Add renderer draw descriptor contract
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@@ -288,16 +288,18 @@ Known local toolchain state:
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backend-owned resource creation, command order, render-pass color/depth/
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stencil clear intent, scissor state, depth state, blend state, texture-slot
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binding, sampler-state binding, texture-upload byte counts,
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shader-uniform writes, readback bounds, frame-capture sources, destination
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buffer sizes, and render-target blit regions, records
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shader-uniform writes, explicit draw descriptor ranges, readback bounds,
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frame-capture sources, destination buffer sizes, and render-target blit
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regions, records
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render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
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sampler-bind/upload/readback/frame-capture/blit commands, draw mesh inputs,
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and records trace markers without a window or GL context.
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sampler-bind/draw/upload/readback/frame-capture/blit commands, draw mesh
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inputs, explicit draw ranges, and records trace markers without a window or
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GL context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation, including render-pass/depth-clear counts, scissor/depth/blend/
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shader-uniform/texture-bind/sampler-bind/upload/readback/frame-capture/blit
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command and byte totals, backend resource creation counts, plus draw
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vertex/index totals, and is covered by
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descriptor vertex/index totals, and is covered by
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`pano_cli_record_render_smoke` plus
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`pano_cli_record_render_rejects_oversized_target`.
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- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
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