Split retained legacy engine target
This commit is contained in:
@@ -221,12 +221,48 @@ endif()
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if(PP_BUILD_APP)
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if(WIN32)
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add_library(pp_legacy_app STATIC
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${PP_LEGACY_APP_SOURCES}
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add_library(pp_legacy_engine STATIC
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${PP_LEGACY_ENGINE_SOURCES}
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${PP_VENDOR_SOURCES})
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target_link_libraries(pp_legacy_engine
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PUBLIC
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pp_project_options
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PRIVATE
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pp_renderer_api
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pp_project_warnings)
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if(TARGET pp_renderer_gl)
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target_link_libraries(pp_legacy_engine PRIVATE pp_renderer_gl)
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endif()
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target_include_directories(pp_legacy_engine
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PUBLIC
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${PP_LEGACY_INCLUDE_DIRS})
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target_compile_definitions(pp_legacy_engine
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PUBLIC
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ENUM_BITFIELDS_NOT_SUPPORTED
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UNICODE
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_UNICODE
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_CRT_SECURE_NO_WARNINGS
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_SCL_SECURE_NO_WARNINGS
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_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING
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_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING
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_CONSOLE
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WITH_CURL=1)
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set_target_properties(pp_legacy_engine PROPERTIES
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VS_GLOBAL_CharacterSet "Unicode")
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target_precompile_headers(pp_legacy_engine PRIVATE src/pch.h)
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set_source_files_properties(${PP_VENDOR_SOURCES}
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PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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add_library(pp_legacy_app STATIC
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${PP_LEGACY_APP_SOURCES})
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target_link_libraries(pp_legacy_app
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PUBLIC
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pp_legacy_engine
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pp_project_options
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PRIVATE
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pp_renderer_api
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@@ -254,8 +290,6 @@ if(PP_BUILD_APP)
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VS_GLOBAL_CharacterSet "Unicode")
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target_precompile_headers(pp_legacy_app PRIVATE src/pch.h)
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set_source_files_properties(${PP_VENDOR_SOURCES}
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PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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add_library(pp_panopainter_ui STATIC
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${PP_PANOPAINTER_UI_SOURCES})
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@@ -1,4 +1,4 @@
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set(PP_LEGACY_APP_SOURCES
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set(PP_LEGACY_ENGINE_SOURCES
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src/abr.cpp
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src/action.cpp
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src/asset.cpp
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@@ -8,14 +8,25 @@ set(PP_LEGACY_APP_SOURCES
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src/canvas.cpp
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src/canvas_actions.cpp
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src/canvas_layer.cpp
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src/canvas_modes.cpp
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src/event.cpp
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src/font.cpp
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src/hmd.cpp
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src/image.cpp
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src/layout.cpp
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src/log.cpp
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src/mp4enc.cpp
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src/rtt.cpp
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src/serializer.cpp
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src/settings.cpp
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src/shader.cpp
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src/shape.cpp
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src/texture.cpp
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src/util.cpp
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src/wacom.cpp
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)
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set(PP_LEGACY_APP_SOURCES
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src/canvas_modes.cpp
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src/layout.cpp
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src/node.cpp
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src/node_border.cpp
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src/node_button.cpp
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@@ -36,14 +47,6 @@ set(PP_LEGACY_APP_SOURCES
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src/node_text.cpp
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src/node_text_input.cpp
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src/pch.cpp
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src/rtt.cpp
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src/serializer.cpp
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src/settings.cpp
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src/shader.cpp
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src/shape.cpp
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src/texture.cpp
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src/util.cpp
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src/wacom.cpp
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)
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set(PP_PANOPAINTER_APP_SOURCES
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@@ -10,7 +10,7 @@ Keep it updated as platform paths move to shared CMake targets.
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| Platform/Target | Current Entrypoint | Notes |
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| --- | --- | --- |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, legacy rendering/canvas/asset/runtime sources contained by `pp_legacy_engine`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` |
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| Windows AppX | `PanoPainterPackage/Package.appxmanifest`, `.wapproj` referenced by solution | Distribution packaging |
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| macOS | `PanoPainter-OSX/` project files and `Info.plist` | Uses `NSOpenGLView` today |
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| iOS | `PanoPainter/Info.plist`, related Apple sources | Uses OpenGL ES today |
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@@ -398,6 +398,10 @@ Known local toolchain state:
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Known warnings after the current CMake app build:
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- Legacy code/vendor warnings under `/W4`.
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- `pp_legacy_engine` intentionally contains retained vendor and legacy
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runtime sources for now, so it concentrates existing JPEG, SQLite, Yoga,
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poly2tri, Wacom, GLM/base64, and legacy canvas/render warnings until those
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dependencies move to cleaner component or vcpkg ownership.
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- `pp_panopainter_ui` currently surfaces existing legacy `Node`/`Serializer`
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header and static-analysis warnings while it still depends on
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`pp_legacy_app`; these should be reduced as the UI core/app UI boundary is
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@@ -147,6 +147,9 @@ option targets exist. The Windows desktop app builds through CMake as
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`PanoPainter` is only the executable/resource wrapper; Windows and vendor link
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dependencies now belong to the platform shell target, and Windows runtime
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payload deployment lives behind `cmake/PanoPainterRuntime.cmake`.
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`pp_legacy_engine` now contains the retained legacy rendering, canvas,
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asset/file, brush, tablet, video, serialization, and low-level runtime sources
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as an interim containment boundary while pure replacement components take over.
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`panopainter_app` is now a real static target that owns app orchestration
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sources, app version metadata, and version-header generation.
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`pp_panopainter_ui` now owns app-specific modal, dialog, panel, canvas,
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