Share retained stroke preview mix executor

This commit is contained in:
2026-06-13 11:16:27 +02:00
parent f513500b3c
commit dc2d678dac
6 changed files with 250 additions and 59 deletions

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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview::stroke_draw_mix()`
now routes retained mix-pass shader setup plus framebuffer/state/input/draw
ordering through `execute_legacy_node_stroke_preview_mix_pass(...)`; the
preview node keeps only the concrete GL save/restore, texture-object bind,
and plane-draw callbacks.
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` live-pass
sampler bind/unbind plus semantic texture-input dispatch now route through
retained stroke execution helpers; concrete GL object mapping, framebuffer

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@@ -3150,6 +3150,11 @@ Results:
framebuffer bind/unbind, viewport/scissor/blend state, texture-slot
binding, and final plane draw, while material planning and shader uniform
setup remain in the preview node.
- `NodeStrokePreview::stroke_draw_mix()` now routes retained mix-pass shader
setup plus framebuffer/state/input/draw ordering through
`execute_legacy_node_stroke_preview_mix_pass(...)`, while the preview node
keeps only the concrete GL save/restore, texture-object bind, and plane-draw
callbacks.
- `pp_paint_renderer_stroke_execution_tests` now covers retained stroke texture
input binding order, sample execution destination-copy behavior, live-pass
face-framebuffer dirty tracking, and pad-face destination-copy behavior

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@@ -509,6 +509,14 @@ Done Checks:
Progress Notes:
- 2026-06-13: `NodeStrokePreview::stroke_draw_mix()` now routes retained
mix-pass shader setup plus framebuffer/state/input/draw ordering through
`execute_legacy_node_stroke_preview_mix_pass(...)`, with compositor coverage
locking the retained callback order and shader-plan handoff. The preview node
keeps only the concrete GL save/restore, texture-object bind, and plane-draw
callbacks. Next slice should target another retained preview or canvas stroke
seam without reopening the landed preview sample, material-planning,
pass-sequence, or final-composite helpers.
- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` now routes
dual-pass/background/main-pass/final-composite/copy-back ordering through
`execute_legacy_node_stroke_preview_pass_sequence(...)`; the remaining local

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@@ -87,6 +87,24 @@ struct LegacyNodeStrokePreviewMixPassRequest {
int blend_mode = 0;
};
struct LegacyNodeStrokePreviewMixExecutionRequest {
LegacyNodeStrokePreviewMixPassPlan::ShaderPlan shader {};
int mixer_width = 0;
int mixer_height = 0;
int scissor_x = 0;
int scissor_y = 0;
int scissor_width = 0;
int scissor_height = 0;
std::function<void()> save_state;
std::function<void(const LegacyNodeStrokePreviewMixPassPlan::ShaderPlan&)> setup_mix_shader;
std::function<void()> bind_mixer_framebuffer;
std::function<void(int, int, int, int, int, int)> configure_mix_target_state;
std::function<void()> bind_mix_inputs;
std::function<void()> draw_mix;
std::function<void()> unbind_mixer_framebuffer;
std::function<void()> restore_state;
};
[[nodiscard]] inline LegacyNodeStrokePreviewMixPassPlan plan_legacy_node_stroke_preview_mix_pass(
const LegacyNodeStrokePreviewMixPassRequest& request) noexcept
{
@@ -130,6 +148,39 @@ struct LegacyNodeStrokePreviewMixPassRequest {
return plan;
}
[[nodiscard]] inline bool execute_legacy_node_stroke_preview_mix_pass(
const LegacyNodeStrokePreviewMixExecutionRequest& request)
{
if (request.mixer_width <= 0 ||
request.mixer_height <= 0 ||
!request.save_state ||
!request.setup_mix_shader ||
!request.bind_mixer_framebuffer ||
!request.configure_mix_target_state ||
!request.bind_mix_inputs ||
!request.draw_mix ||
!request.unbind_mixer_framebuffer ||
!request.restore_state) {
return false;
}
request.save_state();
request.setup_mix_shader(request.shader);
request.bind_mixer_framebuffer();
request.configure_mix_target_state(
request.mixer_width,
request.mixer_height,
request.scissor_x,
request.scissor_y,
request.scissor_width,
request.scissor_height);
request.bind_mix_inputs();
request.draw_mix();
request.unbind_mixer_framebuffer();
request.restore_state();
return true;
}
struct LegacyNodeStrokePreviewPassSequenceRequest {
bool dual_pass_enabled = false;
std::function<void()> prepare_dual_pass;

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@@ -124,18 +124,6 @@ struct StrokePreviewCompositePassInputs {
std::function<void()> draw_composite;
};
struct StrokePreviewMixPassInputs {
glm::vec2 scissor_min;
glm::vec2 scissor_size;
RTT& mixer_rtt;
Texture2D& background_texture;
RTT& stroke_rtt;
Texture2D& dual_texture;
const Brush& brush;
Sampler& linear_sampler;
std::function<void()> draw_mix;
};
pp::panopainter::LegacyNodeStrokePreviewMixPassRequest make_stroke_preview_mix_pass_request(
const Brush& brush,
glm::vec2 resolution) noexcept
@@ -190,40 +178,6 @@ pp::panopainter::LegacyStrokeCompositeUniforms make_stroke_preview_mix_composite
};
}
void execute_stroke_preview_mix_pass(const StrokePreviewMixPassInputs& inputs)
{
gl_state gl;
gl.save();
inputs.mixer_rtt.bindFramebuffer();
apply_stroke_preview_viewport(0, 0, inputs.mixer_rtt.getWidth(), inputs.mixer_rtt.getHeight());
apply_stroke_preview_capability(pp::renderer::gl::depth_test_state(), false);
apply_stroke_preview_capability(pp::renderer::gl::scissor_test_state(), true);
apply_stroke_preview_capability(pp::renderer::gl::blend_state(), false);
apply_stroke_preview_scissor(
static_cast<int>(inputs.scissor_min.x),
static_cast<int>(inputs.scissor_min.y),
static_cast<int>(inputs.scissor_size.x),
static_cast<int>(inputs.scissor_size.y));
inputs.linear_sampler.bind(stroke_preview_composite_slots::kBackground);
set_active_texture_unit(stroke_preview_composite_slots::kBackground);
inputs.background_texture.bind();
set_active_texture_unit(stroke_preview_composite_slots::kStroke);
inputs.stroke_rtt.bindTexture();
set_active_texture_unit(stroke_preview_composite_slots::kDual);
inputs.dual_texture.bind();
set_active_texture_unit(stroke_preview_composite_slots::kPattern);
inputs.brush.m_pattern_texture ?
inputs.brush.m_pattern_texture->bind() :
unbind_texture_2d();
inputs.draw_mix();
inputs.mixer_rtt.unbindFramebuffer();
gl.restore();
}
void execute_stroke_preview_final_composite_pass(const StrokePreviewCompositePassInputs& inputs)
{
pp::panopainter::execute_legacy_stroke_preview_final_composite(
@@ -607,23 +561,67 @@ void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2
const auto& b = m_brush;
const auto mix_pass = pp::panopainter::plan_legacy_node_stroke_preview_mix_pass(
make_stroke_preview_mix_pass_request(*b, m_size));
pp::panopainter::setup_legacy_stroke_composite_shader(
make_stroke_preview_mix_composite_uniforms(mix_pass.shader));
execute_stroke_preview_mix_pass(
StrokePreviewMixPassInputs {
.scissor_min = bb_min,
.scissor_size = bb_sz,
.mixer_rtt = m_rtt_mixer,
.background_texture = m_tex_background,
.stroke_rtt = m_rtt,
.dual_texture = m_tex_dual,
.brush = *b,
.linear_sampler = m_sampler_linear,
gl_state gl;
[[maybe_unused]] const bool mix_ok = pp::panopainter::execute_legacy_node_stroke_preview_mix_pass(
pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest {
.shader = mix_pass.shader,
.mixer_width = m_rtt_mixer.getWidth(),
.mixer_height = m_rtt_mixer.getHeight(),
.scissor_x = static_cast<int>(bb_min.x),
.scissor_y = static_cast<int>(bb_min.y),
.scissor_width = static_cast<int>(bb_sz.x),
.scissor_height = static_cast<int>(bb_sz.y),
.save_state = [&] {
gl.save();
},
.setup_mix_shader = [&](const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan& shader_plan) {
pp::panopainter::setup_legacy_stroke_composite_shader(
make_stroke_preview_mix_composite_uniforms(shader_plan));
},
.bind_mixer_framebuffer = [&] {
m_rtt_mixer.bindFramebuffer();
},
.configure_mix_target_state = [&](
int mixer_width,
int mixer_height,
int scissor_x,
int scissor_y,
int scissor_width,
int scissor_height) {
apply_stroke_preview_viewport(0, 0, mixer_width, mixer_height);
apply_stroke_preview_capability(pp::renderer::gl::depth_test_state(), false);
apply_stroke_preview_capability(pp::renderer::gl::scissor_test_state(), true);
apply_stroke_preview_capability(pp::renderer::gl::blend_state(), false);
apply_stroke_preview_scissor(
scissor_x,
scissor_y,
scissor_width,
scissor_height);
},
.bind_mix_inputs = [&] {
m_sampler_linear.bind(stroke_preview_composite_slots::kBackground);
set_active_texture_unit(stroke_preview_composite_slots::kBackground);
m_tex_background.bind();
set_active_texture_unit(stroke_preview_composite_slots::kStroke);
m_rtt.bindTexture();
set_active_texture_unit(stroke_preview_composite_slots::kDual);
m_tex_dual.bind();
set_active_texture_unit(stroke_preview_composite_slots::kPattern);
b->m_pattern_texture ?
b->m_pattern_texture->bind() :
unbind_texture_2d();
},
.draw_mix = [&] {
m_plane.draw_fill();
},
.unbind_mixer_framebuffer = [&] {
m_rtt_mixer.unbindFramebuffer();
},
.restore_state = [&] {
gl.restore();
},
});
assert(mix_ok);
}
glm::vec4 NodeStrokePreview::stroke_draw_samples(

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@@ -2240,6 +2240,96 @@ void legacy_node_stroke_preview_mix_pass_adapter_preserves_retained_material_and
PP_EXPECT(h, plan.shader.use_pattern == plan.material.composite_pass.use_pattern);
}
void legacy_node_stroke_preview_mix_executor_preserves_setup_and_draw_order(pp::tests::Harness& h)
{
std::vector<std::string> steps;
pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan observed_shader {};
const bool ok = pp::panopainter::execute_legacy_node_stroke_preview_mix_pass(
pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest {
.shader = pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan {
.resolution = glm::vec2(128.0F, 64.0F),
.pattern_scale = glm::vec2(-0.25F, 0.25F),
.pattern_invert = 1.0F,
.pattern_brightness = 0.6F,
.pattern_contrast = 0.8F,
.pattern_depth = 0.9F,
.pattern_blend_mode = 7,
.pattern_offset = glm::vec2(0.5F, 0.5F),
.blend_mode = 5,
.use_dual = true,
.dual_blend_mode = 9,
.dual_alpha = 0.4F,
.use_pattern = true,
},
.mixer_width = 128,
.mixer_height = 64,
.scissor_x = 11,
.scissor_y = 12,
.scissor_width = 13,
.scissor_height = 14,
.save_state = [&] {
steps.emplace_back("save");
},
.setup_mix_shader = [&](const auto& shader) {
observed_shader = shader;
steps.emplace_back("setup");
},
.bind_mixer_framebuffer = [&] {
steps.emplace_back("bind-framebuffer");
},
.configure_mix_target_state = [&](int width, int height, int x, int y, int scissor_width, int scissor_height) {
steps.emplace_back(
"configure:" +
std::to_string(width) + "," +
std::to_string(height) + "," +
std::to_string(x) + "," +
std::to_string(y) + "," +
std::to_string(scissor_width) + "," +
std::to_string(scissor_height));
},
.bind_mix_inputs = [&] {
steps.emplace_back("bind-inputs");
},
.draw_mix = [&] {
steps.emplace_back("draw");
},
.unbind_mixer_framebuffer = [&] {
steps.emplace_back("unbind-framebuffer");
},
.restore_state = [&] {
steps.emplace_back("restore");
},
});
PP_EXPECT(h, ok);
PP_EXPECT(h, near(observed_shader.resolution, glm::vec2(128.0F, 64.0F)));
PP_EXPECT(h, near(observed_shader.pattern_scale, glm::vec2(-0.25F, 0.25F)));
PP_EXPECT(h, observed_shader.use_dual);
PP_EXPECT(h, observed_shader.use_pattern);
PP_EXPECT(h, observed_shader.dual_blend_mode == 9);
PP_EXPECT(h, near(observed_shader.dual_alpha, 0.4F));
const std::vector<std::string> expected_steps {
"save",
"setup",
"bind-framebuffer",
"configure:128,64,11,12,13,14",
"bind-inputs",
"draw",
"unbind-framebuffer",
"restore",
};
PP_EXPECT(h, steps == expected_steps);
const bool invalid = pp::panopainter::execute_legacy_node_stroke_preview_mix_pass(
pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest {
.mixer_width = 128,
.mixer_height = 64,
});
PP_EXPECT(h, !invalid);
}
void legacy_node_stroke_preview_pass_sequence_preserves_dual_main_and_composite_order(pp::tests::Harness& h)
{
std::vector<std::string> steps;
@@ -2300,6 +2390,37 @@ void legacy_node_stroke_preview_pass_sequence_preserves_dual_main_and_composite_
};
PP_EXPECT(h, steps == single_steps);
steps.clear();
const bool missing_dual_prepare =
pp::panopainter::execute_legacy_node_stroke_preview_pass_sequence(
pp::panopainter::LegacyNodeStrokePreviewPassSequenceRequest {
.dual_pass_enabled = true,
.prepare_dual_pass = {},
.execute_dual_pass = [&] {
steps.emplace_back("execute_dual");
},
.capture_background = [&] {
steps.emplace_back("capture_background");
},
.prepare_main_pass = [&] {
steps.emplace_back("prepare_main");
},
.execute_main_pass = [&] {
steps.emplace_back("execute_main");
},
.finish_main_pass = [&] {
steps.emplace_back("finish_main");
},
.execute_final_composite = [&] {
steps.emplace_back("execute_composite");
},
.copy_preview_result = [&] {
steps.emplace_back("copy_preview");
},
});
PP_EXPECT(h, !missing_dual_prepare);
PP_EXPECT(h, steps.empty());
const bool missing_required =
pp::panopainter::execute_legacy_node_stroke_preview_pass_sequence(
pp::panopainter::LegacyNodeStrokePreviewPassSequenceRequest {});
@@ -2760,6 +2881,9 @@ int main()
harness.run(
"legacy_node_stroke_preview_mix_pass_adapter_preserves_retained_material_and_uniforms",
legacy_node_stroke_preview_mix_pass_adapter_preserves_retained_material_and_uniforms);
harness.run(
"legacy_node_stroke_preview_mix_executor_preserves_setup_and_draw_order",
legacy_node_stroke_preview_mix_executor_preserves_setup_and_draw_order);
harness.run(
"legacy_node_stroke_preview_pass_sequence_preserves_dual_main_and_composite_order",
legacy_node_stroke_preview_pass_sequence_preserves_dual_main_and_composite_order);