Share retained texture dispatch bridge

This commit is contained in:
2026-06-05 14:29:59 +02:00
parent df21d673dd
commit 421f2713db
6 changed files with 306 additions and 250 deletions

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@@ -427,7 +427,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
used by `RTT` and `Texture2D` diagnostics. It also owns the 2D texture target,
framebuffer setup, readback format, mipmap target, and update component-type
tokens used by `Texture2D`, plus cube-map binding and allocation face targets
used by `TextureCube`. It also owns and
used by `TextureCube`. Retained `Texture2D`, `TextureCube`, and RTT texture
allocation, bind, parameter, update, mipmap, and delete dispatch now share
the retained `legacy_gl_texture_dispatch` raw callback bridge. It also owns and
validates framebuffer blit color mask and linear/nearest filters used by
`RTT::resize` and `RTT::copy`, renderer API blit-filter to OpenGL token
mapping, plus the default linear clamp-to-edge render-target texture