Share retained renderbuffer dispatch bridge
This commit is contained in:
@@ -437,9 +437,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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`RTT::create`/`RTT::destroy` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks. RTT render-target clear, masked color clear with
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color-write-mask restore, and texture bind/unbind now execute through tested
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dispatch contracts here. Optional RTT depth renderbuffer allocation/storage/delete
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and framebuffer depth attach/detach, plus canvas object-drawing depth
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renderbuffer setup, also execute through tested dispatch contracts here. Renderer API render-pass color/depth/stencil
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dispatch contracts here. Optional RTT depth renderbuffer
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allocation/storage/delete and framebuffer depth attach/detach, plus canvas
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object-drawing depth renderbuffer setup, also execute through tested dispatch
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contracts here and share the retained `legacy_gl_renderbuffer_dispatch` raw
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callback bridge. Renderer API render-pass color/depth/stencil
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clear-mask and clear-value mapping, and color-write-mask query tokens. `RTT` no longer
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spells GL enum names directly. `RTT` also exposes a retained RGBA8
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region-readback helper that uses the tested framebuffer readback dispatch for
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@@ -559,8 +561,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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`pp_renderer_gl` dispatch helpers. Retained `Canvas` active texture, fallback
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texture unbind, viewport/scissor execution, viewport and clear-color query,
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clear-color restore, and capability query/apply adapter endpoints now share
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`legacy_ui_gl_dispatch`; Canvas depth renderbuffer allocation/attachment/delete
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remains a separate retained renderer-resource bridge. `NodeCanvas` saved
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`legacy_ui_gl_dispatch`; Canvas and RTT depth renderbuffer
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allocation/attachment/delete now share `legacy_gl_renderbuffer_dispatch`
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while renderer-resource ownership remains retained. `NodeCanvas` saved
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viewport/clear-color query, density/offscreen color clear, and clear-color
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restore paths use the same helpers. `NodeCanvas` and `NodeStrokePreview` now share
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`legacy_ui_gl_dispatch` for active texture, texture unbind, viewport/scissor,
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File diff suppressed because one or more lines are too long
@@ -1152,7 +1152,8 @@ status used by `RTT::create`/`RTT::destroy` and framebuffer bind/restore paths,
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also live in `pp_renderer_gl`. Depth renderbuffer allocation/storage/delete and
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framebuffer depth attach/detach sequences used by retained `RTT` and canvas
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object-drawing helpers now execute through tested `pp_renderer_gl` dispatch
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contracts. 2D framebuffer-to-texture
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contracts and share the retained `legacy_gl_renderbuffer_dispatch` raw callback
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bridge. 2D framebuffer-to-texture
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copies used by canvas, transform, layer-conversion, panorama UI, brush preview,
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and CanvasLayer cube-face generation paths now route through a tested
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`pp_renderer_gl` copy dispatch via the retained target-aware framebuffer-copy
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@@ -1271,8 +1272,9 @@ query plus clear-color restore paths also use tested `pp_renderer_gl` dispatch
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helpers. The retained `Canvas` active-texture, fallback texture unbind,
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viewport/scissor execution, viewport and clear-color query, clear-color
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restore, and capability query/apply adapter endpoints now share
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`legacy_ui_gl_dispatch`; Canvas depth renderbuffer allocation/attachment/delete
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remains a separate retained renderer-resource bridge under DEBT-0036.
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`legacy_ui_gl_dispatch`; Canvas and RTT depth renderbuffer
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allocation/attachment/delete now share `legacy_gl_renderbuffer_dispatch` while
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resource lifetime ownership remains retained under DEBT-0036.
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`NodeCanvas` saved viewport/clear-color query, density target color clear, and
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clear-color restore paths use the same helpers. `NodeCanvas` and
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`NodeStrokePreview` now share that retained UI GL dispatch bridge for
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@@ -2539,9 +2541,12 @@ Results:
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viewport/clear-state queries from `src/canvas.cpp` and the frame clear path.
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Their active-texture selection, fallback 2D texture unbind, viewport/scissor
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execution, clear-color restore, and capability query/apply adapter endpoints
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now share `legacy_ui_gl_dispatch`; retained Canvas depth renderbuffer
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allocation/attachment/delete remains open as a renderer-resource bridge under
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DEBT-0036.
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now share `legacy_ui_gl_dispatch`.
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- Retained Canvas and RTT depth renderbuffer allocation, framebuffer depth
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attachment, and renderbuffer deletion now share
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`legacy_gl_renderbuffer_dispatch`, removing duplicated raw renderbuffer
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callbacks from `src/canvas.cpp` and `src/rtt.cpp` while resource lifetime
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ownership remains open under DEBT-0036.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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@@ -2571,7 +2576,7 @@ Results:
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viewport/clear/blend state, active texture units, readback format/type,
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framebuffer copy targets, and depth renderbuffer allocation plus framebuffer
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depth attach/detach through tested renderer GL backend dispatch contracts;
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`src/canvas.cpp` no longer contains raw `GL_*` constants.
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`src/canvas.cpp` no longer owns raw renderbuffer callbacks.
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- Retained Canvas, NodeCanvas, NodeStrokePreview, and HMD viewport/scissor/
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capability execution now compiles through the renderer GL backend dispatch
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adapters with `pp_legacy_paint_document`, `pp_panopainter_ui`, and
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@@ -2,6 +2,7 @@
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#include "log.h"
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#include "canvas.h"
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#include "app.h"
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#include "legacy_gl_renderbuffer_dispatch.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "texture.h"
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#include "node_progress_bar.h"
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@@ -188,84 +189,26 @@ bool query_canvas_capability(std::uint32_t state)
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return pp::legacy::ui_gl::query_capability(state, "Canvas");
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}
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void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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void delete_opengl_renderbuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void bind_opengl_renderbuffer(std::uint32_t target, std::uint32_t renderbuffer) noexcept
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{
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glBindRenderbuffer(static_cast<GLenum>(target), static_cast<GLuint>(renderbuffer));
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}
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void set_opengl_renderbuffer_storage(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept
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{
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glRenderbufferStorage(
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static_cast<GLenum>(target),
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static_cast<GLenum>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height));
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}
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void attach_opengl_framebuffer_renderbuffer(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept
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{
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glFramebufferRenderbuffer(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(renderbuffer_target),
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static_cast<GLuint>(renderbuffer));
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}
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GLuint allocate_canvas_depth_renderbuffer(int width, int height)
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{
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const auto result = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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return static_cast<GLuint>(pp::legacy::gl_renderbuffer::allocate_depth_renderbuffer(
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width,
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height,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = gen_opengl_renderbuffers,
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.bind_renderbuffer = bind_opengl_renderbuffer,
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.renderbuffer_storage = set_opengl_renderbuffer_storage,
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});
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if (!result.ok()) {
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LOG("OpenGL canvas depth renderbuffer allocation failed: %s", result.status().message);
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return 0U;
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}
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return static_cast<GLuint>(result.value());
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"OpenGL canvas depth renderbuffer allocation"));
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}
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void attach_canvas_depth_renderbuffer(GLuint renderbuffer)
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{
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const auto status = pp::renderer::gl::attach_opengl_depth_renderbuffer(
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pp::legacy::gl_renderbuffer::attach_depth_renderbuffer(
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static_cast<std::uint32_t>(renderbuffer),
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pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {
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.framebuffer_renderbuffer = attach_opengl_framebuffer_renderbuffer,
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});
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if (!status.ok())
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LOG("OpenGL canvas depth renderbuffer attachment failed: %s", status.message);
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"OpenGL canvas depth renderbuffer attachment");
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}
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void delete_canvas_renderbuffer(GLuint renderbuffer)
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{
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const auto status = pp::renderer::gl::delete_opengl_renderbuffer(
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pp::legacy::gl_renderbuffer::delete_renderbuffer(
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static_cast<std::uint32_t>(renderbuffer),
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pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {
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.delete_renderbuffers = delete_opengl_renderbuffers,
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});
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if (!status.ok())
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LOG("OpenGL canvas renderbuffer delete failed: %s", status.message);
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"OpenGL canvas renderbuffer delete");
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}
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}
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90
src/legacy_gl_renderbuffer_dispatch.h
Normal file
90
src/legacy_gl_renderbuffer_dispatch.h
Normal file
@@ -0,0 +1,90 @@
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#pragma once
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#include <cstdint>
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#include "log.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace pp::legacy::gl_renderbuffer {
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inline void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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inline void delete_opengl_renderbuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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inline void bind_opengl_renderbuffer(std::uint32_t target, std::uint32_t renderbuffer) noexcept
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{
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glBindRenderbuffer(static_cast<GLenum>(target), static_cast<GLuint>(renderbuffer));
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}
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inline void set_opengl_renderbuffer_storage(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept
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{
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glRenderbufferStorage(
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static_cast<GLenum>(target),
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static_cast<GLenum>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height));
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}
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inline void attach_opengl_framebuffer_renderbuffer(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept
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{
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glFramebufferRenderbuffer(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(renderbuffer_target),
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static_cast<GLuint>(renderbuffer));
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}
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inline std::uint32_t allocate_depth_renderbuffer(std::int32_t width, std::int32_t height, const char* context)
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{
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const auto result = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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width,
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height,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = gen_opengl_renderbuffers,
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.bind_renderbuffer = bind_opengl_renderbuffer,
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.renderbuffer_storage = set_opengl_renderbuffer_storage,
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});
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if (!result.ok()) {
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LOG("%s failed because: %s", context, result.status().message);
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return 0U;
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}
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return result.value();
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}
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inline void attach_depth_renderbuffer(std::uint32_t renderbuffer, const char* context)
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{
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const auto status = pp::renderer::gl::attach_opengl_depth_renderbuffer(
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renderbuffer,
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pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {
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.framebuffer_renderbuffer = attach_opengl_framebuffer_renderbuffer,
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});
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if (!status.ok())
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LOG("%s failed because: %s", context, status.message);
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}
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inline void delete_renderbuffer(std::uint32_t renderbuffer, const char* context)
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{
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const auto status = pp::renderer::gl::delete_opengl_renderbuffer(
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renderbuffer,
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pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {
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.delete_renderbuffers = delete_opengl_renderbuffers,
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});
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if (!status.ok())
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LOG("%s failed because: %s", context, status.message);
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}
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} // namespace pp::legacy::gl_renderbuffer
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70
src/rtt.cpp
70
src/rtt.cpp
@@ -3,6 +3,7 @@
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#include "rtt.h"
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#include "util.h"
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#include "app.h"
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#include "legacy_gl_renderbuffer_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include <cstdint>
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@@ -14,11 +15,6 @@ namespace {
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return static_cast<GLenum>(pp::renderer::gl::texture_2d_target());
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}
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[[nodiscard]] GLenum renderbuffer_target() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::renderbuffer_target());
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}
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[[nodiscard]] GLenum framebuffer_target() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
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@@ -120,34 +116,6 @@ void set_opengl_texture_parameter_f(std::uint32_t target, std::uint32_t paramete
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glTexParameterf(static_cast<GLenum>(target), static_cast<GLenum>(parameter), static_cast<GLfloat>(value));
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}
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void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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void delete_opengl_renderbuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void bind_opengl_renderbuffer(std::uint32_t target, std::uint32_t renderbuffer) noexcept
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{
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glBindRenderbuffer(static_cast<GLenum>(target), static_cast<GLuint>(renderbuffer));
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}
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void set_opengl_renderbuffer_storage(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept
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{
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glRenderbufferStorage(
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static_cast<GLenum>(target),
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static_cast<GLenum>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height));
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}
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void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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@@ -173,19 +141,6 @@ void attach_opengl_framebuffer_texture_2d(
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static_cast<GLint>(level));
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}
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void attach_opengl_framebuffer_renderbuffer(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept
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{
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glFramebufferRenderbuffer(
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static_cast<GLenum>(target),
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static_cast<GLenum>(attachment),
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static_cast<GLenum>(renderbuffer_target),
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static_cast<GLuint>(renderbuffer));
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}
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std::uint32_t check_opengl_framebuffer_status(std::uint32_t target) noexcept
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{
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return static_cast<std::uint32_t>(glCheckFramebufferStatus(static_cast<GLenum>(target)));
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@@ -400,13 +355,9 @@ void RTT::destroy()
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{
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if (rboID)
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{
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const auto status = pp::renderer::gl::delete_opengl_renderbuffer(
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pp::legacy::gl_renderbuffer::delete_renderbuffer(
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static_cast<std::uint32_t>(rboID),
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pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {
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.delete_renderbuffers = delete_opengl_renderbuffers,
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});
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if (!status.ok())
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LOG("RTT::destroy renderbuffer delete failed because: %s", status.message);
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"RTT::destroy renderbuffer delete");
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}
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if (texID)
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{
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@@ -587,21 +538,16 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format,
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// Create a renderbuffer object to store depth info
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if (depth_buffer)
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{
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const auto renderbuffer = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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const auto renderbuffer = pp::legacy::gl_renderbuffer::allocate_depth_renderbuffer(
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width,
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height,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = gen_opengl_renderbuffers,
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.bind_renderbuffer = bind_opengl_renderbuffer,
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.renderbuffer_storage = set_opengl_renderbuffer_storage,
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});
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if (!renderbuffer.ok())
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"RTT::create depth renderbuffer allocation");
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if (renderbuffer == 0U)
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{
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LOG("RTT::create depth renderbuffer allocation failed because: %s", renderbuffer.status().message);
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status = 0;
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return;
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}
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rboID = static_cast<GLuint>(renderbuffer.value());
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rboID = static_cast<GLuint>(renderbuffer);
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}
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// Create a framebuffer object
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@@ -613,7 +559,7 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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.framebuffer_texture_2d = attach_opengl_framebuffer_texture_2d,
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.framebuffer_renderbuffer = attach_opengl_framebuffer_renderbuffer,
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.framebuffer_renderbuffer = pp::legacy::gl_renderbuffer::attach_opengl_framebuffer_renderbuffer,
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.check_framebuffer_status = check_opengl_framebuffer_status,
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});
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if (!framebuffer.ok())
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