refactor export equirectangular
This commit is contained in:
217
src/canvas.cpp
217
src/canvas.cpp
@@ -76,7 +76,7 @@ void Canvas::pick_update(int plane)
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{
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std::array<bool, 6> faces{ false };
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faces[plane] = true;
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draw_merge(faces);
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draw_merge(true, faces);
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int i = plane;
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m_layers_merge.m_rtt[i].bindFramebuffer();
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@@ -915,8 +915,10 @@ void Canvas::stroke_commit()
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ActionManager::add(action);
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}
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void Canvas::draw_merge(std::array<bool, 6> faces /*= SIXPLETTE(false)*/)
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void Canvas::draw_merge(bool draw_checkerboard, std::array<bool, 6> faces /*= SIXPLETTE(false)*/)
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{
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assert(App::I->is_render_thread());
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glViewport(0, 0, m_width, m_height);
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auto ortho = glm::ortho<float>(-0.5f, 0.5f, -0.5f, 0.5f, -1.f, 1.f);
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const auto& b = m_current_stroke->m_brush;
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@@ -939,6 +941,7 @@ void Canvas::draw_merge(std::array<bool, 6> faces /*= SIXPLETTE(false)*/)
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continue;
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m_layers_merge.m_rtt[plane_index].bindFramebuffer();
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m_layers_merge.m_rtt[plane_index].clear({ 1, 1, 1, 0 });
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if (use_blend)
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{
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@@ -947,10 +950,13 @@ void Canvas::draw_merge(std::array<bool, 6> faces /*= SIXPLETTE(false)*/)
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}
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else
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{
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
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m_plane.draw_fill();
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if (draw_checkerboard)
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{
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
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m_plane.draw_fill();
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}
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glEnable(GL_BLEND);
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}
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@@ -1125,10 +1131,13 @@ void Canvas::draw_merge(std::array<bool, 6> faces /*= SIXPLETTE(false)*/)
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glEnable(GL_BLEND);
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//draw the grid
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
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m_plane.draw_fill();
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if (draw_checkerboard)
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{
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, false);
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ShaderManager::u_mat4(kShaderUniform::MVP, ortho);
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m_plane.draw_fill();
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}
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// draw the layers
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m_sampler.bind(0);
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@@ -1720,203 +1729,29 @@ void Canvas::export_equirectangular(std::string file_path, std::function<void()>
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void Canvas::export_equirectangular_thread(std::string file_path)
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{
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std::shared_ptr<NodeProgressBar> pb;
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if (App::I->layout.m_loaded)
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{
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pb = std::make_shared<NodeProgressBar>();
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pb->m_manager = &App::I->layout;
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pb->init();
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pb->create();
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pb->loaded();
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pb->m_progress->SetWidthP(0);
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pb->m_title->set_text("Export Pano Image");
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App::I->layout[App::I->main_id]->add_child(pb);
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}
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RTT m_latlong;
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m_latlong.create(m_width * 4, m_height * 2); // NOTE: w and h must be equal to make sense
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GLuint cube_id;
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static int faces[]{
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, // front
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // right
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // back
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GL_TEXTURE_CUBE_MAP_POSITIVE_X, // left
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // top
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // bottom
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};
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App::I->render_task([&]
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{
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glGenTextures(1, &cube_id);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
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for (GLuint i = 0; i < 6; i++)
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{
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA8,
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m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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}
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});
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int progress = 0;
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int total = 6 + 2;
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Texture2D face;
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face.create(m_width, m_height);
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for (int i = 0; i < 6; i++)
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{
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App::I->render_task([&]
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{
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// prepare common states
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glViewport(0, 0, m_width, m_height);
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glDisable(GL_BLEND);
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ShaderManager::use(kShader::TextureBlend);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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m_tmp[i].bindFramebuffer();
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// clear transparent not to mess with blending modes
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m_tmp[i].clear({ 1, 1, 1, 0 });
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if (!ShaderManager::ext_framebuffer_fetch)
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{
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ShaderManager::u_int(kShaderUniform::TexBG, 2);
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glActiveTexture(GL_TEXTURE2);
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face.bind();
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m_sampler_nearest.bind(2);
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}
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m_sampler_nearest.bind(0); // nearest
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for (int layer_index = 0; layer_index < m_layers.size(); layer_index++)
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{
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if (!m_layers[layer_index]->m_visible ||
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m_layers[layer_index]->m_opacity == 0.f ||
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!m_layers[layer_index]->m_dirty_face[i])
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continue;
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if (!ShaderManager::ext_framebuffer_fetch)
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{
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glActiveTexture(GL_TEXTURE2);
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height);
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}
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ShaderManager::u_int(kShaderUniform::BlendMode, m_layers[layer_index]->m_blend_mode);
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ShaderManager::u_float(kShaderUniform::Alpha, m_layers[layer_index]->m_opacity);
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glActiveTexture(GL_TEXTURE0);
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m_layers[layer_index]->m_rtt[i].bindTexture();
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m_plane.draw_fill();
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m_layers[layer_index]->m_rtt[i].unbindTexture();
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}
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if (!ShaderManager::ext_framebuffer_fetch)
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{
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glActiveTexture(GL_TEXTURE2);
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face.unbind();
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}
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// now blend with the background
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glEnable(GL_BLEND);
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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m_sampler.bind(0); // linear
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glActiveTexture(GL_TEXTURE0);
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face.bind();
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// copy the framebuffer before clearing to white
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height);
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m_tmp[i].clear({ 1, 1, 1, 0 });
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m_plane.draw_fill();
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face.unbind();
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// copy result to cubemap
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
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glCopyTexImage2D(faces[i], 0, GL_RGBA8, 0, 0, m_width, m_height, 0);
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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m_tmp[i].unbindFramebuffer();
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});
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progress++;
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float p = (float)progress / total * 100.f;
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LOG("progress: %f", p);
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if (App::I->layout.m_loaded)
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{
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pb->m_progress->SetWidthP(p);
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}
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}
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face.destroy();
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//auto data = std::make_unique<uint8_t[]>(m_tmp[0].bytes());
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//for (int i = 0; i < 1; i++)
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//{
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// m_tmp[i].readTextureData(data.get());
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// static char name[128];
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// sprintf(name, "%s/Face%d.png", data_path.c_str(), i);
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// LOG("writing %s", name);
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// int ret = stbi_write_png(name, m_tmp[i].getWidth(), m_tmp[i].getHeight(), 4, data.get(), m_tmp[i].stride());
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//}
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Image data;
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App::I->render_task([&]
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{
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glDisable(GL_BLEND);
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glViewport(0, 0, m_latlong.getWidth(), m_latlong.getHeight());
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glActiveTexture(GL_TEXTURE0);
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m_latlong.bindFramebuffer();
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ShaderManager::use(kShader::Equirect);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
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m_sampler.bind(0);
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m_plane.draw_fill();
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
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m_latlong.unbindFramebuffer();
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draw_merge(false);
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Texture2D equirect = m_layers_merge.gen_equirect();
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data = equirect.get_image();
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});
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auto latlong_data = std::make_unique<uint8_t[]>(m_latlong.bytes());
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m_latlong.readTextureData(latlong_data.get());
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progress++;
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LOG("progress: %f", (float)progress / total * 100.f);
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if (App::I->layout.m_loaded)
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{
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pb->m_progress->SetWidthP((float)progress / total * 100.f);
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}
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LOG("writing %s", file_path.c_str());
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if (file_path.substr(file_path.size() - 4) == ".jpg")
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{
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stbi_write_jpg(file_path.c_str(), m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), 100);
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data.save_jpg(file_path, 100);
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inject_xmp(file_path);
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}
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else if (file_path.substr(file_path.size() - 4) == ".png")
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{
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stbi_write_png(file_path.c_str(), m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), 0);
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data.save_png(file_path);
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}
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progress++;
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LOG("progress: %f", (float)progress / total * 100.f);
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if (App::I->layout.m_loaded)
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{
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pb->m_progress->SetWidthP((float)progress / total * 100.f);
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}
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//int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
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#ifdef __IOS__
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save_image_library(file_path);
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#endif
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App::I->render_task_async([id=cube_id]
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{
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glDeleteTextures(1, &id);
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});
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m_latlong.destroy();
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if (App::I->layout.m_loaded)
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{
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pb->destroy();
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}
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}
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void Canvas::inject_xmp(std::string jpg_path)
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@@ -1990,7 +1825,7 @@ void Canvas::export_depth_thread(std::string file_name)
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App::I->render_task([&]
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{
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draw_merge();
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draw_merge(false);
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rtt.bindFramebuffer();
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rtt.clear({ 0, 0, 0, 1 });
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@@ -188,7 +188,7 @@ public:
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void stroke_end();
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void stroke_cancel();
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void stroke_commit();
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void draw_merge(std::array<bool, 6> faces = SIXPLETTE(true));
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void draw_merge(bool draw_checkerboard, std::array<bool, 6> faces = SIXPLETTE(true));
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void clear(const glm::vec4& color = { 1, 1, 1, 0 });
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void clear_all();
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void pick_start();
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@@ -1,8 +1,74 @@
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#include "pch.h"
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#include "canvas_layer.h"
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#include "app.h"
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#include "rtt.h"
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uint32_t Layer::s_count = 0;
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TextureCube Layer::gen_cube()
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{
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TextureCube ret;
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App::I->render_task([&]
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{
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ret.create(w);
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ret.bind();
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for (int i = 0; i < 6; i++)
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{
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m_rtt[i].bindFramebuffer();
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glCopyTexSubImage2D(TextureCube::m_faces_map[i], 0, 0, 0, 0, 0, w, w);
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m_rtt[i].unbindFramebuffer();
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}
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});
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return ret;
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}
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Texture2D Layer::gen_equirect()
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{
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Texture2D ret;
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App::I->render_task([&]
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{
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gl_state gl;
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gl.save();
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TextureCube cube;
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RTT latlong;
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cube = gen_cube();
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latlong.create(w * 4, h * 2);
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ret.create(w * 4, h * 2);
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glDisable(GL_BLEND);
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latlong.bindFramebuffer();
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latlong.clear({ 0, 1, 1, 1 });
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glViewport(0, 0, latlong.getWidth(), latlong.getHeight());
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube.m_cubetex_id);
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ShaderManager::use(kShader::Equirect);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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Canvas::I->m_sampler.bind(0);
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Canvas::I->m_plane.draw_fill();
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ret.bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, latlong.getWidth(), latlong.getHeight());
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latlong.unbindFramebuffer();
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latlong.destroy();
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cube.destroy();
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gl.restore();
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});
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return ret;
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}
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void Layer::Snapshot::create(int w, int h)
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{
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width = w;
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@@ -1,6 +1,7 @@
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#pragma once
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#include "rtt.h"
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#include "log.h"
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#include "texture.h"
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class LayerFrame
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{
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@@ -42,6 +43,8 @@ public:
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bool create(int width, int height, std::string name);
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void clear(const glm::vec4& c);
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Snapshot snapshot(std::array<glm::vec4, 6>* dirty_box = nullptr, std::array<bool, 6>* dirty_face = nullptr);
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TextureCube gen_cube();
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Texture2D gen_equirect();
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void restore(const Snapshot& snap);
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void destroy();
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void optimize();
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@@ -39,11 +39,19 @@ bool Image::load_file(std::string filename)
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return true;
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}
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bool Image::save(const std::string& path)
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bool Image::save_png(const std::string& path)
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{
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bool ret = stbi_write_png(path.c_str(), width, height, comp, data(), 0);
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if (!ret)
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LOG("failed Image::save %s", path.c_str());
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LOG("failed Image::save_png %s", path.c_str());
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return ret;
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}
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bool Image::save_jpg(const std::string& path, int quality)
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{
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bool ret = stbi_write_jpg(path.c_str(), width, height, comp, data(), quality);
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if (!ret)
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LOG("failed Image::save_jpg %s", path.c_str());
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return ret;
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}
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@@ -11,13 +11,14 @@ public:
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bool load_file(std::string filename);
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const uint8_t* data() const { return m_data.get(); }
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int size() const { return width * height * comp; }
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bool save(const std::string& path);
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void create(int w, int h)
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bool save_png(const std::string& path);
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bool save_jpg(const std::string& path, int quality);
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void create(int w, int h, uint8_t* data = nullptr)
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{
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width = w;
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height = h;
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comp = 4;
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m_data = std::make_unique<uint8_t[]>(size());
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m_data = data ? std::unique_ptr<uint8_t[]>(data) : std::make_unique<uint8_t[]>(size());
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}
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void copy_from(const uint8_t* data)
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{
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@@ -98,9 +98,9 @@ void NodePanelBrush::init()
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img.gayscale_alpha();
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auto thumb = img.resize(64, 64).resize_squared(glm::u8vec4(255));
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thumb.save(path_thumb);
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thumb.save_png(path_thumb);
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//auto po2 = img.resize_power2();
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img.save(path_high);
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img.save_png(path_high);
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NodeButtonBrush* brush = new NodeButtonBrush;
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m_container->add_child(brush);
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@@ -60,9 +60,9 @@ bool NodePanelStroke::import_abr(const std::string& path)
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auto padded = samp.second->resize_squared(glm::u8vec4(255));
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//auto high = padded.resize_power2();
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//high.save(path_high);
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samp.second->save(path_high);
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samp.second->save_png(path_high);
|
||||
auto thumb = padded.resize(64, 64);
|
||||
thumb.save(path_thumb);
|
||||
thumb.save_png(path_thumb);
|
||||
|
||||
NodeButtonBrush* brush = new NodeButtonBrush;
|
||||
m_brush_popup->m_container->add_child(brush);
|
||||
@@ -89,9 +89,9 @@ bool NodePanelStroke::import_abr(const std::string& path)
|
||||
const auto& patt = *ii;
|
||||
std::string path_high = App::I->data_path + "/patterns/" + patt.first + ".png";
|
||||
std::string path_thumb = App::I->data_path + "/patterns/thumbs/" + patt.first + ".png";
|
||||
patt.second->save(path_high);
|
||||
patt.second->save_png(path_high);
|
||||
auto thumb = patt.second->resize(64, 64);
|
||||
thumb.save(path_thumb);
|
||||
thumb.save_png(path_thumb);
|
||||
|
||||
NodeButtonBrush* brush = new NodeButtonBrush;
|
||||
m_pattern_popup->m_container->add_child(brush);
|
||||
|
||||
@@ -5,6 +5,75 @@
|
||||
#include "app.h"
|
||||
|
||||
std::map<uint16_t, Texture2D> TextureManager::m_textures;
|
||||
std::array<int, 6> TextureCube::m_faces_map {
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, // front
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // right
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // back
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X, // left
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // top
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // bottom
|
||||
};
|
||||
|
||||
TextureCube::TextureCube(TextureCube&& other) noexcept
|
||||
{
|
||||
other.m_faces = std::move(other.m_faces);
|
||||
m_cubetex_id = other.m_cubetex_id; other.m_cubetex_id = 0;
|
||||
m_resolution = other.m_resolution; other.m_resolution = 0;
|
||||
}
|
||||
|
||||
TextureCube::~TextureCube()
|
||||
{
|
||||
destroy();
|
||||
}
|
||||
|
||||
void TextureCube::operator=(TextureCube&& other) noexcept
|
||||
{
|
||||
other.m_faces = std::move(other.m_faces);
|
||||
m_cubetex_id = other.m_cubetex_id; other.m_cubetex_id = 0;
|
||||
m_resolution = other.m_resolution; other.m_resolution = 0;
|
||||
}
|
||||
|
||||
bool TextureCube::create(int resolution) noexcept
|
||||
{
|
||||
App::I->render_task([this, resolution]
|
||||
{
|
||||
destroy();
|
||||
m_resolution = resolution;
|
||||
glGenTextures(1, &m_cubetex_id);
|
||||
|
||||
if (!m_cubetex_id)
|
||||
return;
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_cubetex_id);
|
||||
for (GLuint i = 0; i < 6; i++)
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA8,
|
||||
m_resolution, m_resolution, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
}
|
||||
});
|
||||
return m_cubetex_id != 0;
|
||||
}
|
||||
|
||||
void TextureCube::destroy() noexcept
|
||||
{
|
||||
if (m_cubetex_id)
|
||||
{
|
||||
App::I->render_task([f=m_faces, id=m_cubetex_id]
|
||||
{
|
||||
glDeleteTextures(f.size(), f.data());
|
||||
glDeleteTextures(1, &id);
|
||||
});
|
||||
m_cubetex_id = 0;
|
||||
m_faces.fill(0);
|
||||
m_resolution = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCube::bind() const noexcept
|
||||
{
|
||||
assert(App::I->is_render_thread());
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_cubetex_id);
|
||||
}
|
||||
|
||||
bool TextureManager::load(const char* path, bool generate_mipmaps)
|
||||
{
|
||||
@@ -39,6 +108,18 @@ void TextureManager::invalidate()
|
||||
m_textures.clear();
|
||||
}
|
||||
|
||||
Image Texture2D::get_image() const noexcept
|
||||
{
|
||||
Image ret;
|
||||
ret.create(m_width, m_height);
|
||||
App::I->render_task([&]
|
||||
{
|
||||
bind();
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, ret.m_data.get());
|
||||
});
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Texture2D::create(int width, int height, GLint internal_format, GLint format, const uint8_t* data)
|
||||
{
|
||||
App::I->render_task([=]
|
||||
|
||||
@@ -23,9 +23,30 @@ public:
|
||||
bool ready() const { return m_tex != 0; }
|
||||
void create_mipmaps();
|
||||
glm::vec2 size() const;
|
||||
Image get_image() const noexcept;
|
||||
~Texture2D();
|
||||
};
|
||||
|
||||
struct TextureCube
|
||||
{
|
||||
TextureCube() noexcept = default;
|
||||
TextureCube(const TextureCube&) = delete;
|
||||
void operator=(const TextureCube&) = delete;
|
||||
TextureCube(TextureCube&& other) noexcept;
|
||||
void operator=(TextureCube&& other) noexcept;
|
||||
~TextureCube() noexcept;
|
||||
|
||||
static std::array<int, 6> m_faces_map;
|
||||
|
||||
GLuint m_cubetex_id;
|
||||
std::array<GLuint, 6> m_faces{ 0 };
|
||||
int m_resolution = 0;
|
||||
|
||||
bool create(int resolution) noexcept;
|
||||
void destroy() noexcept;
|
||||
void bind() const noexcept;
|
||||
};
|
||||
|
||||
class Sampler
|
||||
{
|
||||
GLuint id = 0;
|
||||
|
||||
@@ -747,7 +747,8 @@ void gl_state::save()
|
||||
glGetIntegerv(GL_VIEWPORT, vp);
|
||||
glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &program);
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fbd);
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &fbr);
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &active_tex);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &cube);
|
||||
for (int i = 0; i < 10; ++i)
|
||||
@@ -766,7 +767,8 @@ void gl_state::restore()
|
||||
scissor_test ? glEnable(GL_SCISSOR_TEST) : glDisable(GL_SCISSOR_TEST);
|
||||
glViewport(vp[0], vp[1], vp[2], vp[3]);
|
||||
glClearColor(cc[0], cc[1], cc[2], cc[3]);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbd);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbr);
|
||||
glUseProgram(program);
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
|
||||
@@ -261,7 +261,7 @@ struct gl_state
|
||||
GLint cube;
|
||||
GLint sampler[10];
|
||||
GLint program;
|
||||
GLint fb;
|
||||
GLint fbr, fbd;
|
||||
GLint active_tex;
|
||||
GLfloat line_width;
|
||||
void save();
|
||||
|
||||
Reference in New Issue
Block a user