improve mouse events propagation
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@@ -210,6 +210,11 @@ NodeLayer* NodePanelLayer::add_layer(const char* name, bool add_history /*= true
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l->on_selected = std::bind(&NodePanelLayer::handle_layer_selected, this, std::placeholders::_1);
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l->on_visibility_changed = std::bind(&NodePanelLayer::handle_layer_visibility, this, std::placeholders::_1, std::placeholders::_2);
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l->on_highlight = std::bind(&NodePanelLayer::handle_layer_highlight, this, std::placeholders::_1, std::placeholders::_2);
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// reset selected state
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for (const auto& c : m_layers_container->m_children)
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((NodeLayer*)c.get())->m_selected = false;
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if (m_current_layer)
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m_current_layer->m_selected = false;
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m_current_layer = l.get();
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@@ -268,6 +273,11 @@ void NodePanelLayer::remove_layer(NodeLayer* layer, bool add_history /*= true*/)
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m_layers_container->remove_child(layer);
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m_layers.erase(it);
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i = std::min<int>(i, (int)m_layers.size() - 1);
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// reset selected state
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for (const auto& c : m_layers_container->m_children)
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((NodeLayer*)c.get())->m_selected = false;
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m_current_layer = (NodeLayer*)m_layers_container->get_child_at(i);
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m_current_layer->m_selected = true;
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