Share retained texture dispatch bridge
This commit is contained in:
153
src/texture.cpp
153
src/texture.cpp
@@ -3,78 +3,13 @@
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#include "texture.h"
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#include "util.h"
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#include "app.h"
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#include "legacy_gl_texture_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include <cstdint>
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namespace {
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void gen_opengl_textures(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenTextures(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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}
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void delete_opengl_textures(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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glDeleteTextures(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
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}
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void bind_opengl_texture(std::uint32_t target, std::uint32_t texture) noexcept
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{
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glBindTexture(static_cast<GLenum>(target), static_cast<GLuint>(texture));
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}
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void upload_opengl_texture_2d(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t internal_format,
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std::int32_t width,
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std::int32_t height,
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std::int32_t border,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept
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{
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glTexImage2D(
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static_cast<GLenum>(target),
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static_cast<GLint>(level),
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static_cast<GLint>(internal_format),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLint>(border),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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data);
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}
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void update_opengl_texture_2d_region(
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std::uint32_t target,
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std::int32_t level,
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std::int32_t x,
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std::int32_t y,
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std::int32_t width,
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std::int32_t height,
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std::uint32_t pixel_format,
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std::uint32_t component_type,
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const void* data) noexcept
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{
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glTexSubImage2D(
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static_cast<GLenum>(target),
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static_cast<GLint>(level),
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static_cast<GLint>(x),
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static_cast<GLint>(y),
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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static_cast<GLenum>(pixel_format),
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static_cast<GLenum>(component_type),
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data);
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}
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void generate_opengl_mipmap(std::uint32_t target) noexcept
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{
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glGenerateMipmap(static_cast<GLenum>(target));
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}
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void gen_opengl_framebuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenFramebuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
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@@ -227,24 +162,19 @@ bool TextureCube::create(int resolution) noexcept
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destroy();
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m_resolution = resolution;
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const auto format = pp::renderer::gl::texture_format_for_channel_count(4U);
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const auto texture = pp::renderer::gl::allocate_opengl_texture_cube(
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const auto texture = pp::legacy::gl_texture::allocate_texture_cube(
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pp::renderer::gl::OpenGlTextureCubeAllocation {
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.resolution = m_resolution,
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.internal_format = static_cast<std::int32_t>(format.internal_format),
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.pixel_format = format.pixel_format,
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.component_type = pp::renderer::gl::unsigned_byte_component_type(),
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},
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pp::renderer::gl::OpenGlTextureCubeAllocationDispatch {
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.gen_textures = gen_opengl_textures,
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.bind_texture = bind_opengl_texture,
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.tex_image_2d = upload_opengl_texture_2d,
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});
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if (!texture.ok())
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"TextureCube::create()");
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if (texture == 0U)
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{
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LOG("TextureCube::create() failed because: %s", texture.status().message);
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return;
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}
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m_cubetex_id = static_cast<GLuint>(texture.value());
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m_cubetex_id = static_cast<GLuint>(texture);
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});
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return m_cubetex_id != 0;
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}
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@@ -259,13 +189,9 @@ void TextureCube::destroy() noexcept
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for (std::size_t i = 0U; i < f.size(); ++i)
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texture_ids[i] = static_cast<std::uint32_t>(f[i]);
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texture_ids[f.size()] = static_cast<std::uint32_t>(id);
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const auto status = pp::renderer::gl::delete_opengl_texture_objects(
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pp::legacy::gl_texture::delete_texture_objects(
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texture_ids,
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pp::renderer::gl::OpenGlTexture2DDeleteDispatch {
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.delete_textures = delete_opengl_textures,
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});
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if (!status.ok())
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LOG("TextureCube::destroy() failed because: %s", status.message);
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"TextureCube::destroy()");
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});
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m_cubetex_id = 0;
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m_faces.fill(0);
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@@ -276,13 +202,9 @@ void TextureCube::destroy() noexcept
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void TextureCube::bind() const noexcept
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{
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assert(App::I->is_render_thread());
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const auto status = pp::renderer::gl::bind_opengl_texture_cube(
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pp::legacy::gl_texture::bind_texture_cube(
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static_cast<std::uint32_t>(m_cubetex_id),
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pp::renderer::gl::OpenGlTexture2DBindDispatch {
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.bind_texture = bind_opengl_texture,
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});
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if (!status.ok())
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LOG("TextureCube::bind() failed because: %s", status.message);
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"TextureCube::bind()");
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}
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bool TextureManager::load(const char* path, bool generate_mipmaps)
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@@ -344,7 +266,7 @@ Image Texture2D::get_image() const noexcept
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.pixels = ret.m_data.get(),
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},
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pp::renderer::gl::OpenGlTexture2DReadbackDispatch {
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.bind_texture = bind_opengl_texture,
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.bind_texture = pp::legacy::gl_texture::bind_opengl_texture,
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.gen_framebuffers = gen_opengl_framebuffers,
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.get_integer = query_opengl_integer,
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.bind_framebuffer = bind_opengl_framebuffer,
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@@ -413,7 +335,7 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
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destroy();
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const auto component_type = pp::renderer::gl::texture_upload_type_for_internal_format(
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static_cast<std::uint32_t>(internal_format));
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const auto texture = pp::renderer::gl::allocate_opengl_texture_2d(
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const auto texture = pp::legacy::gl_texture::allocate_texture_2d(
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pp::renderer::gl::OpenGlTexture2DAllocation {
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.width = width,
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.height = height,
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@@ -422,13 +344,8 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
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.component_type = component_type,
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.data = data,
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},
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pp::renderer::gl::OpenGlTexture2DAllocationDispatch {
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.gen_textures = gen_opengl_textures,
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.bind_texture = bind_opengl_texture,
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.tex_image_2d = upload_opengl_texture_2d,
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});
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if (!texture.ok()) {
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LOG("Texture2D::create() failed because: %s", texture.status().message);
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"Texture2D::create()");
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if (texture == 0U) {
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return;
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}
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@@ -436,7 +353,7 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
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m_height = height;
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m_format = format;
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m_iformat = internal_format;
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m_tex = static_cast<GLuint>(texture.value());
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m_tex = static_cast<GLuint>(texture);
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});
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return true;
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}
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@@ -458,14 +375,9 @@ void Texture2D::create_mipmaps()
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{
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App::I->render_task([this]
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{
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const auto status = pp::renderer::gl::generate_opengl_texture_2d_mipmaps(
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if (!pp::legacy::gl_texture::generate_texture_2d_mipmaps(
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static_cast<std::uint32_t>(m_tex),
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pp::renderer::gl::OpenGlTexture2DMipmapDispatch {
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.bind_texture = bind_opengl_texture,
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.generate_mipmap = generate_opengl_mipmap,
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});
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if (!status.ok()) {
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LOG("Texture2D::create_mipmaps() failed because: %s", status.message);
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"Texture2D::create_mipmaps()")) {
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return;
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}
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has_mips = true;
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@@ -515,13 +427,9 @@ void Texture2D::destroy()
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{
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App::I->render_task_async([id = m_tex]
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{
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const auto status = pp::renderer::gl::delete_opengl_texture_2d(
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pp::legacy::gl_texture::delete_texture_2d(
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static_cast<std::uint32_t>(id),
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pp::renderer::gl::OpenGlTexture2DDeleteDispatch {
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.delete_textures = delete_opengl_textures,
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});
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if (!status.ok())
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LOG("Texture2D::destroy() failed because: %s", status.message);
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"Texture2D::destroy()");
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});
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m_tex = 0;
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}
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@@ -530,32 +438,24 @@ void Texture2D::destroy()
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void Texture2D::bind() const
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{
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assert(App::I->is_render_thread());
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const auto status = pp::renderer::gl::bind_opengl_texture_2d(
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pp::legacy::gl_texture::bind_texture_2d(
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static_cast<std::uint32_t>(m_tex),
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pp::renderer::gl::OpenGlTexture2DBindDispatch {
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.bind_texture = bind_opengl_texture,
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});
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if (!status.ok())
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LOG("Texture2D::bind() failed because: %s", status.message);
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"Texture2D::bind()");
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}
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void Texture2D::unbind() const
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{
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assert(App::I->is_render_thread());
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const auto status = pp::renderer::gl::bind_opengl_texture_2d(
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pp::legacy::gl_texture::bind_texture_2d(
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0U,
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pp::renderer::gl::OpenGlTexture2DBindDispatch {
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.bind_texture = bind_opengl_texture,
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});
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if (!status.ok())
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LOG("Texture2D::unbind() failed because: %s", status.message);
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"Texture2D::unbind()");
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}
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void Texture2D::update(const uint8_t* data)
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{
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App::I->render_task([this, data]
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{
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const auto status = pp::renderer::gl::update_opengl_texture_2d(
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pp::legacy::gl_texture::update_texture_2d(
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pp::renderer::gl::OpenGlTexture2DUpdate {
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.texture_id = static_cast<std::uint32_t>(m_tex),
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.width = m_width,
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@@ -564,12 +464,7 @@ void Texture2D::update(const uint8_t* data)
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.component_type = pp::renderer::gl::unsigned_byte_component_type(),
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.data = data,
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},
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pp::renderer::gl::OpenGlTexture2DUpdateDispatch {
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.bind_texture = bind_opengl_texture,
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.tex_sub_image_2d = update_opengl_texture_2d_region,
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});
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if (!status.ok())
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LOG("Texture2D::update() failed because: %s", status.message);
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"Texture2D::update()");
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});
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}
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