Add renderer render pass clear contract

This commit is contained in:
2026-06-02 16:23:02 +02:00
parent 8232b0efc8
commit 58f163788b
9 changed files with 191 additions and 41 deletions

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@@ -285,18 +285,19 @@ Known local toolchain state:
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
legacy OpenGL implementation files.
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
backend-owned resource creation, command order, scissor state, depth state,
blend state, texture-slot binding, sampler-state binding, texture-upload byte
counts, shader-uniform writes, readback bounds, frame-capture sources,
destination buffer sizes, and render-target blit regions, records
render/scissor/depth/blend/shader-uniform/texture-bind/sampler-bind/upload/
readback/frame-capture/blit commands, draw mesh inputs, and records trace
markers without a window or GL context.
backend-owned resource creation, command order, render-pass color/depth/
stencil clear intent, scissor state, depth state, blend state, texture-slot
binding, sampler-state binding, texture-upload byte counts,
shader-uniform writes, readback bounds, frame-capture sources, destination
buffer sizes, and render-target blit regions, records
render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
sampler-bind/upload/readback/frame-capture/blit commands, draw mesh inputs,
and records trace markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including scissor/depth/blend/shader-uniform/texture-bind/
sampler-bind/upload/readback/frame-capture/blit command and byte totals,
backend resource creation counts, plus draw vertex/index totals, and is
covered by
automation, including render-pass/depth-clear counts, scissor/depth/blend/
shader-uniform/texture-bind/sampler-bind/upload/readback/frame-capture/blit
command and byte totals, backend resource creation counts, plus draw
vertex/index totals, and is covered by
`pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`

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@@ -724,10 +724,11 @@ Results:
validation, texture-upload byte-count validation, frame-capture byte-size and
command-order validation, render-target blit validation, texture-slot binding
validation, blend-state validation, scissor-state validation,
shader-uniform write validation, backend-neutral resource factory validation,
recording scissor/depth/blend/shader-uniform/texture/sampler-bind/upload/
readback/frame-capture/blit command capture, draw mesh-input capture, and
invalid catalog rejection.
render-pass color/depth/stencil clear validation, shader-uniform write
validation, backend-neutral resource factory validation, recording
render-pass clear/scissor/depth/blend/shader-uniform/texture/sampler-bind/
upload/readback/frame-capture/blit command capture, draw mesh-input capture,
and invalid catalog rejection.
- `pp_paint_renderer_compositor_tests` passed.
- `pp_ui_core_color_tests` passed.
- `pp_ui_core_layout_value_tests` passed.
@@ -822,20 +823,21 @@ Results:
implementation files.
- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
renderer-owned resource factory and
command-order/scissor-state/depth-state/blend-state/texture-bind/
sampler-bind/shader-uniform/texture-upload/readback/frame-capture/blit
validation; it creates validated textures, render targets, shaders, meshes,
and readback buffers, then records commands, trace markers, scissor state,
depth state, blend state, shader uniform writes, texture/sampler binds, draw
mesh inputs, uploads/readbacks, frame captures, and render-target blits,
giving automation a backend-neutral render path that does not require a
window or GL context.
command-order/render-pass-clear/scissor-state/depth-state/blend-state/
texture-bind/sampler-bind/shader-uniform/texture-upload/readback/
frame-capture/blit validation; it creates validated textures, render targets,
shaders, meshes, and readback buffers, then records commands, trace markers,
render-pass color/depth/stencil clear intent, scissor state, depth state,
blend state, shader uniform writes, texture/sampler binds, draw mesh inputs,
uploads/readbacks, frame captures, and render-target blits, giving automation
a backend-neutral render path that does not require a window or GL context.
- `pano_cli record-render` exercises that headless recording renderer and emits
JSON command counts, resource creation counts, target dimensions, backend
name, trace/draw summary, and draw vertex/index totals, scissor/depth/
blend-state plus shader-uniform/texture/sampler-bind/upload/readback/
frame-capture/blit command/byte totals for agent automation, with an
expected-failure smoke for oversized render/readback targets.
name, trace/draw summary, render-pass/depth-clear counts, and draw
vertex/index totals, scissor/depth/blend-state plus shader-uniform/texture/
sampler-bind/upload/readback/frame-capture/blit command/byte totals for
agent automation, with an expected-failure smoke for oversized
render/readback targets.
- `pano_cli simulate-document-history` exercises pure document history
apply/undo/redo behavior and emits JSON layer/frame/history state for agent
automation.

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@@ -94,7 +94,7 @@ RecordingCommandContext::RecordingCommandContext(std::vector<RecordedRenderComma
pp::foundation::Status RecordingCommandContext::begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept
RenderPassDesc desc) noexcept
{
if (in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass is already active");
@@ -110,6 +110,11 @@ pp::foundation::Status RecordingCommandContext::begin_render_pass(
return size_status.status();
}
const auto render_pass_status = validate_render_pass_desc(desc);
if (!render_pass_status.ok()) {
return render_pass_status;
}
in_render_pass_ = true;
shader_bound_ = false;
mesh_bound_ = false;
@@ -117,7 +122,12 @@ pp::foundation::Status RecordingCommandContext::begin_render_pass(
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::begin_render_pass,
.target_desc = active_target_,
.clear_color = clear_color,
.clear_color_enabled = desc.clear_color_enabled,
.clear_color = desc.clear_color,
.clear_depth_enabled = desc.clear_depth_enabled,
.clear_depth = desc.clear_depth,
.clear_stencil_enabled = desc.clear_stencil_enabled,
.clear_stencil = desc.clear_stencil,
});
return pp::foundation::Status::success();
}

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@@ -30,7 +30,12 @@ enum class RecordedRenderCommandKind : std::uint8_t {
struct RecordedRenderCommand {
RecordedRenderCommandKind kind = RecordedRenderCommandKind::draw;
TextureDesc target_desc {};
bool clear_color_enabled = false;
ClearColor clear_color {};
bool clear_depth_enabled = false;
float clear_depth = 1.0F;
bool clear_stencil_enabled = false;
std::uint8_t clear_stencil = 0;
Viewport viewport {};
ScissorRect scissor {};
BlendState blend_state {};
@@ -107,7 +112,7 @@ public:
[[nodiscard]] pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept override;
RenderPassDesc desc) noexcept override;
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override;
[[nodiscard]] pp::foundation::Status set_scissor(ScissorRect scissor) noexcept override;
[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override;

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@@ -163,6 +163,27 @@ pp::foundation::Status validate_scissor(ScissorRect scissor, Extent2D target_ext
return pp::foundation::Status::success();
}
pp::foundation::Status validate_render_pass_desc(RenderPassDesc desc) noexcept
{
if (desc.clear_color_enabled
&& (!std::isfinite(desc.clear_color.r)
|| !std::isfinite(desc.clear_color.g)
|| !std::isfinite(desc.clear_color.b)
|| !std::isfinite(desc.clear_color.a))) {
return pp::foundation::Status::invalid_argument("render pass clear color must be finite");
}
if (desc.clear_depth_enabled && !std::isfinite(desc.clear_depth)) {
return pp::foundation::Status::invalid_argument("render pass clear depth must be finite");
}
if (desc.clear_depth_enabled && (desc.clear_depth < 0.0F || desc.clear_depth > 1.0F)) {
return pp::foundation::Status::out_of_range("render pass clear depth must be within 0..1");
}
return pp::foundation::Status::success();
}
pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept
{
switch (factor) {

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@@ -64,6 +64,15 @@ struct ClearColor {
float a = 0.0F;
};
struct RenderPassDesc {
bool clear_color_enabled = true;
ClearColor clear_color;
bool clear_depth_enabled = false;
float clear_depth = 1.0F;
bool clear_stencil_enabled = false;
std::uint8_t clear_stencil = 0;
};
enum class PrimitiveTopology : std::uint8_t {
triangles,
triangle_strip,
@@ -201,7 +210,7 @@ public:
virtual ~ICommandContext() = default;
[[nodiscard]] virtual pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept = 0;
RenderPassDesc desc) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_scissor(ScissorRect scissor) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_blend_state(BlendState state) noexcept = 0;
@@ -260,6 +269,7 @@ public:
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_scissor(ScissorRect scissor, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_render_pass_desc(RenderPassDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_op(BlendOp op) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_state(BlendState state) noexcept;

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@@ -365,7 +365,7 @@ if(TARGET pano_cli)
COMMAND pano_cli record-render --width 32 --height 16)
set_tests_properties(pano_cli_record_render_smoke PROPERTIES
LABELS "renderer;integration;desktop-fast"
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"createdResources\":6.*\"commands\":17.*\"drawCommands\":1.*\"drawVertices\":3.*\"drawIndices\":3.*\"scissorCommands\":1.*\"blendCommands\":1.*\"depthCommands\":1.*\"uniformCommands\":1.*\"uniformBytes\":64.*\"bindTextureCommands\":1.*\"bindSamplerCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"createdResources\":6.*\"commands\":17.*\"renderPasses\":1.*\"depthClears\":1.*\"stencilClears\":0.*\"drawCommands\":1.*\"drawVertices\":3.*\"drawIndices\":3.*\"scissorCommands\":1.*\"blendCommands\":1.*\"depthCommands\":1.*\"uniformCommands\":1.*\"uniformBytes\":64.*\"bindTextureCommands\":1.*\"bindSamplerCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
add_test(NAME pano_cli_record_render_rejects_oversized_target
COMMAND "${CMAKE_COMMAND}"

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@@ -5,6 +5,7 @@
#include <array>
#include <cstddef>
#include <limits>
#include <memory>
#include <new>
#include <string_view>
@@ -40,6 +41,7 @@ using pp::renderer::RecordingRenderDevice;
using pp::renderer::RecordingRenderTarget;
using pp::renderer::RecordingShaderProgram;
using pp::renderer::RecordingTexture2D;
using pp::renderer::RenderPassDesc;
using pp::renderer::SamplerAddressMode;
using pp::renderer::sampler_address_mode_name;
using pp::renderer::SamplerDesc;
@@ -72,6 +74,7 @@ using pp::renderer::validate_compare_op;
using pp::renderer::validate_depth_state;
using pp::renderer::validate_mesh_desc;
using pp::renderer::validate_readback_region;
using pp::renderer::validate_render_pass_desc;
using pp::renderer::validate_sampler_address_mode;
using pp::renderer::validate_sampler_desc;
using pp::renderer::validate_sampler_filter;
@@ -192,9 +195,14 @@ class FakeCommandContext final : public ICommandContext {
public:
[[nodiscard]] pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor) noexcept override
RenderPassDesc desc) noexcept override
{
const auto render_pass_status = validate_render_pass_desc(desc);
if (!render_pass_status.ok()) {
return render_pass_status;
}
in_render_pass = true;
last_render_pass_desc = desc;
return validate_extent(target.color_desc().extent);
}
@@ -405,6 +413,7 @@ public:
}
bool in_render_pass = false;
RenderPassDesc last_render_pass_desc {};
const char* shader_name = nullptr;
const char* last_uniform_name = nullptr;
std::size_t last_uniform_bytes = 0;
@@ -801,6 +810,50 @@ void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
PP_EXPECT(h, invalid_slot.code == StatusCode::out_of_range);
}
void validates_render_pass_descriptors(pp::tests::Harness& h)
{
const auto valid = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F },
.clear_depth_enabled = true,
.clear_depth = 0.5F,
.clear_stencil_enabled = true,
.clear_stencil = 7,
});
const auto no_clear = validate_render_pass_desc(RenderPassDesc {
.clear_color_enabled = false,
.clear_color = ClearColor {},
.clear_depth_enabled = false,
.clear_stencil_enabled = false,
});
const auto bad_color = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor {
.r = std::numeric_limits<float>::infinity(),
.g = 0.0F,
.b = 0.0F,
.a = 1.0F,
},
});
const auto nan_depth = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor {},
.clear_depth_enabled = true,
.clear_depth = std::numeric_limits<float>::quiet_NaN(),
});
const auto out_of_range_depth = validate_render_pass_desc(RenderPassDesc {
.clear_color = ClearColor {},
.clear_depth_enabled = true,
.clear_depth = 1.5F,
});
PP_EXPECT(h, valid.ok());
PP_EXPECT(h, no_clear.ok());
PP_EXPECT(h, !bad_color.ok());
PP_EXPECT(h, bad_color.code == StatusCode::invalid_argument);
PP_EXPECT(h, !nan_depth.ok());
PP_EXPECT(h, nan_depth.code == StatusCode::invalid_argument);
PP_EXPECT(h, !out_of_range_depth.ok());
PP_EXPECT(h, out_of_range_depth.code == StatusCode::out_of_range);
}
void validates_shader_program_descriptors(pp::tests::Harness& h)
{
constexpr char vertex_source[] = "#version 330 core\nvoid main(){}";
@@ -951,7 +1004,12 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
PP_EXPECT(h, device.trace_recorder.last_name == std::string_view("begin"));
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F }).ok());
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {
.clear_color = ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F },
.clear_depth_enabled = true,
.clear_depth = 0.75F,
})
.ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_scissor(ScissorRect { .enabled = true, .x = 4, .y = 5, .width = 16, .height = 8 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
@@ -1007,6 +1065,9 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
PP_EXPECT(h, device.context.last_blend_state.enabled);
PP_EXPECT(h, device.context.last_blend_state.source_color == BlendFactor::source_alpha);
PP_EXPECT(h, device.context.last_blend_state.destination_color == BlendFactor::one_minus_source_alpha);
PP_EXPECT(h, device.context.last_render_pass_desc.clear_color.a == 1.0F);
PP_EXPECT(h, device.context.last_render_pass_desc.clear_depth_enabled);
PP_EXPECT(h, device.context.last_render_pass_desc.clear_depth == 0.75F);
PP_EXPECT(h, device.context.last_depth_state.test_enabled);
PP_EXPECT(h, device.context.last_depth_state.write_enabled);
PP_EXPECT(h, device.context.last_depth_state.compare == CompareOp::less_or_equal);
@@ -1109,7 +1170,7 @@ void recording_renderer_records_shader_uniform_writes(pp::tests::Harness& h)
PP_EXPECT(h, !before_begin.ok());
PP_EXPECT(h, before_begin.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.begin_render_pass(target, ClearColor {}).ok());
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {}).ok());
const auto before_shader = context.set_shader_uniform("mvp", uniform_bytes);
PP_EXPECT(h, !before_shader.ok());
PP_EXPECT(h, before_shader.code == StatusCode::invalid_argument);
@@ -1163,7 +1224,14 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
device.trace()->marker("renderer", "frame");
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F }).ok());
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {
.clear_color = ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F },
.clear_depth_enabled = true,
.clear_depth = 1.0F,
.clear_stencil_enabled = true,
.clear_stencil = 7,
})
.ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_scissor(ScissorRect { .enabled = true, .x = 4, .y = 6, .width = 16, .height = 8 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
@@ -1201,7 +1269,12 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
PP_EXPECT(h, commands[0].name == std::string_view("frame"));
PP_EXPECT(h, commands[1].kind == RecordedRenderCommandKind::begin_render_pass);
PP_EXPECT(h, commands[1].target_desc.extent.width == 64U);
PP_EXPECT(h, commands[1].clear_color_enabled);
PP_EXPECT(h, commands[1].clear_color.a == 1.0F);
PP_EXPECT(h, commands[1].clear_depth_enabled);
PP_EXPECT(h, commands[1].clear_depth == 1.0F);
PP_EXPECT(h, commands[1].clear_stencil_enabled);
PP_EXPECT(h, commands[1].clear_stencil == 7U);
PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_viewport);
PP_EXPECT(h, commands[2].viewport.height == 32U);
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::set_scissor);
@@ -1350,12 +1423,21 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !sampler_before_begin.ok());
PP_EXPECT(h, sampler_before_begin.code == StatusCode::invalid_argument);
const auto invalid_target = context.begin_render_pass(non_render_target, ClearColor {});
const auto invalid_target = context.begin_render_pass(non_render_target, RenderPassDesc {});
PP_EXPECT(h, !invalid_target.ok());
PP_EXPECT(h, invalid_target.code == StatusCode::invalid_argument);
PP_EXPECT(h, device.commands().empty());
PP_EXPECT(h, context.begin_render_pass(target, ClearColor {}).ok());
const auto invalid_clear_depth = context.begin_render_pass(target, RenderPassDesc {
.clear_color = ClearColor {},
.clear_depth_enabled = true,
.clear_depth = -0.25F,
});
PP_EXPECT(h, !invalid_clear_depth.ok());
PP_EXPECT(h, invalid_clear_depth.code == StatusCode::out_of_range);
PP_EXPECT(h, device.commands().empty());
PP_EXPECT(h, context.begin_render_pass(target, RenderPassDesc {}).ok());
const auto upload_during_render_pass = context.upload_texture(
texture,
ReadbackRegion { .x = 0, .y = 0, .width = 1, .height = 1 },
@@ -1383,7 +1465,7 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !blit_during_render_pass.ok());
PP_EXPECT(h, blit_during_render_pass.code == StatusCode::invalid_argument);
const auto nested_begin = context.begin_render_pass(target, ClearColor {});
const auto nested_begin = context.begin_render_pass(target, RenderPassDesc {});
PP_EXPECT(h, !nested_begin.ok());
PP_EXPECT(h, nested_begin.code == StatusCode::invalid_argument);
@@ -1577,6 +1659,7 @@ int main()
harness.run("validates_depth_contract", validates_depth_contract);
harness.run("validates_sampler_contract", validates_sampler_contract);
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
harness.run("validates_render_pass_descriptors", validates_render_pass_descriptors);
harness.run("validates_shader_program_descriptors", validates_shader_program_descriptors);
harness.run("validates_shader_uniform_writes", validates_shader_uniform_writes);
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);

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@@ -2297,7 +2297,11 @@ int record_render(int argc, char** argv)
const auto begin_status = context.begin_render_pass(
*target.value(),
pp::renderer::ClearColor { .r = 0.0F, .g = 0.0F, .b = 0.0F, .a = 1.0F });
pp::renderer::RenderPassDesc {
.clear_color = pp::renderer::ClearColor { .r = 0.0F, .g = 0.0F, .b = 0.0F, .a = 1.0F },
.clear_depth_enabled = true,
.clear_depth = 1.0F,
});
if (!begin_status.ok()) {
print_error("record-render", begin_status.message);
return 2;
@@ -2435,6 +2439,9 @@ int record_render(int argc, char** argv)
std::size_t capture_commands = 0;
std::size_t blit_commands = 0;
std::size_t trace_markers = 0;
std::size_t render_passes = 0;
std::size_t depth_clears = 0;
std::size_t stencil_clears = 0;
std::uint64_t draw_vertices = 0;
std::uint64_t draw_indices = 0;
std::uint64_t uniform_bytes = 0;
@@ -2446,7 +2453,15 @@ int record_render(int argc, char** argv)
std::uint64_t blit_destination_bytes = 0;
const auto commands = device.commands();
for (const auto& command : commands) {
if (command.kind == pp::renderer::RecordedRenderCommandKind::draw) {
if (command.kind == pp::renderer::RecordedRenderCommandKind::begin_render_pass) {
++render_passes;
if (command.clear_depth_enabled) {
++depth_clears;
}
if (command.clear_stencil_enabled) {
++stencil_clears;
}
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::draw) {
++draw_commands;
draw_vertices += command.mesh_desc.vertex_count;
draw_indices += command.mesh_desc.index_count;
@@ -2492,6 +2507,9 @@ int record_render(int argc, char** argv)
<< ",\"format\":\"rgba8\"}"
<< ",\"createdResources\":" << created_resources
<< ",\"commands\":" << commands.size()
<< ",\"renderPasses\":" << render_passes
<< ",\"depthClears\":" << depth_clears
<< ",\"stencilClears\":" << stencil_clears
<< ",\"drawCommands\":" << draw_commands
<< ",\"drawVertices\":" << draw_vertices
<< ",\"drawIndices\":" << draw_indices