split app.cpp into multiple files, add NodeScroll and use it to scroll the side panels, some fixes to the events system
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50
engine/node_scroll.cpp
Normal file
50
engine/node_scroll.cpp
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@@ -0,0 +1,50 @@
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#include "pch.h"
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#include "log.h"
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#include "node_scroll.h"
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#include "event.h"
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Node* NodeScroll::clone_instantiate() const
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{
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return new NodeScroll;
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}
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kEventResult NodeScroll::handle_event(Event* e)
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{
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NodeBorder::handle_event(e);
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auto me = static_cast<MouseEvent*>(e);
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auto loc = (me->m_pos - m_pos) * root()->m_zoom;
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switch (e->m_type)
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{
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case kEventType::MouseDownL:
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m_dragging = true;
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m_drag_start = me->m_pos;
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m_offset_start = m_offset;
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mouse_capture();
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break;
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case kEventType::MouseMove:
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if (m_dragging)
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{
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auto pad = GetPadding();
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glm::vec2 padoff = { pad.y + pad.w, pad.x + pad.z };
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auto rect = get_children_rect();
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m_offset = m_offset_start + (me->m_pos - m_drag_start) * m_mask;
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m_offset = glm::clamp(m_offset, -rect.zw() + m_clip_uncut.zw() - padoff, { 0, 0 });
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m_pos_offset_childred = m_offset;
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}
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break;
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case kEventType::MouseUpL:
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mouse_release();
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m_dragging = false;
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break;
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// case kEventType::MouseScroll:
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// break;
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case kEventType::MouseCancel:
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mouse_release();
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m_dragging = false;
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break;
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default:
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return kEventResult::Available;
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break;
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}
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return kEventResult::Consumed;
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}
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