Move pixel buffer mapping to renderer gl
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@@ -50,6 +50,10 @@ struct OpenGlReadbackFormat {
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OpenGlReadbackFormat format,
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std::uint32_t width,
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std::uint32_t height) noexcept;
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[[nodiscard]] std::uint32_t pixel_pack_buffer_target() noexcept;
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[[nodiscard]] std::uint32_t pixel_unpack_buffer_target() noexcept;
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[[nodiscard]] std::uint32_t pixel_buffer_stream_read_usage() noexcept;
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[[nodiscard]] std::uint32_t pixel_buffer_map_read_access() noexcept;
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[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
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[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
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