fix window size preference on high dpi
This commit is contained in:
10
src/main.cpp
10
src/main.cpp
@@ -647,7 +647,7 @@ int main(int argc, char** argv)
|
||||
GetDpiForMonitor(monitor, MDT_EFFECTIVE_DPI, &x, &y);
|
||||
App::I.zoom *= (float)x / 96.f;
|
||||
|
||||
RECT clientRect = { 0, 0, (int)App::I.width, (int)App::I.height };
|
||||
RECT clientRect = { 0, 0, (int)App::I.width * App::I.zoom, (int)App::I.height * App::I.zoom };
|
||||
POINT clientPos = { CW_USEDEFAULT, CW_USEDEFAULT };
|
||||
if (Settings::has("window-rect"))
|
||||
{
|
||||
@@ -662,8 +662,8 @@ int main(int argc, char** argv)
|
||||
AdjustWindowRect(&clientRect, WS_OVERLAPPEDWINDOW, false);
|
||||
}
|
||||
hWnd = CreateWindow(wc.lpszClassName, L"PanoPainter", WS_OVERLAPPEDWINDOW, clientPos.x, clientPos.y,
|
||||
(float)(clientRect.right - clientRect.left) * App::I.zoom,
|
||||
(float)(clientRect.bottom - clientRect.top) * App::I.zoom, 0, 0, hInst, 0);
|
||||
(float)(clientRect.right - clientRect.left),
|
||||
(float)(clientRect.bottom - clientRect.top), 0, 0, hInst, 0);
|
||||
|
||||
// Setup GL Rendering Context
|
||||
pfd.nSize = sizeof(pfd);
|
||||
@@ -724,8 +724,8 @@ int main(int argc, char** argv)
|
||||
DestroyWindow(hWnd);
|
||||
|
||||
hWnd = CreateWindow(wc.lpszClassName, window_title, WS_OVERLAPPEDWINDOW, clientPos.x, clientPos.y,
|
||||
(float)(clientRect.right - clientRect.left) * App::I.zoom,
|
||||
(float)(clientRect.bottom - clientRect.top) * App::I.zoom, 0, 0, hInst, 0);
|
||||
(float)(clientRect.right - clientRect.left),
|
||||
(float)(clientRect.bottom - clientRect.top), 0, 0, hInst, 0);
|
||||
|
||||
hDC = GetDC(hWnd);
|
||||
wglChoosePixelFormatARB(hDC, pixel_attribs, nullptr, 1, &pxfmt, &numFormat);
|
||||
|
||||
Reference in New Issue
Block a user