Share retained texture dispatch bridge
This commit is contained in:
242
src/legacy_gl_texture_dispatch.h
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242
src/legacy_gl_texture_dispatch.h
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#pragma once
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#include <cstdint>
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#include <span>
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#include "log.h"
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#include "renderer_gl/opengl_capabilities.h"
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namespace pp::legacy::gl_texture {
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inline void gen_opengl_textures(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenTextures(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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inline void delete_opengl_textures(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteTextures(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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inline void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noexcept
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{
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glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
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}
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inline void upload_opengl_texture_2d(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t internal_format,
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std::int32_t width,
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std::int32_t height,
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std::int32_t border,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept
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{
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glTexImage2D(
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static_cast<GLenum>(target),
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static_cast<GLint>(level),
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static_cast<GLint>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLint>(border),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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data);
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}
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inline void update_opengl_texture_2d_region(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept
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{
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glTexSubImage2D(
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static_cast<GLenum>(target),
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static_cast<GLint>(level),
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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data);
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}
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inline void set_opengl_texture_parameter_f(std::uint32_t target, std::uint32_t parameter, float value) noexcept
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{
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glTexParameterf(static_cast<GLenum>(target), static_cast<GLenum>(parameter), static_cast<GLfloat>(value));
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}
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inline void generate_opengl_mipmap(std::uint32_t target) noexcept
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{
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glGenerateMipmap(static_cast<GLenum>(target));
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}
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inline pp::renderer::gl::OpenGlTexture2DAllocationDispatch texture_2d_allocation_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DAllocationDispatch {
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.gen_textures = gen_opengl_textures,
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.bind_texture = bind_opengl_texture,
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.tex_image_2d = upload_opengl_texture_2d,
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};
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}
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inline pp::renderer::gl::OpenGlTextureCubeAllocationDispatch texture_cube_allocation_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTextureCubeAllocationDispatch {
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.gen_textures = gen_opengl_textures,
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.bind_texture = bind_opengl_texture,
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.tex_image_2d = upload_opengl_texture_2d,
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};
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}
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inline pp::renderer::gl::OpenGlTexture2DDeleteDispatch texture_delete_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DDeleteDispatch {
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.delete_textures = delete_opengl_textures,
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};
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}
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inline pp::renderer::gl::OpenGlTexture2DBindDispatch texture_bind_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DBindDispatch {
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.bind_texture = bind_opengl_texture,
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};
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}
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inline pp::renderer::gl::OpenGlTexture2DUpdateDispatch texture_update_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DUpdateDispatch {
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.bind_texture = bind_opengl_texture,
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.tex_sub_image_2d = update_opengl_texture_2d_region,
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};
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}
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inline pp::renderer::gl::OpenGlTexture2DParameterDispatch texture_parameter_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DParameterDispatch {
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.bind_texture = bind_opengl_texture,
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.tex_parameter_f = set_opengl_texture_parameter_f,
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};
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}
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inline pp::renderer::gl::OpenGlTexture2DMipmapDispatch texture_mipmap_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlTexture2DMipmapDispatch {
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.bind_texture = bind_opengl_texture,
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.generate_mipmap = generate_opengl_mipmap,
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};
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}
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inline std::uint32_t allocate_texture_2d(
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pp::renderer::gl::OpenGlTexture2DAllocation allocation,
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const char* context)
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{
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const auto result = pp::renderer::gl::allocate_opengl_texture_2d(allocation, texture_2d_allocation_dispatch());
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if (!result.ok()) {
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LOG("%s failed because: %s", context, result.status().message);
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return 0U;
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}
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return result.value();
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}
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inline std::uint32_t allocate_texture_cube(
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pp::renderer::gl::OpenGlTextureCubeAllocation allocation,
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const char* context)
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{
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const auto result = pp::renderer::gl::allocate_opengl_texture_cube(
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allocation,
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texture_cube_allocation_dispatch());
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if (!result.ok()) {
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LOG("%s failed because: %s", context, result.status().message);
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return 0U;
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}
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return result.value();
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}
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inline bool delete_texture_2d(std::uint32_t texture_id, const char* context)
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{
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const auto status = pp::renderer::gl::delete_opengl_texture_2d(texture_id, texture_delete_dispatch());
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if (!status.ok()) {
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LOG("%s failed because: %s", context, status.message);
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return false;
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}
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return true;
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}
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inline bool delete_texture_objects(std::span<const std::uint32_t> texture_ids, const char* context)
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{
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const auto status = pp::renderer::gl::delete_opengl_texture_objects(texture_ids, texture_delete_dispatch());
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if (!status.ok()) {
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LOG("%s failed because: %s", context, status.message);
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return false;
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}
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return true;
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}
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inline bool bind_texture_2d(std::uint32_t texture_id, const char* context)
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{
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const auto status = pp::renderer::gl::bind_opengl_texture_2d(texture_id, texture_bind_dispatch());
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if (!status.ok()) {
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LOG("%s failed because: %s", context, status.message);
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return false;
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}
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return true;
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}
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inline bool bind_texture_cube(std::uint32_t texture_id, const char* context)
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{
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const auto status = pp::renderer::gl::bind_opengl_texture_cube(texture_id, texture_bind_dispatch());
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if (!status.ok()) {
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LOG("%s failed because: %s", context, status.message);
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return false;
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}
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return true;
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}
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inline bool update_texture_2d(pp::renderer::gl::OpenGlTexture2DUpdate update, const char* context)
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{
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const auto status = pp::renderer::gl::update_opengl_texture_2d(update, texture_update_dispatch());
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if (!status.ok()) {
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LOG("%s failed because: %s", context, status.message);
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return false;
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}
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return true;
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}
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inline bool set_texture_2d_parameters(
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std::uint32_t texture_id,
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std::span<const pp::renderer::gl::OpenGlTextureParameter> parameters,
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const char* context)
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{
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const auto status = pp::renderer::gl::set_opengl_texture_2d_parameters(
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texture_id,
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parameters,
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texture_parameter_dispatch());
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if (!status.ok()) {
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LOG("%s failed because: %s", context, status.message);
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return false;
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}
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return true;
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}
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inline bool generate_texture_2d_mipmaps(std::uint32_t texture_id, const char* context)
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{
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const auto status = pp::renderer::gl::generate_opengl_texture_2d_mipmaps(
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texture_id,
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texture_mipmap_dispatch());
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if (!status.ok()) {
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LOG("%s failed because: %s", context, status.message);
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return false;
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}
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return true;
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}
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} // namespace pp::legacy::gl_texture
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