Add renderer draw descriptor contract

This commit is contained in:
2026-06-02 16:27:28 +02:00
parent 58f163788b
commit 483bbb4a9c
8 changed files with 157 additions and 31 deletions

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@@ -288,16 +288,18 @@ Known local toolchain state:
backend-owned resource creation, command order, render-pass color/depth/
stencil clear intent, scissor state, depth state, blend state, texture-slot
binding, sampler-state binding, texture-upload byte counts,
shader-uniform writes, readback bounds, frame-capture sources, destination
buffer sizes, and render-target blit regions, records
shader-uniform writes, explicit draw descriptor ranges, readback bounds,
frame-capture sources, destination buffer sizes, and render-target blit
regions, records
render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
sampler-bind/upload/readback/frame-capture/blit commands, draw mesh inputs,
and records trace markers without a window or GL context.
sampler-bind/draw/upload/readback/frame-capture/blit commands, draw mesh
inputs, explicit draw ranges, and records trace markers without a window or
GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including render-pass/depth-clear counts, scissor/depth/blend/
shader-uniform/texture-bind/sampler-bind/upload/readback/frame-capture/blit
command and byte totals, backend resource creation counts, plus draw
vertex/index totals, and is covered by
descriptor vertex/index totals, and is covered by
`pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`