Move canvas async work into app runtime

This commit is contained in:
2026-06-16 08:33:16 +02:00
parent 3e4eb89499
commit 52f0d32612
9 changed files with 151 additions and 119 deletions

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@@ -18,6 +18,21 @@ agent or engineer to remove them without reconstructing context from chat.
## Reductions
- 2026-06-16: `DEBT-0003` was narrowed again. Canvas async
import/export/save/open background work now runs through an
`AppRuntime`-owned queue/worker in `src/app_runtime.h/.cpp`, and
`src/canvas.cpp` no longer defines a retained static canvas async worker;
broader app task ownership and retained runtime singleton reach remain.
- 2026-06-16: `DEBT-0037` was narrowed again. `App::rec_loop()` in
`src/app.cpp` now routes its wait plus iteration plan/encode shell through a
local helper instead of carrying that orchestration inline; retained
recording loop control, readback call sites, and MP4 execution remain.
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` grid-mode draw
callback setup now routes through
`make_legacy_canvas_draw_merge_grid_modes_draw(...)` in
`src/legacy_canvas_draw_merge_services.h` instead of keeping that callback
loop inline in `NodeCanvas::draw()`; broader canvas draw orchestration and
retained GL resource ownership remain.
- 2026-06-16: `DEBT-0003` was narrowed again. Prepared-file background work
now runs through an `AppRuntime`-owned queue/worker in
`src/app_runtime.h/.cpp`, and `src/app_events.cpp` no longer defines a

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@@ -117,8 +117,8 @@ Current architecture mismatches that must be treated as real blockers:
checkerboard background setup now route through retained draw-merge helpers,
with the cache-to-screen checkerboard-plane callback setup also reduced and
the merged-path per-plane merged-texture draw plus the smoothing-mask face
shader/draw pass plus heightmap and current-mode callback setup now routed
through the same retained helper family.
shader/draw pass plus heightmap, current-mode, and grid-mode callback setup
now routed through the same retained helper family.
- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
rather than thin composition/binding surfaces.
- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
@@ -135,10 +135,11 @@ Current architecture mismatches that must be treated as real blockers:
while the main Win32 entrypoint now groups window/GL/task/VR state behind a
retained local state object instead of separate process-wide globals, the
canvas async worker now sits behind a named retained local worker-state
helper instead of a bare static accessor, the prepared-file worker now lives
under `AppRuntime` instead of a retained static app-events worker, and
`App::rec_loop()` has a smaller local iteration/encode shell even though the
retained recording loop still owns the worker-side readback flow.
helper instead of a bare static accessor, the prepared-file worker and the
canvas async import/export/save/open worker now live under `AppRuntime`
instead of retained static app-events/canvas workers, and `App::rec_loop()`
now has a smaller local wait/iteration/encode shell even though the retained
recording loop still owns the worker-side readback flow.
- Modern C++23 usage exists in extracted components, especially `std::span`,
explicit result/status objects, and a few concepts, but the live app still
does not consistently express ownership, thread affinity, or renderer

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@@ -147,8 +147,10 @@ Current slice:
`make_legacy_canvas_draw_merge_heightmap_draw(...)`, but the node still owns
current-mode traversal and broader post-draw orchestration.
- `NodeCanvas` current-mode draw callback setup now also routes through
`make_legacy_canvas_draw_merge_current_modes_draw(...)`, but grid-mode
traversal and broader post-draw orchestration are still inline.
`make_legacy_canvas_draw_merge_current_modes_draw(...)`, and grid-mode
callback setup now also routes through
`make_legacy_canvas_draw_merge_grid_modes_draw(...)`, but broader post-draw
orchestration is still inline.
- `NodeCanvas` smoothing-mask face shader setup plus per-face draw execution
now also route through
`execute_legacy_canvas_draw_merge_smask_faces(...)`, but the node still owns
@@ -352,6 +354,9 @@ Current slice:
object instead of separate file-scope globals
- prepared-file background work now runs through an `AppRuntime`-owned worker
queue instead of a retained static worker in `src/app_events.cpp`
- canvas async import/export/save/open background work now also runs through an
`AppRuntime`-owned worker queue instead of a retained static worker in
`src/canvas.cpp`
- retained `App` composition, task call sites, and platform/runtime entrypoint
coupling are still not fully reduced behind the runtime contract
@@ -409,16 +414,18 @@ Current slice:
- `src/app_events.cpp` prepared-file worker ownership and `src/canvas.cpp`
async import/export/save/open worker ownership now also sit behind named
retained local worker-state helpers instead of bare static worker accessors
- the prepared-file worker has now moved again into `AppRuntime`, removing the
retained static worker from `src/app_events.cpp`; the broader canvas async
worker still remains local because that slice is wider
- the prepared-file worker and the broader canvas async import/export/save/open
worker have now both moved into `AppRuntime`, removing the retained static
workers from `src/app_events.cpp` and `src/canvas.cpp`
- preview background rendering, recording, and the retained
`NodePanelGrid::bake_uvs()` worker now also use `std::jthread`, but their
retained loop/control flow is still open
- `App::rec_loop()` now routes its frame encode/update chunk through a local
helper, its iteration-context setup now also routes through a local helper,
and `App::update()` no longer carries the dead update mutex residue, but
retained recording loop control and readback ownership are still open
and its wait/plan/encode iteration shell now also routes through a local
helper, while `App::update()` no longer carries the dead update mutex
residue; retained recording loop control and readback ownership are still
open
Write scope:
- `src/canvas.cpp`

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@@ -689,22 +689,31 @@ namespace
if (plan.update_frame_label)
app.update_rec_frames();
}
template <typename CanvasDocument>
bool process_recording_worker_iteration(App& app)
{
std::unique_lock<std::mutex> lock(app.rec_mutex);
app.rec_cv.wait(lock);
const auto iteration = make_recording_worker_iteration_context<CanvasDocument>(app);
if (!iteration.plan.continue_running)
return false;
if (iteration.plan.encode_frame && iteration.legacy_canvas && iteration.canvas_document && iteration.encoder)
encode_recording_frame(app, iteration.plan, iteration.legacy_canvas, iteration.canvas_document, iteration.encoder);
return true;
}
}
void App::rec_loop()
{
BT_SetTerminate();
rec_running = true;
while(rec_running)
while (rec_running)
{
std::unique_lock<std::mutex> lock(rec_mutex);
rec_cv.wait(lock/*, [this] { return !(rec_frames.empty() && rec_running); }*/);
const auto iteration = make_recording_worker_iteration_context<CanvasDocument>(*this);
if (!iteration.plan.continue_running)
if (!process_recording_worker_iteration<CanvasDocument>(*this))
break;
if (iteration.plan.encode_frame && iteration.legacy_canvas && iteration.canvas_document && iteration.encoder)
encode_recording_frame(*this, iteration.plan, iteration.legacy_canvas, iteration.canvas_document, iteration.encoder);
}
}

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@@ -8,11 +8,16 @@ AppRuntime::AppRuntime()
{
prepared_file_worker_main(stop_token);
})
, canvas_async_worker_([this](std::stop_token stop_token)
{
canvas_async_worker_main(stop_token);
})
{
}
AppRuntime::~AppRuntime()
{
canvas_async_worker_stop();
prepared_file_worker_stop();
}
@@ -47,6 +52,17 @@ void AppRuntime::prepared_file_task(std::function<void()> task)
prepared_file_cv_.notify_one();
}
void AppRuntime::canvas_async_task(std::function<void()> task)
{
{
std::lock_guard<std::mutex> lock(canvas_async_task_mutex_);
if (!canvas_async_running_)
return;
canvas_async_tasklist_.push_back(std::move(task));
}
canvas_async_cv_.notify_one();
}
void AppRuntime::prepared_file_worker_main(std::stop_token stop_token)
{
for (;;)
@@ -78,6 +94,37 @@ void AppRuntime::prepared_file_worker_main(std::stop_token stop_token)
}
}
void AppRuntime::canvas_async_worker_main(std::stop_token stop_token)
{
for (;;)
{
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(canvas_async_task_mutex_);
canvas_async_cv_.wait(lock, [this, &stop_token]
{
return stop_token.stop_requested() || !canvas_async_running_ || !canvas_async_tasklist_.empty();
});
if ((stop_token.stop_requested() || !canvas_async_running_) && canvas_async_tasklist_.empty())
break;
task = std::move(canvas_async_tasklist_.front());
canvas_async_tasklist_.pop_front();
}
if (task)
{
try
{
task();
}
catch (...)
{
LOG("canvas async worker task failed");
}
}
}
}
void AppRuntime::prepared_file_worker_stop()
{
{
@@ -92,6 +139,20 @@ void AppRuntime::prepared_file_worker_stop()
}
}
void AppRuntime::canvas_async_worker_stop()
{
{
std::lock_guard<std::mutex> lock(canvas_async_task_mutex_);
canvas_async_running_ = false;
}
canvas_async_cv_.notify_all();
if (canvas_async_worker_.joinable())
{
canvas_async_worker_.request_stop();
canvas_async_worker_.join();
}
}
void AppRuntime::render_thread_tick(App& app)
{
static uint32_t count = 0;

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@@ -45,6 +45,7 @@ public:
void notify_render_worker() noexcept;
void notify_ui_worker() noexcept;
void prepared_file_task(std::function<void()> task);
void canvas_async_task(std::function<void()> task);
void render_thread_tick(App& app);
void render_thread_main(App& app, std::stop_token stop_token);
@@ -205,6 +206,8 @@ public:
private:
void prepared_file_worker_main(std::stop_token stop_token);
void prepared_file_worker_stop();
void canvas_async_worker_main(std::stop_token stop_token);
void canvas_async_worker_stop();
std::deque<std::function<void()>> prepared_file_tasklist_;
std::mutex prepared_file_task_mutex_;
@@ -212,6 +215,12 @@ private:
std::jthread prepared_file_worker_;
bool prepared_file_running_ = true;
std::deque<std::function<void()>> canvas_async_tasklist_;
std::mutex canvas_async_task_mutex_;
std::condition_variable canvas_async_cv_;
std::jthread canvas_async_worker_;
bool canvas_async_running_ = true;
std::deque<AppTask> render_tasklist_;
std::mutex render_task_mutex_;
std::condition_variable render_cv_;

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@@ -35,90 +35,6 @@
namespace {
class LegacyCanvasAsyncWorker final {
public:
LegacyCanvasAsyncWorker()
: worker_([this](std::stop_token stop_token) {
run(stop_token);
})
{
}
~LegacyCanvasAsyncWorker()
{
shutdown();
}
void post(std::function<void()> task)
{
{
std::lock_guard<std::mutex> lock(mutex_);
if (stopping_)
return;
tasks_.push_back(std::move(task));
}
cv_.notify_one();
}
private:
void shutdown()
{
{
std::lock_guard<std::mutex> lock(mutex_);
stopping_ = true;
}
cv_.notify_all();
}
void run(std::stop_token stop_token)
{
for (;;) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(mutex_);
cv_.wait(lock, [&] {
return stopping_ || stop_token.stop_requested() || !tasks_.empty();
});
if ((stopping_ || stop_token.stop_requested()) && tasks_.empty())
break;
task = std::move(tasks_.front());
tasks_.pop_front();
}
if (task) {
try {
task();
} catch (...) {
LOG("canvas async worker task failed");
}
}
}
}
std::mutex mutex_;
std::condition_variable cv_;
std::deque<std::function<void()>> tasks_;
bool stopping_ = false;
std::jthread worker_;
};
class RetainedCanvasAsyncWorkerState final {
public:
void post(std::function<void()> task)
{
worker_.post(std::move(task));
}
private:
LegacyCanvasAsyncWorker worker_;
};
RetainedCanvasAsyncWorkerState& canvas_async_worker_state()
{
static RetainedCanvasAsyncWorkerState state;
return state;
}
GLint current_canvas_stroke_internal_format()
{
const auto renderer_features = ShaderManager::render_device_features();
@@ -2857,7 +2773,7 @@ void Canvas::import_equirectangular(std::string file_path, std::shared_ptr<Layer
{
if (App::I->check_license())
{
canvas_async_worker_state().post([this, file_path = std::move(file_path), layer = std::move(layer)] {
App::I->runtime().canvas_async_task([this, file_path = std::move(file_path), layer = std::move(layer)] {
BT_SetTerminate();
import_equirectangular_thread(file_path, layer);
});
@@ -2949,7 +2865,7 @@ void Canvas::export_equirectangular(std::string file_path, std::function<void()>
{
if (App::I->check_license())
{
canvas_async_worker_state().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
export_equirectangular_thread(file_path);
if (on_complete)
@@ -3035,7 +2951,7 @@ void Canvas::export_depth(std::string file_name, std::function<void()> on_comple
{
if (App::I->check_license())
{
canvas_async_worker_state().post([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
export_depth_thread(file_name);
if (on_complete)
@@ -3142,7 +3058,7 @@ void Canvas::export_layers(std::string path, std::function<void()> on_complete)
{
if (App::I->check_license())
{
canvas_async_worker_state().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
export_layers_thread(path);
if (on_complete)
@@ -3168,7 +3084,7 @@ void Canvas::export_anim_frames(std::string path, std::function<void()> on_compl
{
if (App::I->check_license())
{
canvas_async_worker_state().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
export_anim_frames_thread(path);
if (on_complete)
@@ -3193,7 +3109,7 @@ void Canvas::export_anim_mp4(std::string path, std::function<void()> on_complete
{
if (App::I->check_license())
{
canvas_async_worker_state().post([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, path = std::move(path), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
export_anim_mp4_thread(path);
if (on_complete)
@@ -3231,7 +3147,7 @@ void Canvas::export_cube_faces(std::string file_name, std::function<void()> on_c
{
if (App::I->check_license())
{
canvas_async_worker_state().post([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, file_name = std::move(file_name), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
export_cube_faces_thread(file_name);
if (on_complete)
@@ -3284,7 +3200,7 @@ void Canvas::project_save(std::function<void(bool)> on_complete)
if (App::I->check_license())
{
const auto file_path = App::I->doc_path;
canvas_async_worker_state().post([this, file_path, on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, file_path, on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
bool ret = project_save_thread(file_path, true);
if (on_complete)
@@ -3298,7 +3214,7 @@ void Canvas::project_save(std::string file_path, std::function<void(bool)> on_co
LOG("saving %s", file_path.c_str());
if (App::I->check_license())
{
canvas_async_worker_state().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
bool ret = project_save_thread(file_path, true);
if (on_complete)
@@ -3579,7 +3495,7 @@ bool Canvas::project_save_thread(std::string file_path, bool show_progress)
void Canvas::project_open(std::string file_path, std::function<void(bool)> on_complete)
{
canvas_async_worker_state().post([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
App::I->runtime().canvas_async_task([this, file_path = std::move(file_path), on_complete = std::move(on_complete)]() mutable {
BT_SetTerminate();
bool result = project_open_thread(file_path);
if (on_complete)

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@@ -263,6 +263,19 @@ template <typename ModesT>
};
}
template <typename ModesT>
[[nodiscard]] inline auto make_legacy_canvas_draw_merge_grid_modes_draw(
ModesT* modes,
const glm::mat4& ortho_proj,
const glm::mat4& proj,
const glm::mat4& camera)
{
return [modes, ortho_proj, proj, camera] {
for (auto& mode : *modes)
mode->on_Draw(ortho_proj, proj, camera);
};
}
struct LegacyCanvasDrawMergeSmaskFacesExecution {
std::function<void()> set_active_texture_unit;
std::function<void()> enable_blend;

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@@ -765,10 +765,11 @@ void NodeCanvas::draw()
},
});
},
.draw_grid_modes = [&] {
for (auto& mode : Canvas::modes[(int)kCanvasMode::Grid])
mode->on_Draw(ortho_proj, proj, camera);
},
.draw_grid_modes = pp::panopainter::make_legacy_canvas_draw_merge_grid_modes_draw(
&Canvas::modes[(int)kCanvasMode::Grid],
ortho_proj,
proj,
camera),
.draw_heightmap = pp::panopainter::make_legacy_canvas_draw_merge_heightmap_draw(App::I->grid, proj, camera),
.draw_current_modes = pp::panopainter::make_legacy_canvas_draw_merge_current_modes_draw(
m_canvas->m_mode,