Move pixel buffer mapping to renderer gl
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@@ -130,8 +130,9 @@ Known local toolchain state:
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upload-type mapping used by legacy `Texture2D` and `RTT` creation. It also
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`, RGBA8/RGBA32F
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readback formats and byte-count math used by `RTT` and `PBO` readbacks, and
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framebuffer status naming used by `RTT` diagnostics. It also owns and
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readback formats, byte-count math, and PBO pixel-buffer target/usage/access
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mapping used by `RTT` and `PBO` readbacks, and framebuffer status naming
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used by `RTT` diagnostics. It also owns and
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validates framebuffer blit color mask and linear/nearest filters used by
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`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
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render-target texture parameters used by `RTT::create`. It also validates
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@@ -390,11 +390,12 @@ OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. RGBA8/RGBA32F readback formats and byte-count math used by
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`RTT` and `PBO` readbacks now live in `pp_renderer_gl`. The framebuffer blit
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color mask and linear/nearest filter tokens used by `RTT::resize` and
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`RTT::copy`, plus the default render-target texture parameters used by
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`RTT::create`, also live in `pp_renderer_gl`.
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`RTT` diagnostics. RGBA8/RGBA32F readback formats, byte-count math, and PBO
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pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
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live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
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filter tokens used by `RTT::resize` and `RTT::copy`, plus the default
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render-target texture parameters used by `RTT::create`, also live in
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`pp_renderer_gl`.
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Mesh index-type and primitive-mode
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decisions used by legacy `Shape` drawing and the PanoPainter cube-face to
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OpenGL texture-target mapping used by `TextureCube` also live in
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@@ -648,9 +649,9 @@ Results:
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alignment, desktop GL core float support, GLES float/half-float extensions,
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, image channel-count format mapping including invalid counts, and
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RGBA8/RGBA32F readback format and byte-count mapping, framebuffer status
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names, framebuffer blit color mask and linear/nearest filters, plus Shape
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index-type and fill/stroke primitive mode mapping,
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RGBA8/RGBA32F readback format and byte-count mapping, PBO pixel-buffer
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target/usage/access mapping, framebuffer status names, framebuffer blit color
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mask and linear/nearest filters, plus Shape index-type and fill/stroke primitive mode mapping,
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PanoPainter cube-face texture-target order, and the linear clamp-to-edge
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render-target texture parameter set used by `RTT::create`.
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Sampler parameter validation covers wrap S/T/R plus min/mag filter ordering
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