fix color picker
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@@ -61,10 +61,12 @@ add_library(
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../engine/node_canvas.cpp
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../engine/node_checkbox.cpp
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../engine/node_color_quad.cpp
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../engine/node_colorwheel.cpp
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../engine/node_combobox.cpp
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../engine/node_dialog_browse.cpp
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../engine/node_dialog_cloud.cpp
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../engine/node_dialog_open.cpp
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../engine/node_dialog_picker.cpp
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../engine/node_dialog_layer_rename.cpp
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../engine/node_icon.cpp
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../engine/node_image.cpp
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@@ -4,6 +4,7 @@
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#include "node_dialog_open.h"
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#include "node_text.h"
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#include "node_progress_bar.h"
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#include "node_dialog_picker.h"
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using namespace ui;
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@@ -219,9 +220,11 @@ void App::init_sidebar()
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if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-color"))
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{
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button->on_click = [this, button](Node*) {
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panels->get_child_index(color.get()) == -1 ? panels->add_child(color) : panels->remove_child(color.get());
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panels->fix_scroll();
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button->set_color(panels->get_child_index(color.get()) == -1 ? color_button_normal : color_button_hlight);
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// panels->get_child_index(color.get()) == -1 ? panels->add_child(color) : panels->remove_child(color.get());
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// panels->fix_scroll();
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// button->set_color(panels->get_child_index(color.get()) == -1 ? color_button_normal : color_button_hlight);
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auto pick = layout[main_id]->add_child<NodeColorPicker>();
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pick->m_color_cur->m_color = ui::Canvas::I->m_current_brush.m_tip_color;
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};
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}
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if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-layer"))
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@@ -907,7 +907,7 @@ void ui::Canvas::export_equirectangular_thread(std::string file_path)
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m_tmp[i].clear({ 1, 1, 1, 1 });
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glActiveTexture(GL_TEXTURE0); // TODO: maybe remove this line
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m_sampler.bind(0);
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m_sampler_mask.bind(0);
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for (auto layer_index : m_order)
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{
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ShaderManager::u_float(kShaderUniform::Alpha, m_layers[layer_index].m_opacity);
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@@ -915,7 +915,7 @@ void ui::Canvas::export_equirectangular_thread(std::string file_path)
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m_plane.draw_fill();
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m_layers[layer_index].m_rtt[i].unbindTexture();
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}
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m_sampler.unbind();
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m_sampler_mask.unbind();
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// copy result to cubemap
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
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@@ -955,9 +955,9 @@ void ui::Canvas::export_equirectangular_thread(std::string file_path)
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
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m_sampler.bind(0);
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m_sampler_mask.bind(0);
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m_plane.draw_fill();
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m_sampler.unbind();
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m_sampler_mask.unbind();
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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m_latlong.unbindFramebuffer();
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{
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@@ -50,6 +50,7 @@ void NodePanelColor::set_color(glm::vec3 rgb)
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m_quad->m_value = glm::vec2(hsv.y, 1.f - hsv.z);
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m_quad->m_color = glm::vec4(rgb, 1);
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m_cursor = m_quad->m_value;
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m_base_color = glm::vec4(rgb, 1);
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}
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void NodePanelColor::added(Node* parent)
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