fix stroke preview zoom, implement dest pick on ppbr export

This commit is contained in:
2019-09-23 22:31:28 +02:00
parent cfdf428a9b
commit 4806a3e8f6
8 changed files with 38 additions and 14 deletions

View File

@@ -59,14 +59,15 @@
<button id="header-open" text="Open" grow="1" height="100%"/>
<button id="header-clear" text="Clear" grow="1" height="100%"/>
</node>
<border os="win,mac,android" color=".4" grow="1" pad="5" margin="10 0 0 0" justify="center">
<border os="win,osx,android" color=".4" grow="1" pad="5" margin="10 0 0 0" justify="center">
<node dir="row" align="center">
<checkbox id="export-data" width="30" aspect-ratio="1" margin="0 5 0 0"/>
<text text="Export data"/>
<node grow="1"/>
<button os="mac" id="pick-dest" text="Pick dest." pad="5"/>
<button os="osx" id="pick-dest" text="Pick dest." pad="5"/>
</node>
<text color=".7" text-wrap-width="256" text="Save the generated preview images to a separete folder."/>
<text id="dest-path" margin="5 0 0 0" text-wrap-width="256"/>
</border>
</node>
<node grow="1" dir="col">

View File

@@ -606,6 +606,7 @@ void App::dialog_ppbr_export()
info.email = dialog->txt_email->m_text;
info.descr = dialog->txt_descr->m_text;
info.header_image = dialog->m_header_image;
info.dest_path = dialog->m_dest_path;
if (dialog->export_check)
info.export_data = dialog->export_check->checked;
#if __IOS__

View File

@@ -28,6 +28,8 @@ void NodeDialogExportPPBR::init()
void NodeDialogExportPPBR::init_controls()
{
m_title = find<NodeText>("title");
m_dest_path_txt = find<NodeText>("dest-path");
m_dest_path_txt->SetVisibility(false);
btn_ok = find<NodeButton>("btn-ok");
btn_cancel = find<NodeButton>("btn-cancel");
btn_cancel->on_click = [this](Node*) {
@@ -47,6 +49,15 @@ void NodeDialogExportPPBR::init_controls()
btn_header_gen->on_click = [this] (Node*) {
App::I->message_box("WIP", "This feature is not yet implemented.");
};
btn_pick_dest = find<NodeButton>("pick-dest");
btn_pick_dest->on_click = [this] (Node*) {
App::I->pick_dir([this](std::string path){
m_dest_path = path;
m_dest_path_txt->set_text(("Dest: " + path).c_str());
m_dest_path_txt->SetVisibility(true);
export_check->set_value(true);
});
};
img_header = find<NodeImageTexture>("header-tex");
txt_header_descr = find<NodeText>("header-descr");
txt_author = find<NodeTextInput>("info-author");

View File

@@ -15,7 +15,9 @@ public:
NodeButton* btn_header_open;
NodeButton* btn_header_clear;
NodeButton* btn_header_gen;
NodeButton* btn_pick_dest;
NodeText* m_title;
NodeText* m_dest_path_txt;
NodeImageTexture* img_header;
std::shared_ptr<Image> m_header_image;
NodeText* txt_header_descr;
@@ -24,6 +26,7 @@ public:
NodeTextInput* txt_url;
NodeTextInput* txt_email;
NodeCheckBox* export_check;
std::string m_dest_path;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;

View File

@@ -698,9 +698,14 @@ bool NodePanelBrushPreset::export_ppbr(const std::string& path_in, const PPBRInf
auto base = m[1].str();
auto name = m[2].str();
auto ext = m[3].str();
std::string out_path = base + "/" + name + "_data";
bool path_created = info_data.export_data ? Asset::create_dir(out_path) : false;
#if __OSX__
std::string out_path = info_data.dest_path + "/" + name + "_data";
#else
std::string out_path = base + "/" + name + "_data";
#endif
bool path_created = info_data.export_data && !out_path.empty() ? Asset::create_dir(out_path) : false;
std::ofstream f(path, std::ios::binary);
if (f.good())

View File

@@ -96,6 +96,7 @@ public:
std::string descr;
std::shared_ptr<Image> header_image;
bool export_data;
std::string dest_path;
};
Node* m_container;

View File

@@ -192,7 +192,7 @@ glm::vec4 NodeStrokePreview::stroke_draw_samples(std::array<vertex_t, 4>& P, Tex
return glm::vec4(tex_pos, tex_pos + tex_sz);
}
std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(Stroke& stroke) const
std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(Stroke& stroke, float zoom) const
{
std::vector<StrokeFrame> ret;
StrokeSample prev = stroke.m_prev_sample;
@@ -232,11 +232,11 @@ std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compu
glm::vec2 mixer_bb_max(0, 0);
for (int j = 0; j < 4; j++)
{
auto p = (xy(prev.pos) + App::I->zoom * s.scale * off_mix[j] * glm::orientate2(-s.angle));
auto p = (xy(prev.pos) + zoom * s.scale * off_mix[j] * glm::orientate2(-s.angle));
mixer_bb_min = glm::max({ 0, 0 }, glm::min(mixer_bb_min, p));
mixer_bb_max = glm::min(mixer_sz, glm::max(mixer_bb_max, p));
B[j].pos = glm::vec4(xy(s.pos) + App::I->zoom * s.scale * off[j] * glm::orientate2(-s.angle) - glm::vec2(0, 1), 1, 1);
B[j].pos = glm::vec4(xy(s.pos) + zoom * s.scale * off[j] * glm::orientate2(-s.angle) - glm::vec2(0, 1), 1, 1);
B[j].uvs2 = p / mixer_sz;
}
@@ -260,6 +260,8 @@ void NodeStrokePreview::draw_stroke_immediate()
GLfloat cc[4];
glGetIntegerv(GL_VIEWPORT, vp);
glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
float zoom = root()->m_zoom;
glm::vec2 size = { m_rtt.getWidth(), m_rtt.getHeight() };
glm::mat4 ortho_proj = glm::ortho<float>(0, size.x, 0, size.y, -1, 1);
@@ -315,13 +317,13 @@ void NodeStrokePreview::draw_stroke_immediate()
{
float min_pad = size.x * 0.05f;
float pad = (5.f + glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, min_pad)) * App::I->zoom;
float pad = (5.f + glm::max(glm::min(m_stroke.m_max_size, m_brush->m_tip_size) / 2.f, min_pad)) * zoom;
if (b->m_tip_size_pressure)
pad = min_pad * App::I->zoom;
pad = min_pad * zoom;
if (!glm::isnan(m_pad_override))
pad = m_pad_override;
float w = m_size.x * App::I->zoom;
float h = m_size.y * App::I->zoom;
float w = m_size.x * zoom;
float h = m_size.y * zoom;
std::vector<glm::vec2> kp = {
{ pad, h / 2.f },
{ w / 2.f, 0 },
@@ -374,7 +376,7 @@ void NodeStrokePreview::draw_stroke_immediate()
dual_brush->m_tip_texture ?
dual_brush->m_tip_texture->bind() :
glBindTexture(GL_TEXTURE_2D, 0);
auto frames_dual = stroke_draw_compute(m_dual_stroke);
auto frames_dual = stroke_draw_compute(m_dual_stroke, zoom);
for (auto& f : frames_dual)
{
ShaderManager::u_vec4(kShaderUniform::Col, { 0, 0, 0, 1 });
@@ -407,7 +409,7 @@ void NodeStrokePreview::draw_stroke_immediate()
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE3);
m_rtt_mixer.bindTexture();
auto frames = stroke_draw_compute(m_stroke);
auto frames = stroke_draw_compute(m_stroke, zoom);
m_rtt.clear();
for (auto& f : frames)
{

View File

@@ -50,7 +50,7 @@ public:
void stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz);
// return rect {origin, size}
glm::vec4 stroke_draw_samples(std::array<vertex_t, 4>& P, Texture2D& blend_tex);
std::vector<StrokeFrame> stroke_draw_compute(Stroke& stroke) const;
std::vector<StrokeFrame> stroke_draw_compute(Stroke& stroke, float zoom) const;
void draw_stroke();
void draw_stroke_immediate();
Image render_to_image();