArray(font_array);
glDrawElements(GL_TRIANGLES, font_array_count, GL_UNSIGNED_SHORT, 0);
glBindVertexArray(0);
f.font_tex.unbind();
FontManager::m_sampler.unbind();
}
}

View File

@@ -4,7 +4,7 @@
enum class kFont : uint16_t
{
Arial_11 = const_hash("arial-16"),
Arial_11 = const_hash("arial-11"),
};
class Font
@@ -23,8 +23,10 @@ public:
class FontManager
{
static std::map<kFont, Font> m_fonts;
public:
static std::map<kFont, Font> m_fonts;
static Sampler m_sampler;
static void init();
static bool load(kFont id, const char* ttf);
static const Font& get(kFont id);
};
@@ -35,6 +37,9 @@ public:
GLuint font_array = 0;
int font_array_count = 0;
GLuint font_buffers[2] = {0, 0};
kFont font_id;
glm::vec2 bb;
bool create();
void update(kFont id, const char* text);
void draw();
};

View File

@@ -47,7 +47,11 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj)
glm::mat4 scale = glm::scale(glm::vec3(m_size, 1.f));
glm::mat4 pos = glm::translate(glm::vec3(m_pos, 0));
m_widget->mvp = proj * pos * scale * pivot;
m_widget->pos = pos;
m_widget->scale = scale;
m_widget->proj = proj;
m_widget->clip = m_clip;
m_widget->update();
}
for (auto& c : m_children)
c.update_internal(m_pos, proj);
@@ -184,6 +188,9 @@ void Node::load_internal(const tinyxml2::XMLElement* x_node)
case kWidget::Shape:
m_widget = std::make_unique<WidgetShape>();
break;
case kWidget::Text:
m_widget = std::make_unique<WidgetText>();
break;
}
while (attr)
@@ -195,6 +202,9 @@ void Node::load_internal(const tinyxml2::XMLElement* x_node)
if (m_widget)
m_widget->create();
if (widget_id == kWidget::Text)
SetSize(((WidgetText*)m_widget.get())->m_text_mesh.bb);
auto x_child = x_node->FirstChildElement();
while (x_child)
{

View File

@@ -2,6 +2,7 @@
#include "shape.h"
#include "util.h"
#include "shader.h"
#include "font.h"
enum class kAttribute : uint16_t
{
@@ -25,12 +26,16 @@ enum class kAttribute : uint16_t
Thickness = const_hash("thickness"),
BorderColor = const_hash("border-color"),
Type = const_hash("type"),
Text = const_hash("text"),
FontFace = const_hash("font-face"),
FontSize = const_hash("font-size"),
};
enum class kWidget : uint16_t
{
Border = const_hash("border"),
Shape = const_hash("shape"),
Text = const_hash("text"),
Ref = const_hash("ref"),
};
@@ -46,11 +51,15 @@ class Widget
{
public:
glm::mat4 mvp;
glm::mat4 proj;
glm::mat4 scale;
glm::mat4 pos;
glm::vec4 clip;
virtual std::unique_ptr<Widget> clone() = 0;
virtual void create() { }
virtual void draw() { }
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) { }
virtual void update() { }
};
class WidgetRef : public Widget
@@ -207,6 +216,55 @@ public:
}
};
class WidgetText : public Widget
{
public:
TextMesh m_text_mesh;
std::string m_text;
std::string m_font;
int m_size;
virtual std::unique_ptr<Widget> clone() override
{
return nullptr;
}
virtual void create() override
{
char font[64];
sprintf(font, "%s-%d", m_font.c_str(), m_size);
kFont font_id = (kFont)const_hash(font);
m_text_mesh.create();
m_text_mesh.update(font_id, m_text.c_str());
}
virtual void draw() override
{
ShaderManager::use(kShader::Font);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
m_text_mesh.draw();
}
virtual void parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr) override
{
switch (ka)
{
case kAttribute::Text:
m_text = attr->Value();
break;
case kAttribute::FontFace:
m_font = attr->Value();
break;
case kAttribute::FontSize:
m_size = attr->IntValue();
break;
default:
break;
}
}
virtual void update() override
{
mvp = proj * pos;
}
};
class Node
{
friend class LayoutManager;
@@ -252,6 +310,7 @@ public:
void SetWidthP(float value) { YGNodeStyleSetWidthPercent(y_node, value); }
void SetHeight(float value) { YGNodeStyleSetHeight(y_node, value); }
void SetHeightP(float value) { YGNodeStyleSetHeightPercent(y_node, value); }
void SetSize(glm::vec2 value) { SetWidth(value.x); SetHeight(value.y); }
void SetPadding(float t, float r, float b, float l)
{

View File

@@ -14,6 +14,7 @@ public:
void bind() const { glBindTexture(GL_TEXTURE_2D, m_tex); }
void unbind() const { glBindTexture(GL_TEXTURE_2D, 0); }
void update(const uint8_t* data);
bool ready() const { return m_tex != 0; }
};
class Sampler
@@ -25,4 +26,5 @@ public:
void set(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
void bind(int unit);
void unbind();
bool ready() const { return id != 0; }
};