improve mouse events propagation

This commit is contained in:
2019-07-28 08:29:05 +02:00
parent ae5da7139c
commit 4ab35c6e9b
2 changed files with 14 additions and 3 deletions

View File

@@ -111,18 +111,19 @@ kEventResult Node::on_event(Event* e)
if (e->m_cat == kEventCategory::MouseEvent)
{
MouseEvent* me = static_cast<MouseEvent*>(e);
skip_children |= m_mouse_inside && !point_in_rect(me->m_pos, m_clip);
skip_children |= !m_mouse_inside && !point_in_rect(me->m_pos, m_clip);
}
skip_children |= (e->m_cat == kEventCategory::MouseEvent || e->m_cat == kEventCategory::GestureEvent) &&
(m_mouse_captured) && (root()->current_mouse_capture == this) && m_capture_children; // <-- THIS IS WRONG "!m_capture_children" is correct, but it breaks everything if changed
if (!m_display || glm::any(glm::lessThanEqual(zw(m_clip), { 0, 0 })))
return kEventResult::Available;
if (!skip_children)
{
auto children_copy = m_children; // make a copy for safety
// make a copy because any handler can change the children vector
auto children_copy = m_children;
for (auto it = children_copy.rbegin(); it != children_copy.rend(); ++it)
{
if ((*it)->on_event(e) == kEventResult::Consumed)

View File

@@ -210,6 +210,11 @@ NodeLayer* NodePanelLayer::add_layer(const char* name, bool add_history /*= true
l->on_selected = std::bind(&NodePanelLayer::handle_layer_selected, this, std::placeholders::_1);
l->on_visibility_changed = std::bind(&NodePanelLayer::handle_layer_visibility, this, std::placeholders::_1, std::placeholders::_2);
l->on_highlight = std::bind(&NodePanelLayer::handle_layer_highlight, this, std::placeholders::_1, std::placeholders::_2);
// reset selected state
for (const auto& c : m_layers_container->m_children)
((NodeLayer*)c.get())->m_selected = false;
if (m_current_layer)
m_current_layer->m_selected = false;
m_current_layer = l.get();
@@ -268,6 +273,11 @@ void NodePanelLayer::remove_layer(NodeLayer* layer, bool add_history /*= true*/)
m_layers_container->remove_child(layer);
m_layers.erase(it);
i = std::min<int>(i, (int)m_layers.size() - 1);
// reset selected state
for (const auto& c : m_layers_container->m_children)
((NodeLayer*)c.get())->m_selected = false;
m_current_layer = (NodeLayer*)m_layers_container->get_child_at(i);
m_current_layer->m_selected = true;