Add renderer shader uniform command

This commit is contained in:
2026-06-02 16:15:23 +02:00
parent 23c308db1b
commit 8232b0efc8
9 changed files with 189 additions and 21 deletions

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@@ -287,15 +287,16 @@ Known local toolchain state:
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
backend-owned resource creation, command order, scissor state, depth state,
blend state, texture-slot binding, sampler-state binding, texture-upload byte
counts, readback bounds, frame-capture sources, destination buffer sizes, and
render-target blit regions, records
render/scissor/depth/blend/texture-bind/sampler-bind/upload/readback/
frame-capture/blit commands, draw mesh inputs, and records trace markers
without a window or GL context.
counts, shader-uniform writes, readback bounds, frame-capture sources,
destination buffer sizes, and render-target blit regions, records
render/scissor/depth/blend/shader-uniform/texture-bind/sampler-bind/upload/
readback/frame-capture/blit commands, draw mesh inputs, and records trace
markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including scissor/depth/blend/texture-bind/sampler-bind/upload/
readback/frame-capture/blit command and byte totals, backend resource
creation counts, plus draw vertex/index totals, and is covered by
automation, including scissor/depth/blend/shader-uniform/texture-bind/
sampler-bind/upload/readback/frame-capture/blit command and byte totals,
backend resource creation counts, plus draw vertex/index totals, and is
covered by
`pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`

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@@ -724,9 +724,10 @@ Results:
validation, texture-upload byte-count validation, frame-capture byte-size and
command-order validation, render-target blit validation, texture-slot binding
validation, blend-state validation, scissor-state validation,
backend-neutral resource factory validation, recording
scissor/depth/blend/texture/sampler-bind/upload/readback/frame-capture/blit
command capture, draw mesh-input capture, and invalid catalog rejection.
shader-uniform write validation, backend-neutral resource factory validation,
recording scissor/depth/blend/shader-uniform/texture/sampler-bind/upload/
readback/frame-capture/blit command capture, draw mesh-input capture, and
invalid catalog rejection.
- `pp_paint_renderer_compositor_tests` passed.
- `pp_ui_core_color_tests` passed.
- `pp_ui_core_layout_value_tests` passed.
@@ -822,18 +823,19 @@ Results:
- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
renderer-owned resource factory and
command-order/scissor-state/depth-state/blend-state/texture-bind/
sampler-bind/texture-upload/readback/frame-capture/blit validation; it
creates validated textures, render targets, shaders, meshes, and readback
buffers, then records commands, trace markers, scissor state, depth state,
blend state, texture/sampler binds, draw mesh inputs, uploads/readbacks,
frame captures, and render-target blits, giving automation a backend-neutral
render path that does not require a window or GL context.
sampler-bind/shader-uniform/texture-upload/readback/frame-capture/blit
validation; it creates validated textures, render targets, shaders, meshes,
and readback buffers, then records commands, trace markers, scissor state,
depth state, blend state, shader uniform writes, texture/sampler binds, draw
mesh inputs, uploads/readbacks, frame captures, and render-target blits,
giving automation a backend-neutral render path that does not require a
window or GL context.
- `pano_cli record-render` exercises that headless recording renderer and emits
JSON command counts, resource creation counts, target dimensions, backend
name, trace/draw summary, and draw vertex/index totals, scissor/depth/
blend-state plus texture/sampler-bind/upload/readback/frame-capture/blit
command/byte totals for agent automation, with an expected-failure smoke for
oversized render/readback targets.
blend-state plus shader-uniform/texture/sampler-bind/upload/readback/
frame-capture/blit command/byte totals for agent automation, with an
expected-failure smoke for oversized render/readback targets.
- `pano_cli simulate-document-history` exercises pure document history
apply/undo/redo behavior and emits JSON layer/frame/history state for agent
automation.

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@@ -208,6 +208,30 @@ pp::foundation::Status RecordingCommandContext::bind_shader(IShaderProgram& shad
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::set_shader_uniform(
const char* name,
std::span<const std::byte> bytes) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
if (!shader_bound_) {
return pp::foundation::Status::invalid_argument("shader must be bound before setting uniforms");
}
const auto status = validate_shader_uniform_write(name, bytes);
if (!status.ok()) {
return status;
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::set_shader_uniform,
.uniform_bytes = static_cast<std::uint64_t>(bytes.size()),
.name = name,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept
@@ -574,6 +598,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
return "set_depth_state";
case RecordedRenderCommandKind::bind_shader:
return "bind_shader";
case RecordedRenderCommandKind::set_shader_uniform:
return "set_shader_uniform";
case RecordedRenderCommandKind::bind_texture:
return "bind_texture";
case RecordedRenderCommandKind::bind_sampler:

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@@ -14,6 +14,7 @@ enum class RecordedRenderCommandKind : std::uint8_t {
set_blend_state,
set_depth_state,
bind_shader,
set_shader_uniform,
bind_texture,
bind_sampler,
bind_mesh,
@@ -50,6 +51,7 @@ struct RecordedRenderCommand {
std::uint64_t capture_bytes = 0;
std::uint64_t blit_source_bytes = 0;
std::uint64_t blit_destination_bytes = 0;
std::uint64_t uniform_bytes = 0;
const char* component = "";
const char* name = "";
};
@@ -111,6 +113,9 @@ public:
[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override;
[[nodiscard]] pp::foundation::Status set_depth_state(DepthState state) noexcept override;
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
[[nodiscard]] pp::foundation::Status set_shader_uniform(
const char* name,
std::span<const std::byte> bytes) noexcept override;
[[nodiscard]] pp::foundation::Status bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept override;

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@@ -348,6 +348,25 @@ pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noex
return pp::foundation::Status::success();
}
pp::foundation::Status validate_shader_uniform_write(
const char* name,
std::span<const std::byte> bytes) noexcept
{
if (is_empty_c_string(name)) {
return pp::foundation::Status::invalid_argument("shader uniform name must not be empty");
}
if (bytes.empty()) {
return pp::foundation::Status::invalid_argument("shader uniform bytes must not be empty");
}
if (bytes.size() > max_shader_uniform_bytes) {
return pp::foundation::Status::out_of_range("shader uniform bytes exceed the configured limit");
}
return pp::foundation::Status::success();
}
pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept
{
const auto extent_status = validate_extent(desc.extent);

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@@ -14,6 +14,7 @@ constexpr std::uint32_t max_mesh_vertices = 16777216;
constexpr std::uint32_t max_texture_slots = 32;
constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
constexpr std::size_t max_shader_source_bytes = 4ULL * 1024ULL * 1024ULL;
constexpr std::size_t max_shader_uniform_bytes = 64ULL * 1024ULL;
enum class TextureFormat : std::uint8_t {
rgba8,
@@ -206,6 +207,9 @@ public:
[[nodiscard]] virtual pp::foundation::Status set_blend_state(BlendState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_depth_state(DepthState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_shader_uniform(
const char* name,
std::span<const std::byte> bytes) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept = 0;
@@ -267,6 +271,9 @@ public:
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_uniform_write(
const char* name,
std::span<const std::byte> bytes) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> readback_byte_size(
TextureDesc desc,

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@@ -365,7 +365,7 @@ if(TARGET pano_cli)
COMMAND pano_cli record-render --width 32 --height 16)
set_tests_properties(pano_cli_record_render_smoke PROPERTIES
LABELS "renderer;integration;desktop-fast"
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"createdResources\":6.*\"commands\":16.*\"drawCommands\":1.*\"drawVertices\":3.*\"drawIndices\":3.*\"scissorCommands\":1.*\"blendCommands\":1.*\"depthCommands\":1.*\"bindTextureCommands\":1.*\"bindSamplerCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"createdResources\":6.*\"commands\":17.*\"drawCommands\":1.*\"drawVertices\":3.*\"drawIndices\":3.*\"scissorCommands\":1.*\"blendCommands\":1.*\"depthCommands\":1.*\"uniformCommands\":1.*\"uniformBytes\":64.*\"bindTextureCommands\":1.*\"bindSamplerCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
add_test(NAME pano_cli_record_render_rejects_oversized_target
COMMAND "${CMAKE_COMMAND}"

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@@ -52,6 +52,7 @@ using pp::renderer::TextureDesc;
using pp::renderer::TextureFormat;
using pp::renderer::Viewport;
using pp::renderer::max_shader_source_bytes;
using pp::renderer::max_shader_uniform_bytes;
using pp::renderer::max_texture_dimension;
using pp::renderer::max_texture_slots;
using pp::renderer::panopainter_shader_catalog;
@@ -77,6 +78,7 @@ using pp::renderer::validate_sampler_filter;
using pp::renderer::validate_scissor;
using pp::renderer::validate_shader_catalog;
using pp::renderer::validate_shader_program_desc;
using pp::renderer::validate_shader_uniform_write;
using pp::renderer::validate_texture_slot;
using pp::renderer::validate_viewport;
@@ -223,6 +225,24 @@ public:
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status set_shader_uniform(
const char* name,
std::span<const std::byte> bytes) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_shader_uniform_write(name, bytes);
if (!status.ok()) {
return status;
}
last_uniform_name = name;
last_uniform_bytes = bytes.size();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override
{
if (!in_render_pass) {
@@ -386,6 +406,8 @@ public:
bool in_render_pass = false;
const char* shader_name = nullptr;
const char* last_uniform_name = nullptr;
std::size_t last_uniform_bytes = 0;
ScissorRect last_scissor {};
BlendState last_blend_state {};
DepthState last_depth_state {};
@@ -829,6 +851,30 @@ void validates_shader_program_descriptors(pp::tests::Harness& h)
PP_EXPECT(h, excessive_source_status.code == StatusCode::out_of_range);
}
void validates_shader_uniform_writes(pp::tests::Harness& h)
{
const std::array<std::byte, 64> matrix_bytes {};
const std::array<std::byte, 1> one_byte {};
static const std::array<std::byte, max_shader_uniform_bytes + 1U> excessive_bytes {};
PP_EXPECT(h, validate_shader_uniform_write("mvp", matrix_bytes).ok());
PP_EXPECT(h, validate_shader_uniform_write("opacity", one_byte).ok());
const auto null_name = validate_shader_uniform_write(nullptr, matrix_bytes);
const auto empty_name = validate_shader_uniform_write("", matrix_bytes);
const auto empty_bytes = validate_shader_uniform_write("mvp", std::span<const std::byte> {});
const auto excessive = validate_shader_uniform_write("mvp", excessive_bytes);
PP_EXPECT(h, !null_name.ok());
PP_EXPECT(h, null_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_name.ok());
PP_EXPECT(h, empty_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_bytes.ok());
PP_EXPECT(h, empty_bytes.code == StatusCode::invalid_argument);
PP_EXPECT(h, !excessive.ok());
PP_EXPECT(h, excessive.code == StatusCode::out_of_range);
}
void validates_panopainter_shader_catalog(pp::tests::Harness& h)
{
const auto catalog = panopainter_shader_catalog();
@@ -895,6 +941,7 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
FakeTexture texture;
FakeReadbackBuffer readback_buffer(64U * 32U * 4U);
const std::array<std::byte, 80> upload_bytes {};
const std::array<std::byte, 64> uniform_bytes {};
FakeShaderProgram shader;
FakeMesh mesh;
@@ -920,6 +967,7 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
})
.ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.set_shader_uniform("mvp", uniform_bytes).ok());
PP_EXPECT(h, context.bind_texture(2, texture).ok());
PP_EXPECT(h, context.bind_sampler(2, SamplerDesc {
.min_filter = SamplerFilter::linear,
@@ -962,6 +1010,8 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
PP_EXPECT(h, device.context.last_depth_state.test_enabled);
PP_EXPECT(h, device.context.last_depth_state.write_enabled);
PP_EXPECT(h, device.context.last_depth_state.compare == CompareOp::less_or_equal);
PP_EXPECT(h, device.context.last_uniform_name == std::string_view("mvp"));
PP_EXPECT(h, device.context.last_uniform_bytes == 64U);
PP_EXPECT(h, device.context.last_texture_slot == 2U);
PP_EXPECT(h, device.context.last_texture_bytes == 8192U);
PP_EXPECT(h, device.context.last_sampler_slot == 2U);
@@ -1043,6 +1093,49 @@ void render_devices_create_validated_resources(pp::tests::Harness& h)
PP_EXPECT(h, bad_readback.status().code == StatusCode::invalid_argument);
}
void recording_renderer_records_shader_uniform_writes(pp::tests::Harness& h)
{
RecordingRenderDevice device;
RecordingRenderTarget target(TextureDesc {
.extent = Extent2D { .width = 16, .height = 8 },
.format = TextureFormat::rgba8,
.render_target = true,
});
RecordingShaderProgram shader("uniform-shader");
const std::array<std::byte, 64> uniform_bytes {};
auto& context = device.immediate_context();
const auto before_begin = context.set_shader_uniform("mvp", uniform_bytes);
PP_EXPECT(h, !before_begin.ok());
PP_EXPECT(h, before_begin.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.begin_render_pass(target, ClearColor {}).ok());
const auto before_shader = context.set_shader_uniform("mvp", uniform_bytes);
PP_EXPECT(h, !before_shader.ok());
PP_EXPECT(h, before_shader.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.set_shader_uniform("mvp", uniform_bytes).ok());
const auto empty_name = context.set_shader_uniform("", uniform_bytes);
const auto empty_bytes = context.set_shader_uniform("mvp", std::span<const std::byte> {});
context.end_render_pass();
PP_EXPECT(h, !empty_name.ok());
PP_EXPECT(h, empty_name.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_bytes.ok());
PP_EXPECT(h, empty_bytes.code == StatusCode::invalid_argument);
const auto commands = device.commands();
PP_EXPECT(h, commands.size() == 4U);
PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::begin_render_pass);
PP_EXPECT(h, commands[1].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_shader_uniform);
PP_EXPECT(h, commands[2].name == std::string_view("mvp"));
PP_EXPECT(h, commands[2].uniform_bytes == 64U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[2].kind) == std::string_view("set_shader_uniform"));
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::end_render_pass);
}
void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
{
RecordingRenderDevice device;
@@ -1485,10 +1578,12 @@ int main()
harness.run("validates_sampler_contract", validates_sampler_contract);
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
harness.run("validates_shader_program_descriptors", validates_shader_program_descriptors);
harness.run("validates_shader_uniform_writes", validates_shader_uniform_writes);
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);
harness.run("rejects_invalid_shader_catalogs", rejects_invalid_shader_catalogs);
harness.run("renderer_interfaces_support_backend_neutral_dispatch", renderer_interfaces_support_backend_neutral_dispatch);
harness.run("render_devices_create_validated_resources", render_devices_create_validated_resources);
harness.run("recording_renderer_records_shader_uniform_writes", recording_renderer_records_shader_uniform_writes);
harness.run("recording_renderer_records_valid_command_sequences", recording_renderer_records_valid_command_sequences);
harness.run("recording_renderer_rejects_invalid_command_order_and_targets", recording_renderer_rejects_invalid_command_order_and_targets);
return harness.finish();

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@@ -2234,6 +2234,7 @@ int record_render(int argc, char** argv)
std::byte { 0xff },
std::byte { 0xff },
};
const std::array<std::byte, 64> uniform_mvp {};
static constexpr char shader_source[] = "void main() {}";
const auto shader = device.create_shader_program(pp::renderer::ShaderProgramDesc {
.debug_name = "pano-cli-record-render",
@@ -2322,6 +2323,7 @@ int record_render(int argc, char** argv)
}
const auto shader_status = context.bind_shader(*shader.value());
const auto uniform_status = context.set_shader_uniform("mvp", uniform_mvp);
const auto blend_status = context.set_blend_state(pp::renderer::BlendState {
.enabled = true,
.source_color = pp::renderer::BlendFactor::source_alpha,
@@ -2351,6 +2353,10 @@ int record_render(int argc, char** argv)
print_error("record-render", shader_status.message);
return 2;
}
if (!uniform_status.ok()) {
print_error("record-render", uniform_status.message);
return 2;
}
if (!blend_status.ok()) {
print_error("record-render", blend_status.message);
return 2;
@@ -2421,6 +2427,7 @@ int record_render(int argc, char** argv)
std::size_t scissor_commands = 0;
std::size_t blend_commands = 0;
std::size_t depth_commands = 0;
std::size_t uniform_commands = 0;
std::size_t bind_texture_commands = 0;
std::size_t bind_sampler_commands = 0;
std::size_t upload_commands = 0;
@@ -2430,6 +2437,7 @@ int record_render(int argc, char** argv)
std::size_t trace_markers = 0;
std::uint64_t draw_vertices = 0;
std::uint64_t draw_indices = 0;
std::uint64_t uniform_bytes = 0;
std::uint64_t upload_bytes = 0;
std::uint64_t bound_texture_bytes = 0;
std::uint64_t readback_bytes = 0;
@@ -2448,6 +2456,9 @@ int record_render(int argc, char** argv)
++blend_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::set_depth_state) {
++depth_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::set_shader_uniform) {
++uniform_commands;
uniform_bytes += command.uniform_bytes;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::bind_texture) {
++bind_texture_commands;
const auto bound_bytes = pp::renderer::texture_byte_size(command.texture_desc);
@@ -2487,6 +2498,8 @@ int record_render(int argc, char** argv)
<< ",\"scissorCommands\":" << scissor_commands
<< ",\"blendCommands\":" << blend_commands
<< ",\"depthCommands\":" << depth_commands
<< ",\"uniformCommands\":" << uniform_commands
<< ",\"uniformBytes\":" << uniform_bytes
<< ",\"bindTextureCommands\":" << bind_texture_commands
<< ",\"bindSamplerCommands\":" << bind_sampler_commands
<< ",\"boundTextureBytes\":" << bound_texture_bytes