Add renderer texture binding contract

This commit is contained in:
2026-06-02 15:34:57 +02:00
parent ee3fb36047
commit 5dbeb0504d
9 changed files with 163 additions and 53 deletions

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@@ -285,13 +285,13 @@ Known local toolchain state:
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
legacy OpenGL implementation files.
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
command order, texture-upload byte counts, readback bounds, frame-capture
sources, destination buffer sizes, and render-target blit regions, records
render/upload/readback/frame-capture/blit commands, and records trace markers
without a window or GL context.
command order, texture-slot binding, texture-upload byte counts, readback
bounds, frame-capture sources, destination buffer sizes, and render-target
blit regions, records render/texture-bind/upload/readback/frame-capture/blit
commands, and records trace markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including upload/readback/frame-capture/blit command and byte
totals, and is covered by `pano_cli_record_render_smoke` plus
automation, including texture-bind/upload/readback/frame-capture/blit command
and byte totals, and is covered by `pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
apply/undo/redo state through JSON automation and is covered by