fix stroke preview zoom, implement dest pick on ppbr export
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@@ -59,14 +59,15 @@
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<button id="header-open" text="Open" grow="1" height="100%"/>
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<button id="header-clear" text="Clear" grow="1" height="100%"/>
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</node>
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<border os="win,mac,android" color=".4" grow="1" pad="5" margin="10 0 0 0" justify="center">
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<border os="win,osx,android" color=".4" grow="1" pad="5" margin="10 0 0 0" justify="center">
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<node dir="row" align="center">
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<checkbox id="export-data" width="30" aspect-ratio="1" margin="0 5 0 0"/>
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<text text="Export data"/>
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<node grow="1"/>
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<button os="mac" id="pick-dest" text="Pick dest." pad="5"/>
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<button os="osx" id="pick-dest" text="Pick dest." pad="5"/>
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</node>
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<text color=".7" text-wrap-width="256" text="Save the generated preview images to a separete folder."/>
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<text id="dest-path" margin="5 0 0 0" text-wrap-width="256"/>
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</border>
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</node>
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<node grow="1" dir="col">
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@@ -606,6 +606,7 @@ void App::dialog_ppbr_export()
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info.email = dialog->txt_email->m_text;
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info.descr = dialog->txt_descr->m_text;
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info.header_image = dialog->m_header_image;
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info.dest_path = dialog->m_dest_path;
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if (dialog->export_check)
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info.export_data = dialog->export_check->checked;
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#if __IOS__
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@@ -28,6 +28,8 @@ void NodeDialogExportPPBR::init()
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void NodeDialogExportPPBR::init_controls()
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{
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m_title = find<NodeText>("title");
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m_dest_path_txt = find<NodeText>("dest-path");
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m_dest_path_txt->SetVisibility(false);
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btn_ok = find<NodeButton>("btn-ok");
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btn_cancel = find<NodeButton>("btn-cancel");
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btn_cancel->on_click = [this](Node*) {
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@@ -47,6 +49,15 @@ void NodeDialogExportPPBR::init_controls()
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btn_header_gen->on_click = [this] (Node*) {
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App::I->message_box("WIP", "This feature is not yet implemented.");
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};
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btn_pick_dest = find<NodeButton>("pick-dest");
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btn_pick_dest->on_click = [this] (Node*) {
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App::I->pick_dir([this](std::string path){
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m_dest_path = path;
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m_dest_path_txt->set_text(("Dest: " + path).c_str());
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m_dest_path_txt->SetVisibility(true);
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export_check->set_value(true);
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});
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};
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img_header = find<NodeImageTexture>("header-tex");
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txt_header_descr = find<NodeText>("header-descr");
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txt_author = find<NodeTextInput>("info-author");
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@@ -15,7 +15,9 @@ public:
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NodeButton* btn_header_open;
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NodeButton* btn_header_clear;
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NodeButton* btn_header_gen;
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NodeButton* btn_pick_dest;
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NodeText* m_title;
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NodeText* m_dest_path_txt;
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NodeImageTexture* img_header;
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std::shared_ptr<Image> m_header_image;
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NodeText* txt_header_descr;
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@@ -24,6 +26,7 @@ public:
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NodeTextInput* txt_url;
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NodeTextInput* txt_email;
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NodeCheckBox* export_check;
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std::string m_dest_path;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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@@ -698,9 +698,14 @@ bool NodePanelBrushPreset::export_ppbr(const std::string& path_in, const PPBRInf
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auto base = m[1].str();
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auto name = m[2].str();
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auto ext = m[3].str();
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std::string out_path = base + "/" + name + "_data";
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bool path_created = info_data.export_data ? Asset::create_dir(out_path) : false;
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#if __OSX__
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std::string out_path = info_data.dest_path + "/" + name + "_data";
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#else
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std::string out_path = base + "/" + name + "_data";
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#endif
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bool path_created = info_data.export_data && !out_path.empty() ? Asset::create_dir(out_path) : false;
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std::ofstream f(path, std::ios::binary);
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if (f.good())
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@@ -96,6 +96,7 @@ public:
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std::string descr;
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std::shared_ptr<Image> header_image;
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bool export_data;
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std::string dest_path;
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};
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Node* m_container;
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@@ -192,7 +192,7 @@ glm::vec4 NodeStrokePreview::stroke_draw_samples(std::array<vertex_t, 4>& P, Tex
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return glm::vec4(tex_pos, tex_pos + tex_sz);
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}
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std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(Stroke& stroke) const
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std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(Stroke& stroke, float zoom) const
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{
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std::vector<StrokeFrame> ret;
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StrokeSample prev = stroke.m_prev_sample;
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@@ -232,11 +232,11 @@ std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compu
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glm::vec2 mixer_bb_max(0, 0);
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for (int j = 0; j < 4; j++)
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{
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auto p = (xy(prev.pos) + App::I->zoom * s.scale * off_mix[j] * glm::orientate2(-s.angle));
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auto p = (xy(prev.pos) + zoom * s.scale * off_mix[j] * glm::orientate2(-s.angle));
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mixer_bb_min = glm::max({ 0, 0 }, glm::min(mixer_bb_min, p));
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mixer_bb_max = glm::min(mixer_sz, glm::max(mixer_bb_max, p));
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B[j].pos = glm::vec4(xy(s.pos) + App::I->zoom * s.scale * off[j] * glm::orientate2(-s.angle) - glm::vec2(0, 1), 1, 1);
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B[j].pos = glm::vec4(xy(s.pos) + zoom * s.scale * off[j] * glm::orientate2(-s.angle) - glm::vec2(0, 1), 1, 1);
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B[j].uvs2 = p / mixer_sz;
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}
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@@ -260,6 +260,8 @@ void NodeStrokePreview::draw_stroke_immediate()
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GLfloat cc[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
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float zoom = root()->m_zoom;
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glm::vec2 size = { m_rtt.getWidth(), m_rtt.getHeight() };
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glm::mat4 ortho_proj = glm::ortho<float>(0, size.x, 0, size.y, -1, 1);
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@@ -315,13 +317,13 @@ void NodeStrokePreview::draw_stroke_immediate()
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{
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float min_pad = size.x * 0.05f;
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float pad = (5.f + glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, min_pad)) * App::I->zoom;
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float pad = (5.f + glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, min_pad)) * zoom;
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if (b->m_tip_size_pressure)
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pad = min_pad * App::I->zoom;
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pad = min_pad * zoom;
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if (!glm::isnan(m_pad_override))
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pad = m_pad_override;
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float w = m_size.x * App::I->zoom;
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float h = m_size.y * App::I->zoom;
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float w = m_size.x * zoom;
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float h = m_size.y * zoom;
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std::vector<glm::vec2> kp = {
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{ pad, h / 2.f },
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{ w / 2.f, 0 },
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@@ -374,7 +376,7 @@ void NodeStrokePreview::draw_stroke_immediate()
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dual_brush->m_tip_texture ?
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dual_brush->m_tip_texture->bind() :
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glBindTexture(GL_TEXTURE_2D, 0);
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auto frames_dual = stroke_draw_compute(m_dual_stroke);
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auto frames_dual = stroke_draw_compute(m_dual_stroke, zoom);
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for (auto& f : frames_dual)
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{
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ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
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@@ -407,7 +409,7 @@ void NodeStrokePreview::draw_stroke_immediate()
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE3);
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m_rtt_mixer.bindTexture();
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auto frames = stroke_draw_compute(m_stroke);
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auto frames = stroke_draw_compute(m_stroke, zoom);
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m_rtt.clear();
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for (auto& f : frames)
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{
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@@ -50,7 +50,7 @@ public:
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void stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz);
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// return rect {origin, size}
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glm::vec4 stroke_draw_samples(std::array<vertex_t, 4>& P, Texture2D& blend_tex);
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std::vector<StrokeFrame> stroke_draw_compute(Stroke& stroke) const;
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std::vector<StrokeFrame> stroke_draw_compute(Stroke& stroke, float zoom) const;
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void draw_stroke();
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void draw_stroke_immediate();
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Image render_to_image();
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