Add renderer draw descriptor contract

This commit is contained in:
2026-06-02 16:27:28 +02:00
parent 58f163788b
commit 483bbb4a9c
8 changed files with 157 additions and 31 deletions

View File

@@ -157,6 +157,14 @@ struct MeshDesc {
PrimitiveTopology topology = PrimitiveTopology::triangles;
};
struct DrawDesc {
std::uint32_t first_vertex = 0;
std::uint32_t vertex_count = 0;
std::uint32_t first_index = 0;
std::uint32_t index_count = 0;
std::uint32_t instance_count = 1;
};
struct ShaderStageSource {
const char* entry_point = "main";
const char* source = nullptr;
@@ -226,7 +234,7 @@ public:
std::uint32_t slot,
SamplerDesc sampler) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_mesh(IMesh& mesh) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status draw() noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status draw(DrawDesc desc) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status read_texture(
ITexture2D& texture,
ReadbackRegion region,
@@ -279,6 +287,7 @@ public:
[[nodiscard]] pp::foundation::Status validate_sampler_address_mode(SamplerAddressMode mode) noexcept;
[[nodiscard]] pp::foundation::Status validate_sampler_desc(SamplerDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_draw_desc(MeshDesc mesh, DrawDesc draw) noexcept;
[[nodiscard]] pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_uniform_write(