fix heightmap sun icon
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@@ -311,7 +311,7 @@ void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camer
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1.f, 1.f, -1.f, 1.f) *
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glm::scale(glm::vec3(100)) *
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//glm::scale(glm::vec3(100)) *
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glm::translate(glm::vec3(p2d, 0)) * glm::scale(glm::vec3(.1f * aspect_ratio, .1f, 1.f)));
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glActiveTexture(GL_TEXTURE0);
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m_sampler_linear.bind(0);
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