Add renderer texture binding contract

This commit is contained in:
2026-06-02 15:34:57 +02:00
parent ee3fb36047
commit 5dbeb0504d
9 changed files with 163 additions and 53 deletions

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@@ -285,13 +285,13 @@ Known local toolchain state:
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
legacy OpenGL implementation files.
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
command order, texture-upload byte counts, readback bounds, frame-capture
sources, destination buffer sizes, and render-target blit regions, records
render/upload/readback/frame-capture/blit commands, and records trace markers
without a window or GL context.
command order, texture-slot binding, texture-upload byte counts, readback
bounds, frame-capture sources, destination buffer sizes, and render-target
blit regions, records render/texture-bind/upload/readback/frame-capture/blit
commands, and records trace markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including upload/readback/frame-capture/blit command and byte
totals, and is covered by `pano_cli_record_render_smoke` plus
automation, including texture-bind/upload/readback/frame-capture/blit command
and byte totals, and is covered by `pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
apply/undo/redo state through JSON automation and is covered by

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@@ -418,9 +418,9 @@ with texture descriptor, byte-size, viewport, mesh, readback bounds, command
context, render device, shader program descriptor, mesh, render target,
readback byte-size helpers, texture-upload/readback command validation,
frame-capture byte-size helpers, frame-capture command validation,
render-target blit validation, trace interface validation, and the canonical
PanoPainter shader catalog now consumed by the legacy OpenGL app initialization
path.
render-target blit validation, texture-slot binding validation, trace
interface validation, and the canonical PanoPainter shader catalog now consumed
by the legacy OpenGL app initialization path.
`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
float texture support. It also owns the OpenGL texture upload-type mapping used
@@ -721,9 +721,9 @@ Results:
- `pp_renderer_api_tests` passed, including shader descriptor validation,
PanoPainter shader catalog validation, readback byte-size and command-order
validation, texture-upload byte-count validation, frame-capture byte-size and
command-order validation, render-target blit validation, recording
upload/readback/frame-capture/blit command capture, and invalid catalog
rejection.
command-order validation, render-target blit validation, texture-slot binding
validation, recording texture-bind/upload/readback/frame-capture/blit command
capture, and invalid catalog rejection.
- `pp_paint_renderer_compositor_tests` passed.
- `pp_ui_core_color_tests` passed.
- `pp_ui_core_layout_value_tests` passed.
@@ -817,13 +817,13 @@ Results:
reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
implementation files.
- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
command-order/texture-upload/readback/frame-capture/blit validation; it
records commands, trace markers, texture uploads/readbacks, frame captures,
and render-target blits, giving automation a backend-neutral render path that
does not require a window or GL context.
command-order/texture-bind/texture-upload/readback/frame-capture/blit
validation; it records commands, trace markers, texture binds,
uploads/readbacks, frame captures, and render-target blits, giving automation
a backend-neutral render path that does not require a window or GL context.
- `pano_cli record-render` exercises that headless recording renderer and emits
JSON command counts, target dimensions, backend name, trace/draw summary, and
texture-upload/readback/frame-capture/blit command/byte totals for agent
texture-bind/upload/readback/frame-capture/blit command/byte totals for agent
automation, with an expected-failure smoke for oversized render/readback
targets.
- `pano_cli simulate-document-history` exercises pure document history

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@@ -136,6 +136,33 @@ pp::foundation::Status RecordingCommandContext::bind_shader(IShaderProgram& shad
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto slot_status = validate_texture_slot(slot);
if (!slot_status.ok()) {
return slot_status;
}
const auto desc = texture.desc();
const auto size_status = texture_byte_size(desc);
if (!size_status.ok()) {
return size_status.status();
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::bind_texture,
.texture_desc = desc,
.texture_slot = slot,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_mesh(IMesh& mesh) noexcept
{
if (!in_render_pass_) {
@@ -375,6 +402,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
return "set_viewport";
case RecordedRenderCommandKind::bind_shader:
return "bind_shader";
case RecordedRenderCommandKind::bind_texture:
return "bind_texture";
case RecordedRenderCommandKind::bind_mesh:
return "bind_mesh";
case RecordedRenderCommandKind::draw:

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@@ -11,6 +11,7 @@ enum class RecordedRenderCommandKind : std::uint8_t {
begin_render_pass,
set_viewport,
bind_shader,
bind_texture,
bind_mesh,
draw,
upload_texture,
@@ -28,6 +29,7 @@ struct RecordedRenderCommand {
Viewport viewport {};
MeshDesc mesh_desc {};
TextureDesc texture_desc {};
std::uint32_t texture_slot = 0;
TextureDesc source_desc {};
TextureDesc destination_desc {};
ReadbackRegion readback_region {};
@@ -97,6 +99,9 @@ public:
ClearColor clear_color) noexcept override;
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override;
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
[[nodiscard]] pp::foundation::Status bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept override;
[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override;
[[nodiscard]] pp::foundation::Status draw() noexcept override;
[[nodiscard]] pp::foundation::Status read_texture(

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@@ -151,6 +151,15 @@ pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept
return pp::foundation::Status::invalid_argument("mesh topology is not supported");
}
pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept
{
if (slot >= max_texture_slots) {
return pp::foundation::Status::out_of_range("texture slot exceeds the configured limit");
}
return pp::foundation::Status::success();
}
pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept
{
if (desc.debug_name == nullptr) {

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@@ -10,6 +10,7 @@ namespace pp::renderer {
constexpr std::uint32_t max_texture_dimension = 32768;
constexpr std::uint32_t max_mesh_vertices = 16777216;
constexpr std::uint32_t max_texture_slots = 32;
constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
constexpr std::size_t max_shader_source_bytes = 4ULL * 1024ULL * 1024ULL;
@@ -126,6 +127,9 @@ public:
ClearColor clear_color) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_mesh(IMesh& mesh) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status draw() noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status read_texture(
@@ -160,6 +164,7 @@ public:
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> readback_byte_size(

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@@ -365,7 +365,7 @@ if(TARGET pano_cli)
COMMAND pano_cli record-render --width 32 --height 16)
set_tests_properties(pano_cli_record_render_smoke PROPERTIES
LABELS "renderer;integration;desktop-fast"
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":11.*\"drawCommands\":1.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":12.*\"drawCommands\":1.*\"bindTextureCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
add_test(NAME pano_cli_record_render_rejects_oversized_target
COMMAND "${CMAKE_COMMAND}"

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@@ -36,6 +36,7 @@ using pp::renderer::TextureFormat;
using pp::renderer::Viewport;
using pp::renderer::max_shader_source_bytes;
using pp::renderer::max_texture_dimension;
using pp::renderer::max_texture_slots;
using pp::renderer::panopainter_shader_catalog;
using pp::renderer::primitive_topology_name;
using pp::renderer::readback_byte_size;
@@ -50,6 +51,7 @@ using pp::renderer::validate_mesh_desc;
using pp::renderer::validate_readback_region;
using pp::renderer::validate_shader_catalog;
using pp::renderer::validate_shader_program_desc;
using pp::renderer::validate_texture_slot;
using pp::renderer::validate_viewport;
namespace {
@@ -146,6 +148,26 @@ public:
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_texture(
std::uint32_t slot,
pp::renderer::ITexture2D& texture) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto slot_status = validate_texture_slot(slot);
if (!slot_status.ok()) {
return slot_status;
}
const auto bytes = texture_byte_size(texture.desc());
if (!bytes) {
return bytes.status();
}
last_texture_slot = slot;
last_texture_bytes = bytes.value();
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_mesh(IMesh& mesh) noexcept override
{
return validate_mesh_desc(mesh.desc());
@@ -243,6 +265,8 @@ public:
bool in_render_pass = false;
const char* shader_name = nullptr;
std::uint32_t last_texture_slot = 0;
std::uint64_t last_texture_bytes = 0;
std::uint64_t last_upload_bytes = 0;
std::uint64_t last_readback_bytes = 0;
std::uint64_t last_capture_bytes = 0;
@@ -439,6 +463,12 @@ void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
PP_EXPECT(h, bad_depth.code == StatusCode::out_of_range);
PP_EXPECT(h, !empty_mesh.ok());
PP_EXPECT(h, empty_mesh.code == StatusCode::invalid_argument);
PP_EXPECT(h, validate_texture_slot(0).ok());
PP_EXPECT(h, validate_texture_slot(max_texture_slots - 1U).ok());
const auto invalid_slot = validate_texture_slot(max_texture_slots);
PP_EXPECT(h, !invalid_slot.ok());
PP_EXPECT(h, invalid_slot.code == StatusCode::out_of_range);
}
void validates_shader_program_descriptors(pp::tests::Harness& h)
@@ -569,6 +599,7 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_texture(2, texture).ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw().ok());
context.end_render_pass();
@@ -595,6 +626,8 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
BlitFilter::linear)
.ok());
PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
PP_EXPECT(h, device.context.last_texture_slot == 2U);
PP_EXPECT(h, device.context.last_texture_bytes == 8192U);
PP_EXPECT(h, device.context.last_upload_bytes == 80U);
PP_EXPECT(h, device.context.last_readback_bytes == 80U);
PP_EXPECT(h, device.context.last_capture_bytes == 8192U);
@@ -633,12 +666,13 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_texture(1, texture).ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
PP_EXPECT(h, context.draw().ok());
context.end_render_pass();
const auto commands = device.commands();
PP_EXPECT(h, commands.size() == 7U);
PP_EXPECT(h, commands.size() == 8U);
PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::trace_marker);
PP_EXPECT(h, commands[0].component == std::string_view("renderer"));
PP_EXPECT(h, commands[0].name == std::string_view("frame"));
@@ -649,11 +683,15 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
PP_EXPECT(h, commands[2].viewport.height == 32U);
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[3].name == std::string_view("recorded-shader"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[4].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("draw"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::bind_texture);
PP_EXPECT(h, commands[4].texture_slot == 1U);
PP_EXPECT(h, commands[4].texture_desc.extent.height == 32U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[4].kind) == std::string_view("bind_texture"));
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[5].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[6].kind) == std::string_view("draw"));
PP_EXPECT(h, context.upload_texture(
texture,
@@ -661,12 +699,12 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
upload_bytes)
.ok());
const auto commands_after_upload = device.commands();
PP_EXPECT(h, commands_after_upload.size() == 8U);
PP_EXPECT(h, commands_after_upload[7].kind == RecordedRenderCommandKind::upload_texture);
PP_EXPECT(h, commands_after_upload[7].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_upload[7].readback_region.x == 4U);
PP_EXPECT(h, commands_after_upload[7].upload_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[7].kind) == std::string_view("upload_texture"));
PP_EXPECT(h, commands_after_upload.size() == 9U);
PP_EXPECT(h, commands_after_upload[8].kind == RecordedRenderCommandKind::upload_texture);
PP_EXPECT(h, commands_after_upload[8].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_upload[8].readback_region.x == 4U);
PP_EXPECT(h, commands_after_upload[8].upload_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[8].kind) == std::string_view("upload_texture"));
PP_EXPECT(h, context.read_texture(
texture,
@@ -674,22 +712,22 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
readback_buffer)
.ok());
const auto commands_after_readback = device.commands();
PP_EXPECT(h, commands_after_readback.size() == 9U);
PP_EXPECT(h, commands_after_readback[8].kind == RecordedRenderCommandKind::read_texture);
PP_EXPECT(h, commands_after_readback[8].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_readback[8].readback_region.x == 4U);
PP_EXPECT(h, commands_after_readback[8].readback_region.height == 3U);
PP_EXPECT(h, commands_after_readback[8].readback_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[8].kind) == std::string_view("read_texture"));
PP_EXPECT(h, commands_after_readback.size() == 10U);
PP_EXPECT(h, commands_after_readback[9].kind == RecordedRenderCommandKind::read_texture);
PP_EXPECT(h, commands_after_readback[9].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_readback[9].readback_region.x == 4U);
PP_EXPECT(h, commands_after_readback[9].readback_region.height == 3U);
PP_EXPECT(h, commands_after_readback[9].readback_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[9].kind) == std::string_view("read_texture"));
PP_EXPECT(h, context.capture_frame(target, readback_buffer).ok());
const auto commands_after_capture = device.commands();
PP_EXPECT(h, commands_after_capture.size() == 10U);
PP_EXPECT(h, commands_after_capture[9].kind == RecordedRenderCommandKind::capture_frame);
PP_EXPECT(h, commands_after_capture[9].target_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_capture[9].target_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_capture[9].capture_bytes == 8192U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[9].kind) == std::string_view("capture_frame"));
PP_EXPECT(h, commands_after_capture.size() == 11U);
PP_EXPECT(h, commands_after_capture[10].kind == RecordedRenderCommandKind::capture_frame);
PP_EXPECT(h, commands_after_capture[10].target_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_capture[10].target_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_capture[10].capture_bytes == 8192U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[10].kind) == std::string_view("capture_frame"));
PP_EXPECT(h, context.blit_render_target(
target,
@@ -699,16 +737,16 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
BlitFilter::linear)
.ok());
const auto commands_after_blit = device.commands();
PP_EXPECT(h, commands_after_blit.size() == 11U);
PP_EXPECT(h, commands_after_blit[10].kind == RecordedRenderCommandKind::blit_render_target);
PP_EXPECT(h, commands_after_blit[10].source_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_blit[10].destination_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_blit[10].source_region.width == 16U);
PP_EXPECT(h, commands_after_blit[10].destination_region.x == 2U);
PP_EXPECT(h, commands_after_blit[10].blit_filter == BlitFilter::linear);
PP_EXPECT(h, commands_after_blit[10].blit_source_bytes == 512U);
PP_EXPECT(h, commands_after_blit[10].blit_destination_bytes == 128U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[10].kind) == std::string_view("blit_render_target"));
PP_EXPECT(h, commands_after_blit.size() == 12U);
PP_EXPECT(h, commands_after_blit[11].kind == RecordedRenderCommandKind::blit_render_target);
PP_EXPECT(h, commands_after_blit[11].source_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_blit[11].destination_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_blit[11].source_region.width == 16U);
PP_EXPECT(h, commands_after_blit[11].destination_region.x == 2U);
PP_EXPECT(h, commands_after_blit[11].blit_filter == BlitFilter::linear);
PP_EXPECT(h, commands_after_blit[11].blit_source_bytes == 512U);
PP_EXPECT(h, commands_after_blit[11].blit_destination_bytes == 128U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[11].kind) == std::string_view("blit_render_target"));
device.clear();
PP_EXPECT(h, device.commands().empty());
@@ -792,6 +830,11 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, draw_without_bindings.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.bind_shader(shader).ok());
const auto bind_texture_bad_slot = context.bind_texture(max_texture_slots, texture);
PP_EXPECT(h, !bind_texture_bad_slot.ok());
PP_EXPECT(h, bind_texture_bad_slot.code == StatusCode::out_of_range);
PP_EXPECT(h, context.bind_texture(0, texture).ok());
const auto draw_without_mesh = context.draw();
PP_EXPECT(h, !draw_without_mesh.ok());
PP_EXPECT(h, draw_without_mesh.code == StatusCode::invalid_argument);
@@ -808,6 +851,10 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !viewport_after_end.ok());
PP_EXPECT(h, viewport_after_end.code == StatusCode::invalid_argument);
const auto bind_texture_after_end = context.bind_texture(0, texture);
PP_EXPECT(h, !bind_texture_after_end.ok());
PP_EXPECT(h, bind_texture_after_end.code == StatusCode::invalid_argument);
const auto read_outside_bounds = context.read_texture(
texture,
ReadbackRegion { .x = 31, .y = 15, .width = 2, .height = 1 },

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@@ -2273,6 +2273,7 @@ int record_render(int argc, char** argv)
}
const auto shader_status = context.bind_shader(shader);
const auto bind_texture_status = context.bind_texture(0, texture);
const auto mesh_status = context.bind_mesh(mesh);
const auto draw_status = context.draw();
context.end_render_pass();
@@ -2281,6 +2282,10 @@ int record_render(int argc, char** argv)
print_error("record-render", shader_status.message);
return 2;
}
if (!bind_texture_status.ok()) {
print_error("record-render", bind_texture_status.message);
return 2;
}
if (!mesh_status.ok()) {
print_error("record-render", mesh_status.message);
return 2;
@@ -2332,12 +2337,14 @@ int record_render(int argc, char** argv)
}
std::size_t draw_commands = 0;
std::size_t bind_texture_commands = 0;
std::size_t upload_commands = 0;
std::size_t readback_commands = 0;
std::size_t capture_commands = 0;
std::size_t blit_commands = 0;
std::size_t trace_markers = 0;
std::uint64_t upload_bytes = 0;
std::uint64_t bound_texture_bytes = 0;
std::uint64_t readback_bytes = 0;
std::uint64_t capture_bytes = 0;
std::uint64_t blit_source_bytes = 0;
@@ -2346,6 +2353,12 @@ int record_render(int argc, char** argv)
for (const auto& command : commands) {
if (command.kind == pp::renderer::RecordedRenderCommandKind::draw) {
++draw_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::bind_texture) {
++bind_texture_commands;
const auto bound_bytes = pp::renderer::texture_byte_size(command.texture_desc);
if (bound_bytes.ok()) {
bound_texture_bytes += bound_bytes.value();
}
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::upload_texture) {
++upload_commands;
upload_bytes += command.upload_bytes;
@@ -2371,6 +2384,8 @@ int record_render(int argc, char** argv)
<< ",\"format\":\"rgba8\"}"
<< ",\"commands\":" << commands.size()
<< ",\"drawCommands\":" << draw_commands
<< ",\"bindTextureCommands\":" << bind_texture_commands
<< ",\"boundTextureBytes\":" << bound_texture_bytes
<< ",\"uploadCommands\":" << upload_commands
<< ",\"uploadBytes\":" << upload_bytes
<< ",\"readbackCommands\":" << readback_commands