Share retained erase temporary composite helper

This commit is contained in:
2026-06-13 11:17:16 +02:00
parent dc2d678dac
commit 51458ad0e7
4 changed files with 53 additions and 26 deletions

View File

@@ -1408,33 +1408,43 @@ void Canvas::draw_merge(bool draw_checkerboard, std::array<bool, 6> faces /*= SI
if (m_current_stroke && m_current_mode == kCanvasMode::Erase && m_show_tmp && m_current_layer_idx == layer_index)
{
m_sampler.bind(0);
m_sampler.bind(1);
m_sampler.bind(2);
//ShaderManager::u_vec2(kShaderUniform::Resolution, zw(m_box) / zoom);
//ShaderManager::u_int(kShaderUniform::Lock, m_layers[layer_index]->m_alpha_locked);
pp::panopainter::setup_legacy_stroke_erase_shader(
pp::panopainter::LegacyStrokeEraseUniforms {
.mvp = ortho,
.texture_slot = 0,
.stroke_texture_slot = 1,
.mask_texture_slot = 2,
.alpha = m_layers[layer_index]->m_opacity,
.mask_enabled = m_smask_active,
pp::panopainter::execute_legacy_canvas_stroke_temporary_composite(
[&] {
//ShaderManager::u_vec2(kShaderUniform::Resolution, zw(m_box) / zoom);
//ShaderManager::u_int(kShaderUniform::Lock, m_layers[layer_index]->m_alpha_locked);
pp::panopainter::setup_legacy_stroke_erase_shader(
pp::panopainter::LegacyStrokeEraseUniforms {
.mvp = ortho,
.texture_slot = 0,
.stroke_texture_slot = 1,
.mask_texture_slot = 2,
.alpha = m_layers[layer_index]->m_opacity,
.mask_enabled = m_smask_active,
});
},
[&] {
m_sampler.bind(0);
m_sampler.bind(1);
m_sampler.bind(2);
},
[&] {
set_active_texture_unit(0);
m_layers[layer_index]->rtt(plane_index).bindTexture();
set_active_texture_unit(1);
m_tmp[plane_index].bindTexture();
set_active_texture_unit(2);
m_smask.rtt(plane_index).bindTexture();
},
[&] {
m_plane.draw_fill();
},
[&] {
m_smask.rtt(plane_index).unbindTexture();
set_active_texture_unit(1);
m_tmp[plane_index].unbindTexture();
set_active_texture_unit(0);
m_layers[layer_index]->rtt(plane_index).unbindTexture();
});
set_active_texture_unit(0);
m_layers[layer_index]->rtt(plane_index).bindTexture();
set_active_texture_unit(1);
m_tmp[plane_index].bindTexture();
set_active_texture_unit(2);
m_smask.rtt(plane_index).bindTexture();
m_plane.draw_fill();
m_smask.rtt(plane_index).unbindTexture();
set_active_texture_unit(1);
m_tmp[plane_index].unbindTexture();
set_active_texture_unit(0);
m_layers[layer_index]->rtt(plane_index).unbindTexture();
}
else if (m_current_stroke && m_show_tmp && m_current_layer_idx == layer_index)
{