fix text bounds and cursor
This commit is contained in:
25
src/font.cpp
25
src/font.cpp
@@ -102,8 +102,11 @@ std::vector<TextMesh::Token> TextMesh::tokenize(const std::string& s, const Font
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float y = 0;
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for (char c : p)
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{
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c - f.start_char, &x, &y, &q, true);
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if (c >= 32 && c < 127) // visible ascii character
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{
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c - f.start_char, &x, &y, &q, true);
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}
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}
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ret.emplace_back(p, x * f.scale);
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}
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@@ -136,7 +139,7 @@ void TextMesh::update(kFont id, const std::string& text)
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auto& f = FontManager::get(id);
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float spacing = f.bounds.w - f.bounds.y;
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float avg_width = f.bounds.z - f.bounds.x;
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cur_box = glm::vec4(0, 0, 5, spacing);
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cur_box = glm::vec4(0, f.bounds.y, 5, avg_width);
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glm::vec2 bbmin(FLT_MAX);
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glm::vec2 bbmax(-FLT_MAX);
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@@ -157,12 +160,6 @@ void TextMesh::update(kFont id, const std::string& text)
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tokenize(text, f) :
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std::vector<Token>{ Token(text, 0.f) };
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if (parts.empty())
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{
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bbmin = { 0, -spacing * 0.5f };
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bbmax = { 1, +spacing * 0.5f };
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}
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for (auto p : parts)
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{
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if (max_width > 0 && (x + p.w) * f.scale > max_width)
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@@ -176,6 +173,7 @@ void TextMesh::update(kFont id, const std::string& text)
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{
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x = 0;
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y += spacing;
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cur_box = glm::vec4(x, y + f.bounds.y, 5, avg_width);
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continue;
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}
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stbtt_aligned_quad q;
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@@ -196,13 +194,14 @@ void TextMesh::update(kFont id, const std::string& text)
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idx.push_back(n + 0);
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idx.push_back(n + 2);
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idx.push_back(n + 3);
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bbmin = glm::min(bbmin, { q.x0 / f.scale, q.y0 / f.scale });
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bbmax = glm::max(bbmax, { q.x1 / f.scale, q.y1 / f.scale });
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cur_box = glm::vec4(x, y, 5, spacing);
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bbmin = glm::min(bbmin, xy(f.bounds));
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bbmax = glm::max(bbmax, { q.x1 / f.scale, y + f.bounds.w });
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cur_box = glm::vec4(q.x1 / f.scale + 2, y + f.bounds.y, 5, avg_width);
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}
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}
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for (auto& vi : v)
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vi -= glm::vec4(bbmin, 0, 0);
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vi -= glm::vec4(xy(f.bounds), 0, 0);
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cur_box -= glm::vec4(xy(f.bounds), 0, 0);
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bb = bbmax - bbmin;
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font_array_count = (int)idx.size();
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App::I->render_task([&]
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@@ -110,7 +110,7 @@ kEventResult NodeTextInput::handle_event(Event* e)
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on_return(this);
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}
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}
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else if (ke->m_char >= 32 && ke->m_char < (32 + 96))
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else if (ke->m_char >= 32 && ke->m_char < 127) // visible ascii character
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{
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m_text += (char)ke->m_char;
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set_text(m_text);
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