Move pixel buffer mapping to renderer gl
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@@ -48,6 +48,10 @@ constexpr std::uint32_t gl_texture_wrap_t = 0x2803U;
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constexpr std::uint32_t gl_texture_wrap_r = 0x8072U;
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constexpr std::uint32_t gl_texture_border_color = 0x1004U;
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constexpr std::uint32_t gl_clamp_to_edge = 0x812FU;
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constexpr std::uint32_t gl_pixel_pack_buffer = 0x88EBU;
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constexpr std::uint32_t gl_pixel_unpack_buffer = 0x88ECU;
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constexpr std::uint32_t gl_stream_read = 0x88E1U;
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constexpr std::uint32_t gl_map_read_bit = 0x0001U;
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[[nodiscard]] bool contains(std::string_view text, std::string_view needle) noexcept
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{
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@@ -149,6 +153,26 @@ std::uint64_t readback_byte_count(
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return static_cast<std::uint64_t>(width) * height * format.bytes_per_pixel;
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}
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std::uint32_t pixel_pack_buffer_target() noexcept
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{
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return gl_pixel_pack_buffer;
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}
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std::uint32_t pixel_unpack_buffer_target() noexcept
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{
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return gl_pixel_unpack_buffer;
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}
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std::uint32_t pixel_buffer_stream_read_usage() noexcept
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{
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return gl_stream_read;
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}
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std::uint32_t pixel_buffer_map_read_access() noexcept
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{
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return gl_map_read_bit;
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}
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const char* framebuffer_status_name(std::uint32_t status) noexcept
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{
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switch (status) {
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@@ -50,6 +50,10 @@ struct OpenGlReadbackFormat {
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OpenGlReadbackFormat format,
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std::uint32_t width,
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std::uint32_t height) noexcept;
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[[nodiscard]] std::uint32_t pixel_pack_buffer_target() noexcept;
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[[nodiscard]] std::uint32_t pixel_unpack_buffer_target() noexcept;
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[[nodiscard]] std::uint32_t pixel_buffer_stream_read_usage() noexcept;
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[[nodiscard]] std::uint32_t pixel_buffer_map_read_access() noexcept;
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[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
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[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
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30
src/rtt.cpp
30
src/rtt.cpp
@@ -493,17 +493,18 @@ bool PBO::create(RTT& rtt) noexcept
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width = rtt.getWidth();
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height = rtt.getHeight();
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const auto readback = pp::renderer::gl::rgba8_readback_format();
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const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_pack_buffer_target());
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rtt.bindFramebuffer();
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glGenBuffers(1, &buffer_id);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_id);
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glBindBuffer(buffer_target, buffer_id);
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glBufferData(
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GL_PIXEL_PACK_BUFFER,
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buffer_target,
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static_cast<GLsizeiptr>(pp::renderer::gl::readback_byte_count(
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readback,
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static_cast<std::uint32_t>(width),
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static_cast<std::uint32_t>(height))),
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0,
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GL_STREAM_READ);
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static_cast<GLenum>(pp::renderer::gl::pixel_buffer_stream_read_usage()));
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glReadPixels(
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0,
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0,
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@@ -512,7 +513,7 @@ bool PBO::create(RTT& rtt) noexcept
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static_cast<GLenum>(readback.pixel_format),
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static_cast<GLenum>(readback.component_type),
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0);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glBindBuffer(buffer_target, 0);
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rtt.unbindFramebuffer();
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});
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return true;
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@@ -537,8 +538,9 @@ void PBO::destroy() noexcept
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void PBO::bind_read() noexcept
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{
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App::I->render_task([this] {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer_id);
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bound_slot = GL_PIXEL_UNPACK_BUFFER;
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const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_unpack_buffer_target());
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glBindBuffer(buffer_target, buffer_id);
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bound_slot = buffer_target;
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});
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}
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@@ -554,14 +556,15 @@ glm::uint8_t* PBO::map() noexcept
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{
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App::I->render_task([this] {
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const auto readback = pp::renderer::gl::rgba8_readback_format();
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_id);
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mapped_ptr = (GLubyte*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
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const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_pack_buffer_target());
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glBindBuffer(buffer_target, buffer_id);
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mapped_ptr = (GLubyte*)glMapBufferRange(buffer_target, 0,
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static_cast<GLsizeiptr>(pp::renderer::gl::readback_byte_count(
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readback,
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static_cast<std::uint32_t>(width),
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static_cast<std::uint32_t>(height))),
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GL_MAP_READ_BIT);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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static_cast<GLbitfield>(pp::renderer::gl::pixel_buffer_map_read_access()));
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glBindBuffer(buffer_target, 0);
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});
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return mapped_ptr;
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}
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@@ -569,8 +572,9 @@ glm::uint8_t* PBO::map() noexcept
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void PBO::unmap() noexcept
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{
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App::I->render_task([this] {
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_id);
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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const auto buffer_target = static_cast<GLenum>(pp::renderer::gl::pixel_pack_buffer_target());
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glBindBuffer(buffer_target, buffer_id);
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glUnmapBuffer(buffer_target);
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glBindBuffer(buffer_target, 0);
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});
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}
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